Double Date Text Update
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764281dea1
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@ -17,8 +17,8 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("bop", true, "Bop", "Should the two couples bop?"),
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new Param("autoBop", false, "Bop (Auto)", "Should the two couples auto bop?")
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new Param("bop", true, "Bop", "Toggle if the two couples should bop for the duration of this event."),
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new Param("autoBop", false, "Bop (Auto)", "Toggle if the two couples should automatically bop until another Bop event is reached.")
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}
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},
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new GameAction("soccer", "Soccer Ball")
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@ -28,7 +28,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 2f,
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parameters = new()
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{
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new("b", false, "Weasels Jump")
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new("b", false, "Weasels Jump", "Toggle if the weasels should jump upon successfully hitting the cue.")
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}
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},
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new GameAction("basket", "Basket Ball")
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@ -38,7 +38,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 2f,
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parameters = new()
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{
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new("b", false, "Weasels Jump")
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new("b", false, "Weasels Jump", "Toggle if the weasels should jump upon successfully hitting the cue.")
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}
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},
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new GameAction("football", "Football")
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@ -48,29 +48,29 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 2.5f,
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parameters = new()
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{
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new("b", true, "Weasels Jump")
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new("b", true, "Weasels Jump", "Toggle if the weasels should jump upon successfully hitting the cue.")
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}
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},
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new GameAction("blush", "Blush")
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{
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function = delegate { DoubleDate.instance.GirlBlush(); }
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},
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new GameAction("toggleGirls", "Girls Presence")
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new GameAction("toggleGirls", "Set Girls' Presence")
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{
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function = delegate { DoubleDate.instance.ToggleGirls(eventCaller.currentEntity["b"]); },
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defaultLength = 0.5f,
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parameters = new()
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{
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new("b", false, "Present?")
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new("b", false, "Present", "Toggle if the girl and the female weasel should appear.")
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}
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},
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new GameAction("stare", "Boy Stare")
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new GameAction("stare", "Boy Looks")
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{
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function = delegate { DoubleDate.instance.ToggleStare(eventCaller.currentEntity["b"]); },
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defaultLength = 0.5f,
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parameters = new()
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{
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new("b", true, "Should stare?")
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new("b", true, "Look", "Toggle if the boy should look at the girl.")
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}
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},
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new GameAction("time", "Time of Day")
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@ -79,7 +79,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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parameters = new()
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{
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new("d", DoubleDate.DayTime.Noon, "Time")
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new("d", DoubleDate.DayTime.Noon, "Time", "Set the time of day.")
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}
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}
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},
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