Double Date Text Update

This commit is contained in:
ThatZeoMan 2024-01-08 21:55:59 -06:00
parent 764281dea1
commit 0546f1f7af

View file

@ -17,8 +17,8 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("bop", true, "Bop", "Should the two couples bop?"),
new Param("autoBop", false, "Bop (Auto)", "Should the two couples auto bop?")
new Param("bop", true, "Bop", "Toggle if the two couples should bop for the duration of this event."),
new Param("autoBop", false, "Bop (Auto)", "Toggle if the two couples should automatically bop until another Bop event is reached.")
}
},
new GameAction("soccer", "Soccer Ball")
@ -28,7 +28,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 2f,
parameters = new()
{
new("b", false, "Weasels Jump")
new("b", false, "Weasels Jump", "Toggle if the weasels should jump upon successfully hitting the cue.")
}
},
new GameAction("basket", "Basket Ball")
@ -38,7 +38,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 2f,
parameters = new()
{
new("b", false, "Weasels Jump")
new("b", false, "Weasels Jump", "Toggle if the weasels should jump upon successfully hitting the cue.")
}
},
new GameAction("football", "Football")
@ -48,29 +48,29 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 2.5f,
parameters = new()
{
new("b", true, "Weasels Jump")
new("b", true, "Weasels Jump", "Toggle if the weasels should jump upon successfully hitting the cue.")
}
},
new GameAction("blush", "Blush")
{
function = delegate { DoubleDate.instance.GirlBlush(); }
},
new GameAction("toggleGirls", "Girls Presence")
new GameAction("toggleGirls", "Set Girls' Presence")
{
function = delegate { DoubleDate.instance.ToggleGirls(eventCaller.currentEntity["b"]); },
defaultLength = 0.5f,
parameters = new()
{
new("b", false, "Present?")
new("b", false, "Present", "Toggle if the girl and the female weasel should appear.")
}
},
new GameAction("stare", "Boy Stare")
new GameAction("stare", "Boy Looks")
{
function = delegate { DoubleDate.instance.ToggleStare(eventCaller.currentEntity["b"]); },
defaultLength = 0.5f,
parameters = new()
{
new("b", true, "Should stare?")
new("b", true, "Look", "Toggle if the boy should look at the girl.")
}
},
new GameAction("time", "Time of Day")
@ -79,7 +79,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new()
{
new("d", DoubleDate.DayTime.Noon, "Time")
new("d", DoubleDate.DayTime.Noon, "Time", "Set the time of day.")
}
}
},