Commit graph

16550 commits

Author SHA1 Message Date
FernandoS27 baec84247f shader: Address Feedback 2021-07-22 21:51:26 -04:00
FernandoS27 45d547af11 shader: Implement SR_LaneId 2021-07-22 21:51:26 -04:00
FernandoS27 595806fb1c shader: Fix shared memory on cool drivers 2021-07-22 21:51:26 -04:00
FernandoS27 655f7a570a shader: Implement MEMBAR 2021-07-22 21:51:26 -04:00
FernandoS27 ecb30c9072 shader: Improve VOTE.VTG stub 2021-07-22 21:51:25 -04:00
FernandoS27 12f5f32098 shader: Mark SSBOs as written when they are 2021-07-22 21:51:25 -04:00
FernandoS27 d819ba4489 shader: Implement ViewportIndex 2021-07-22 21:51:25 -04:00
FernandoS27 fd496d0401 shader: Stub TLD4's PTP when it isn't constant 2021-07-22 21:51:25 -04:00
FernandoS27 5ed8f24384 shader: Stub VOTE.VTG 2021-07-22 21:51:25 -04:00
FernandoS27 bee8188799 shader: Fold composite extract 2021-07-22 21:51:25 -04:00
FernandoS27 c3bace756f shader: Fold comparisons and Pack/Unpack16 2021-07-22 21:51:25 -04:00
ReinUsesLisp b4a5e767d0 shader: Fix branches to visited virtual blocks 2021-07-22 21:51:25 -04:00
ReinUsesLisp d0a529683a vulkan: Serialize pipelines on a separate thread 2021-07-22 21:51:25 -04:00
ReinUsesLisp 8771639d1e vulkan: Create pipeline layouts in separate threads 2021-07-22 21:51:25 -04:00
ReinUsesLisp 2fc698b040 vulkan: Build pipelines in parallel at runtime
Wait from the worker thread for a pipeline to build before binding it to
the command buffer. This allows queueing pipelines to multiple threads.
2021-07-22 21:51:25 -04:00
ReinUsesLisp f1dd743731 shader: Fix dependency on identity removal pass 2021-07-22 21:51:25 -04:00
ReinUsesLisp 5f22cd89e2 shader: Fix constant propagation to use reverse post order 2021-07-22 21:51:25 -04:00
ReinUsesLisp eaafd53cfe shader: Implement LDG .U.128 as .128 2021-07-22 21:51:25 -04:00
ReinUsesLisp c826220733 shader: Unroll "using enum" for opcode declarations 2021-07-22 21:51:25 -04:00
ReinUsesLisp 0c933e20de vk_pipeline_cache: Name SPIR-V modules 2021-07-22 21:51:25 -04:00
ReinUsesLisp 09e1927b70 spirv: Remove unnecesary variable for clip distances 2021-07-22 21:51:25 -04:00
FernandoS27 0c4cf3b9eb shader: Implement ClipDistance 2021-07-22 21:51:25 -04:00
FernandoS27 67afdaf566 shader: Fix TXD 2021-07-22 21:51:25 -04:00
FernandoS27 4d0d29fc20 shader: Address feedback 2021-07-22 21:51:25 -04:00
ReinUsesLisp cb6fc03e55 shader: Always pass a lod for TexelFetch 2021-07-22 21:51:25 -04:00
FernandoS27 630273b629 shader: Implement TXD 2021-07-22 21:51:25 -04:00
FernandoS27 d5bfc63088 shader: Implement ImageGradient 2021-07-22 21:51:25 -04:00
FernandoS27 be3e94ae55 shader: Implement TMML partially 2021-07-22 21:51:25 -04:00
FernandoS27 613b48c4a2 shader,spirv: Implement ImageQueryLod. 2021-07-22 21:51:25 -04:00
FernandoS27 2c276ec6eb shader: Implement TLDS 2021-07-22 21:51:25 -04:00
FernandoS27 dc1a9a3bed shader: Implement TLD 2021-07-22 21:51:25 -04:00
ReinUsesLisp 7a1c14269e spirv: Add fixed pipeline point size 2021-07-22 21:51:25 -04:00
FernandoS27 9d7422d967 shader: Add PointCoord attribute 2021-07-22 21:51:25 -04:00
ameerj b7589fe115 shader: Add PointSize attribute 2021-07-22 21:51:25 -04:00
ReinUsesLisp 514a6b07ee shader: Store type of phi nodes in flags
This is needed because pseudo-instructions where invalidated.
2021-07-22 21:51:25 -04:00
ReinUsesLisp b0d5572abf shader: Fix indirect branches to scheduler instructions 2021-07-22 21:51:25 -04:00
ReinUsesLisp 55b960a20f spirv: Fix default output attribute initialization 2021-07-22 21:51:25 -04:00
ReinUsesLisp 12783f8105 shader: Add missing new lines 2021-07-22 21:51:25 -04:00
ameerj 6c51f49632 shader: Implement FSWZADD 2021-07-22 21:51:25 -04:00
FernandoS27 34aba9627a shader: Implement BRX 2021-07-22 21:51:25 -04:00
ReinUsesLisp 39a379632e shader: Fix alignment checks on RZ 2021-07-22 21:51:25 -04:00
ameerj 73af0d2e0d shader: Implement I2I CC 2021-07-22 21:51:25 -04:00
ameerj dbc1e5cde7 shader: Implement I2I SAT 2021-07-22 21:51:25 -04:00
ReinUsesLisp 3c758d9b53 vk_pipeline_cache: Fix size hashing of shaders 2021-07-22 21:51:25 -04:00
ameerj cd9f75e223 shader: Fix ISCADD logic for PO/CC 2021-07-22 21:51:25 -04:00
ReinUsesLisp e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
ameerj 84298ce191 shader: Implement ISCADD CC 2021-07-22 21:51:24 -04:00
ameerj 51475e21ba shader: Implement VMAD, VMNMX, VSETP 2021-07-22 21:51:24 -04:00
ReinUsesLisp 0e1b213fa7 shader: Add missing I2I exception when CC is used 2021-07-22 21:51:24 -04:00
ReinUsesLisp dbd882ddeb shader: Better interpolation and disabled attributes support 2021-07-22 21:51:24 -04:00
ReinUsesLisp 675a82416d spirv: Remove dependencies on Environment when generating SPIR-V 2021-07-22 21:51:24 -04:00
ReinUsesLisp cb6039ccea vk_pipeline_cache: Fix pipeline and shader caches 2021-07-22 21:51:24 -04:00
ReinUsesLisp f0031babeb shader: Implement front face 2021-07-22 21:51:24 -04:00
ReinUsesLisp a806b29cb9 shader: Fix structured control flow on KIL instructions
This could potentially leave unvisited blocks, leading to illegal phi
nodes.
2021-07-22 21:51:24 -04:00
FernandoS27 cdf0cc3869 shader: Fix TXQ 2021-07-22 21:51:24 -04:00
ReinUsesLisp ec005be99d shader: Fix rasterizer integration order issues 2021-07-22 21:51:24 -04:00
ReinUsesLisp 17063d16a3 shader: Implement TXQ and fix FragDepth 2021-07-22 21:51:24 -04:00
ReinUsesLisp d9c5bd9509 shader: Refactor PTP and other minor changes 2021-07-22 21:51:24 -04:00
FernandoS27 b5db38f50e shader: Add IR opcode for ImageFetch 2021-07-22 21:51:24 -04:00
FernandoS27 742d11c2ad shader: Implement TLD4.PTP 2021-07-22 21:51:24 -04:00
FernandoS27 981eb6f43b shader: Fix Array Indices in TEX/TLD4 2021-07-22 21:51:24 -04:00
FernandoS27 f5672777c8 shader: Implement FragDepth 2021-07-22 21:51:24 -04:00
FernandoS27 fda0835300 shader: Implement TLD4S. 2021-07-22 21:51:24 -04:00
FernandoS27 c7c518e280 shader: Implement TLD4 and TLD4_B 2021-07-22 21:51:24 -04:00
ameerj 32c5483beb shader: Implement SHFL 2021-07-22 21:51:24 -04:00
ReinUsesLisp 49e87ea8ab shader: Track first bindless argument instead of the instruction itself 2021-07-22 21:51:24 -04:00
ReinUsesLisp d3dad6b632 shader: Properly insert Prologue instruction 2021-07-22 21:51:24 -04:00
ReinUsesLisp 83a283fa86 shader: Minor style nits 2021-07-22 21:51:24 -04:00
FernandoS27 8cb9443cb9 shader: Fix F2I 2021-07-22 21:51:24 -04:00
ReinUsesLisp 68a9505d8a shader: Implement NDC [-1, 1], attribute types and default varying initialization 2021-07-22 21:51:24 -04:00
ReinUsesLisp 1d2db78398 shader: Fix use-after-free bug in object_pool 2021-07-22 21:51:24 -04:00
ameerj 3d07cef009 shader: Implement VOTE 2021-07-22 21:51:24 -04:00
ReinUsesLisp d40faa1db0 vk_pipeline_cache: Fix ReleaseContents order 2021-07-22 21:51:24 -04:00
ReinUsesLisp a8d8fd40f7 shader: Fix TEX mask 2021-07-22 21:51:24 -04:00
ReinUsesLisp f8115a6a9e vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
ReinUsesLisp c63cf4fa2e vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
ReinUsesLisp 2be5c7eff4 shader: Fold interpolation multiplications 2021-07-22 21:51:24 -04:00
ReinUsesLisp 96b7ced6ec shader: Better but still partial interpolation support 2021-07-22 21:51:24 -04:00
ameerj e4e1cc11b8 shader: Implement DMNMX, DSET, DSETP 2021-07-22 21:51:24 -04:00
FernandoS27 56be556eee shader: Implement FADD32I 2021-07-22 21:51:24 -04:00
FernandoS27 a62f04efab shader: Implement F2F 2021-07-22 21:51:24 -04:00
ReinUsesLisp 8b3b9c3371 shader: Add missing fp64 usage flags 2021-07-22 21:51:24 -04:00
ameerj c858b8ba97 shader: Implement DMUL and DFMA
Also add a missing const on DADD
2021-07-22 21:51:24 -04:00
ameerj 112b8f00f0 shader: Add FP64 register load/store helpers 2021-07-22 21:51:24 -04:00
ReinUsesLisp a77e764726 shader: Add support for fp16 comparisons and misc fixes 2021-07-22 21:51:24 -04:00
FernandoS27 27fb97377e shader: Fix floating point comparison for FP16 2021-07-22 21:51:23 -04:00
FernandoS27 e10d9c1b8e shader: Implement HSETP2 2021-07-22 21:51:23 -04:00
FernandoS27 9e213fd861 shader: Implement HSET2 2021-07-22 21:51:23 -04:00
FernandoS27 ed6cd3c94a shader: Implement HMUL2 2021-07-22 21:51:23 -04:00
FernandoS27 28dff6a629 shader: Implement HFMA2 2021-07-22 21:51:23 -04:00
ReinUsesLisp 76c8a962ac spirv: Implement VertexId and InstanceId, refactor code 2021-07-22 21:51:23 -04:00
FernandoS27 e802512d8e shader: Refactor half floating instructions 2021-07-22 21:51:23 -04:00
ReinUsesLisp f91859efd2 shader: Implement I2F 2021-07-22 21:51:23 -04:00
ReinUsesLisp c97d03efb9 shader: Implement ISCADD (imm) 2021-07-22 21:51:23 -04:00
ReinUsesLisp eeb1efa2d2 shader: Implement LOP32I 2021-07-22 21:51:23 -04:00
ReinUsesLisp 260743f371 shader: Add partial rasterizer integration 2021-07-22 21:51:23 -04:00
ameerj 72990df7ba shader: Implement DADD 2021-07-22 21:51:23 -04:00
ameerj 3b7fd3ad0f shader: Implement CSET and CSETP 2021-07-22 21:51:23 -04:00
ReinUsesLisp 32b6c63485 shader: Reorder phi nodes when redefined as undefined opcodes 2021-07-22 21:51:23 -04:00
ReinUsesLisp 8dd0acfaeb shader: Fix instruction transitions in and out of Phi 2021-07-22 21:51:23 -04:00
ameerj fa2f6e38f4 shader: Implement FSET and FSETP
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-22 21:51:23 -04:00
ReinUsesLisp 17a82b56d7 shader: Implement TEXS 2021-07-22 21:51:23 -04:00
ReinUsesLisp 71f96fa636 shader: Implement CAL inlining function calls 2021-07-22 21:51:23 -04:00
ameerj b9f7bf4472 spirv: Add SignedZeroInfNanPreserve logic 2021-07-22 21:51:23 -04:00
ameerj 8d470c2e63 shader: Implement FMNMX
And add a const in FCMP
2021-07-22 21:51:23 -04:00
ReinUsesLisp 2d422b2498 shader: Fix rebase issue 2021-07-22 21:51:23 -04:00
ameerj ba8c1d2eb4 shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
2021-07-22 21:51:23 -04:00
ReinUsesLisp 3a63fa0477 shader: Partial implementation of LDC 2021-07-22 21:51:23 -04:00
ReinUsesLisp ab46371247 shader: Initial support for textures and TEX 2021-07-22 21:51:23 -04:00
ameerj 7d6ba5b984 shader: Implement R2P 2021-07-22 21:51:23 -04:00
ameerj 924f0a9149 shader: Implement SHF 2021-07-22 21:51:23 -04:00
ameerj 5465cb1561 shader: Implement LEA 2021-07-22 21:51:23 -04:00
ReinUsesLisp d1edc16ba8 shader: Deduplicate HADD2 code 2021-07-22 21:51:23 -04:00
ameerj 81f72471e8 shader: Implement I2I 2021-07-22 21:51:23 -04:00
ReinUsesLisp 4006929c98 shader: Implement HADD2 2021-07-22 21:51:23 -04:00
ameerj 980cafdc27 shader: Implement LOP and LOP3 2021-07-22 21:51:23 -04:00
ameerj 382cba94ed shader: Implement IADD3 2021-07-22 21:51:23 -04:00
ameerj c2155f04d4 shader: Implement PSETP 2021-07-22 21:51:23 -04:00
ameerj ce9b116cfe Implement PSET, refactor common comparison funcs 2021-07-22 21:51:23 -04:00
ameerj 103b9da4f7 shader: Implement FLO 2021-07-22 21:51:23 -04:00
ameerj e038928616 shader: Implement ISET, add common_funcs 2021-07-22 21:51:23 -04:00
ameerj bec7d3111d shader: Make IMNMX, SHR, SEL stylistically more consistent 2021-07-22 21:51:22 -04:00
ameerj bce0b1dcca shader: Implement ICMP 2021-07-22 21:51:22 -04:00
ameerj 20390c0548 shader: Implement IMNMX 2021-07-22 21:51:22 -04:00
ameerj 08a9e95905 shader: Implement BFI 2021-07-22 21:51:22 -04:00
ameerj 34ac9b4d7e shader: Implement BFE 2021-07-22 21:51:22 -04:00
ameerj a8c41c50d3 shader: Implement POPC 2021-07-22 21:51:22 -04:00
ameerj cc55d28949 shader: Implement SHR 2021-07-22 21:51:22 -04:00
ameerj 8810c88b7e shader: Implement SEL 2021-07-22 21:51:22 -04:00
ReinUsesLisp 726625cf50 spirv: Move phi arguments emit to a separate function 2021-07-22 21:51:22 -04:00
ReinUsesLisp 3bc857f2f3 shader: Avoid infinite recursion when tracking global memory 2021-07-22 21:51:22 -04:00
ReinUsesLisp 622d676202 shader: Fix conditional execution of exit instructions 2021-07-22 21:51:22 -04:00
ReinUsesLisp 7496bbf758 spirv: Add support for self-referencing phi nodes 2021-07-22 21:51:22 -04:00
ReinUsesLisp e87a502da2 shader: Fix control flow 2021-07-22 21:51:22 -04:00
ReinUsesLisp 9d6a98d950 shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC 2021-07-22 21:51:22 -04:00
ReinUsesLisp e44752ddc8 shader: FMUL, select, RRO, and MUFU fixes 2021-07-22 21:51:22 -04:00
ReinUsesLisp 18a766b362 shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions 2021-07-22 21:51:22 -04:00
ReinUsesLisp 274897dfd5 spirv: Fixes and Intel specific workarounds 2021-07-22 21:51:22 -04:00
ReinUsesLisp 704c6f353f shader: Rename, implement FADD.SAT and P2R (imm) 2021-07-22 21:51:22 -04:00
ReinUsesLisp e2bc05b17d shader: Add denorm flush support 2021-07-22 21:51:22 -04:00
ReinUsesLisp 6db69990da spirv: Add lower fp16 to fp32 pass 2021-07-22 21:51:22 -04:00
ReinUsesLisp 85cce78583 shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
ReinUsesLisp c67d64365a shader: Remove old shader management 2021-07-22 21:51:22 -04:00
ReinUsesLisp 58914796c0 shader: Add XMAD multiplication folding optimization 2021-07-22 21:51:22 -04:00
ReinUsesLisp 4b438f94cf shader: Simplify ISCADD 2021-07-22 21:51:22 -04:00
ReinUsesLisp 3633e43377 shader: Add utility to resolve identities on a value 2021-07-22 21:51:22 -04:00
ReinUsesLisp 3a59fffaa1 spirv: Implement EmitIdentity 2021-07-22 21:51:22 -04:00
ReinUsesLisp b5d7279d87 spirv: Initial bindings support 2021-07-22 21:51:22 -04:00
ReinUsesLisp d5d468cf2c shader: Improve object pool 2021-07-22 21:51:22 -04:00
ReinUsesLisp 1c0b8bca5e shader: Fix tracking 2021-07-22 21:51:22 -04:00
ReinUsesLisp 1b0cf2309c shader: Add support for forward declarations 2021-07-22 21:51:22 -04:00
ReinUsesLisp cbfb7d182a shader: Support SSA loops on IR 2021-07-22 21:51:22 -04:00
ReinUsesLisp 8af9297f09 shader: Misc fixes 2021-07-22 21:51:22 -04:00
ReinUsesLisp 9170200a11 shader: Initial implementation of an AST 2021-07-22 21:51:22 -04:00
ReinUsesLisp 2930dccecc spirv: Initial SPIR-V support 2021-07-22 21:51:22 -04:00
ReinUsesLisp 6dafb08f52 shader: Better constant folding 2021-07-22 21:51:22 -04:00
ReinUsesLisp da8096e6e3 shader: Properly store phi on Inst 2021-07-22 21:51:21 -04:00
ReinUsesLisp 16cb00c521 shader: Add pools and rename files 2021-07-22 21:51:21 -04:00
ReinUsesLisp be94ee88d2 shader: Make typed IR 2021-07-22 21:51:21 -04:00
ReinUsesLisp dc04a50ac2 shader: Remove illegal character in SSA pass 2021-07-22 21:51:21 -04:00
ReinUsesLisp e81739493a shader: Constant propagation and global memory to storage buffer 2021-07-22 21:51:21 -04:00
ReinUsesLisp d24a16045f shader: Initial instruction support 2021-07-22 21:51:21 -04:00
ReinUsesLisp 6c4cc0cd06 shader: SSA and dominance 2021-07-22 21:51:21 -04:00
ReinUsesLisp 2d48a7b4d0 shader: Initial recompiler work 2021-07-22 21:51:21 -04:00
ameerj 75059c46d6 thread_worker: Fix compile time error
state is unused in the branch where with_state is false
2021-07-22 21:51:21 -04:00
bunnei db46f8a70c
Merge pull request #6686 from ReinUsesLisp/vk-optimal-copy
vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
2021-07-22 12:51:13 -04:00
Morph 233bf018d6
Merge pull request #6693 from lat9nq/cmd-fullscreen-mode-2
yuzu_cmd: Make use of fullscreen_mode setting
2021-07-22 00:55:01 -04:00
bunnei dff438e219
Merge pull request #6654 from german77/custom_threshold
input_common: Make button threshold customizable
2021-07-21 20:31:33 -04:00
lat9nq 9befe7047b yuzu_cmd: Make use of fullscreen_mode setting
Reverts 48259de0c1a6a1aca77eec31cb8aca5ca2b680dd to the previous
hierarchy and fixes the resolution issue with this fullscreen mode.
yuzu-cmd will now read the fullscreen_mode setting and use it
appropriately.
2021-07-21 19:48:03 -04:00
san 583a10fded
yuzu-cmd: Fullscreen Improvements (#6656)
* emu_window_sdl2_vk: Use the generated SDL config

On Linux, due to the way we include SDL2 as a submodule, it makes it
difficult for us to specify which SDL_config.h we intended to include.
Before, CMake would default to the dummy one included with SDL and
ignore the generated one.

This tells CMake to use the generated one. In addition, we define
USING_GENERATED_CONFIG_H to throw an error in case the dummy config is
used by accident. Fixes Vulkan not working on Linux yuzu-cmd.

* emu_window_sdl2_vk: Specify the window manager if it should be supported

The original language "not implemented" is wrong if the implementation
exists but is not compiled. This causes a bit of a debugging headache
when it goes wrong. Log it if the window manager is known before
exiting.

* sdl_impl, emu_window: Remove clang ignore

Fixed upstream by
libsdl-org/SDL@25fc40b0bd

* Enable fullscreen support for Vulkan on yuzu-cmd

Hooked up the existing SDL2 logic for fullscreen support in the Vulkan window of yuzu-cmd.

* Change fullscreen logic to attempt desktop resolution first on yuzu-cmd

Changed the order in which we attempt to switch to fullscreen. First try desktop resolution first, if it fails fall back to streched fullscreen using windowed resolution.

Co-authored-by: lat9nq <22451773+lat9nq@users.noreply.github.com>
Co-authored-by: san <san+gitkraken@smederijmerlijn.nl>
2021-07-21 11:56:42 -07:00
bunnei 2e93df7e48
Merge pull request #6660 from Morph1984/controller_applet_rev8
applet_controller: Add preliminary support for version 8
2021-07-21 00:01:46 -04:00
bunnei 29fb110049
Merge pull request #6649 from german77/toggle_sdl
input_common: Support SDL toggle buttons
2021-07-20 20:35:20 -04:00
bunnei c53b688411
Merge pull request #6629 from FernandoS27/accel-dma-2
DMAEngine: Accelerate BufferClear [accelerateDMA Part 2]
2021-07-20 17:35:05 -04:00
bunnei 263a201dae
Merge pull request #6658 from Morph1984/render-window-fix
bootmanager: Create a dummy render widget
2021-07-20 15:55:48 -04:00
Fernando S f460bf937e
Merge pull request #6685 from ReinUsesLisp/radeonsi-client
gl_texture_cache: Workaround slow PBO downloads on radeonsi
2021-07-20 20:33:07 +02:00
ReinUsesLisp ad189488b3 vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
Silences performance warnings generated from validation layers on each frame.
2021-07-20 14:38:58 -03:00
ReinUsesLisp 2e2d6cf5e5 gl_texture_cache: Workaround slow PBO downloads on radeonsi
There's an optimization bug on non-git mesa versions where not
specifying GL_CLIENT_STORAGE_BIT causes very slow reads on the CPU
side.

Add this bit for all vendors.
2021-07-20 14:02:11 -03:00
Chloe Marcec 75e9d3b992 uuid: Directly compare UUID instead of checking per element
We can now update this for C++20
2021-07-21 02:36:57 +10:00
Fernando S 9a26d96c98
vk_buffer_cache: Fix quad index array with 0 vertices (#6627) 2021-07-20 05:05:28 -03:00
Nicolas Jallamion 6573ff64b4
input/sdl_impl: fix rumble support on DualSense. (#6683)
- value return can be different 0, is not error is normal, error is only -1.
2021-07-20 04:00:07 -04:00
Morph 9b7e57f3f4 applet_controller: Add preliminary support for version 8
Version 8 adds support for key remapping introduced in FW 11.0, we will not be implementing this for now.
2021-07-20 01:45:19 -04:00
Morph 747a33a41e bootmanager: Create a dummy render widget
This ensures that Qt positions the render window at the correct position on initializing the respective render backends.
2021-07-20 01:40:18 -04:00
Feng Chen 07073734ed
file_sys: Support load game collection (#6582)
Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
2021-07-20 01:10:05 -04:00
Rodrigo Locatti 16f983d33a
Merge pull request #6580 from ReinUsesLisp/xfb-radv
vk_buffer_cache: Use emulated null buffers for transform feedback
2021-07-19 23:01:19 -03:00
bunnei ffc78ce9c1
Merge pull request #6652 from lat9nq/cmd-vulkan-fixes
yuzu-cmd: Linux Vulkan fixes
2021-07-19 20:54:03 -04:00
bunnei f85bbf3a8f
Merge pull request #6651 from lat9nq/update-settings
yuzu-cmd: Update settings
2021-07-19 12:46:40 -04:00
Fernando S b405a81a9c
Merge pull request #6679 from yzct12345/fix-lets-go
Fix Pokemon Let's Go on Vulkan
2021-07-19 03:29:54 +02:00
Fernando S 053860d9cb
Merge pull request #6670 from ReinUsesLisp/prepare-rt
texture_cache: Always prepare image views on render targets
2021-07-19 03:21:25 +02:00
Fernando S 41f4edd256
Merge pull request #6669 from ReinUsesLisp/fix-samples-sizes
texture_cache/util: Fix size calculations of multisampled images
2021-07-19 03:21:03 +02:00
yzct12345 03a7131563
Update src/video_core/renderer_vulkan/vk_texture_cache.cpp
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2021-07-18 22:23:32 +00:00
yzct12345 b727b6784f
Update src/video_core/renderer_vulkan/vk_texture_cache.cpp
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2021-07-18 22:23:12 +00:00
yzct12345 9e7f41cec6
Ignore wrong blit format 2021-07-18 21:56:06 +00:00
ReinUsesLisp 29c39838fe vk_texture_cache: Finalize renderpass when downloading images 2021-07-18 18:00:30 -03:00
ReinUsesLisp 7850dd0a76 vk_compute_pass: Fix pipeline barriers on non-initialized ASTC images 2021-07-18 18:00:14 -03:00
ReinUsesLisp a3ce26ae01 vk_compute_pass: Fix ASTC buffer setup synchronization 2021-07-18 17:59:31 -03:00
ReinUsesLisp 6d9f347e22 texture_cache/util: Fix size calculations of multisampled images
On the texture cache we handle multisampled images by keeping their real
size in samples (e.g. 1920x1080 with 4 samples is 3840x2160).

This works nicely with size matches and other comparisons, but the
calculation for guest sizes was not having this in mind, and the size
was being multiplied (again) by the number of samples per dimension.
For example a 3840x2160 texture cache image had its width and height
multiplied by 2, resulting in a much larger texture.

Fix this issue.

- Fixes performance regression on cooking related titles when an
  unrelated bug was fixed.
2021-07-18 01:15:48 -03:00
ReinUsesLisp cb08e5bdd2 texture_cache: Always prepare image views on render targets
Images used as render targets were not being "prepared", causing
desynchronizations on the texture cache. Needs #6669 to avoid
performance regressions on certain cooking titles.

- Fixes black shadows on Age of Calamity.
2021-07-18 00:49:32 -03:00
Ameer J c42c3561b8
Merge pull request #6659 from german77/mouse_panning
input_common: Fix mouse panning behaivour
2021-07-17 16:32:43 -04:00
german77 2c339a5114 configure/ui: Add sliders for trigger buttons 2021-07-17 13:30:43 -05:00
german77 14d5202da6 input_common: Fix mouse panning behaivour 2021-07-16 18:57:29 -05:00