HeavenStudio/Assets/Scripts/GameProfiler.cs

37 lines
877 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania
{
public class GameProfiler : MonoBehaviour
{
public float score = 0;
public int totalHits = 0;
public bool perfect = false;
public static GameProfiler instance { get; set; }
private void Awake()
{
instance = this;
DontDestroyOnLoad(this.gameObject);
}
private void Start()
{
perfect = true;
}
public void IncreaseScore()
{
totalHits++;
// score = GetPercent(totalHits, GameManager.instance.allPlayerActions.Count); broken right now will fix eventually
}
public float GetPercent(float value, float totalValue)
{
return (value / totalValue) * 100;
}
}
}