HeavenStudio/Assets/Scripts/Games/BlueBear/BlueBear.cs

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using DG.Tweening;
using NaughtyBezierCurves;
using RhythmHeavenMania.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
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namespace RhythmHeavenMania.Games
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{
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// using Scripts_BlueBear; -No scripts under this namespace yet.
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public class BlueBear : Minigame
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}