Tulpen
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205919e1a9
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Initial OpenGL Core port
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2023-06-01 20:19:18 +01:00 |
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Tulpen
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b00ece6f2a
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I've had enough of SDL2, we using OpenGL now
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2023-06-01 18:27:14 +01:00 |
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Tulpen
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eedca45463
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Texture shenanigans
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2023-05-30 17:00:39 +01:00 |
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Tulpen
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9c76df4faa
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Move pragmautil.hpp into core
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2023-05-30 15:20:34 +01:00 |
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Tulpen
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e03d66f4d4
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Add .clang-format , adjust variable names
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2023-05-27 20:47:34 +01:00 |
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Tulpen
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72d5aa0502
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Rename Image to Texture, add PRAGMA macros to pragmautil.hpp, add some TODO() and WARNING() calls
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2023-05-27 18:11:46 +01:00 |
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Tulpen
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5aaf616f34
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Port to C++
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2023-05-26 22:41:51 +01:00 |
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Tulpen
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5541f9657f
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Reduce skill issue in text drawing
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2023-05-24 21:51:05 +01:00 |
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Tulpen
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c4f097d6b1
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Switch to SDL2_ttf for text in rsdl renderer
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2023-05-24 18:24:37 +01:00 |
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Tulpen
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5ad032ba68
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Quite buggy text drawing via FreeType + SDL2
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2023-05-23 21:12:22 +01:00 |
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Tulpen
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cf55551ad6
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Add logger use to test app
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2023-05-23 15:06:13 +01:00 |
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Tulpen
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03a47075a2
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Fix engine -> core rename goof ups and add basic rsdl update function
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2023-05-22 21:42:34 +01:00 |
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Tulpen
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80593dcb2b
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Rename engine to core , adjust rsdl source folder and change initial logger callback usage
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2023-05-22 21:24:15 +01:00 |
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Tulpen
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48b07dd827
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Rename engine to hibis
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2023-05-22 21:22:13 +01:00 |
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Tulpen
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5ed96bbb72
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Add logging function callback
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2023-05-21 22:20:09 +01:00 |
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Tulpen
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982321ee38
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Add license
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2023-05-21 21:55:02 +01:00 |
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Tulpen
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ccd3364d0c
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Move char\* cast to RSDL this function
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2023-05-21 18:21:16 +01:00 |
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Tulpen
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cbe861693e
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Initial rendering
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2023-05-21 14:02:53 +01:00 |
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Tulpen
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cf60b9ace5
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Finish dlang rewrite
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2023-05-20 22:27:42 +01:00 |
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