HeavenStudio/Assets/Scripts/GameProfiler.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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namespace RhythmHeavenMania
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{
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public class GameProfiler : MonoBehaviour
{
public float score = 0;
public int totalHits = 0;
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public bool perfect = false;
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public static GameProfiler instance { get; set; }
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private void Awake()
{
instance = this;
DontDestroyOnLoad(this.gameObject);
}
private void Start()
{
perfect = true;
}
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public void IncreaseScore()
{
totalHits++;
// score = GetPercent(totalHits, GameManager.instance.allPlayerActions.Count); broken right now will fix eventually
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}
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public float GetPercent(float value, float totalValue)
{
return (value / totalValue) * 100;
}
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}
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}