yet not implemented

This commit is contained in:
fu-majime 2024-03-31 00:02:32 +09:00
parent 3ec1ceaa1b
commit 08e5b920cd
28 changed files with 5001 additions and 12 deletions

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View file

@ -38,7 +38,7 @@ namespace HeavenStudio.Games.Loaders
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
}
},
},
new GameAction("large", "Large Bot")
{
@ -47,6 +47,12 @@ namespace HeavenStudio.Games.Loaders
Fillbots.PreSpawnFillbot(e.beat, 7, Scripts_Fillbots.BotSize.Large, e["colorFuel"], e["colorLampOff"], e["colorLampOn"]);
},
defaultLength = 12f,
parameters = new List<Param>()
{
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
},
},
new GameAction("small", "Small Bot")
{
@ -55,6 +61,12 @@ namespace HeavenStudio.Games.Loaders
Fillbots.PreSpawnFillbot(e.beat, 1, Scripts_Fillbots.BotSize.Small, e["colorFuel"], e["colorLampOff"], e["colorLampOn"]);
},
defaultLength = 6f,
parameters = new List<Param>()
{
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
},
},
new GameAction("blackout", "Blackout")
{
@ -302,7 +314,7 @@ namespace HeavenStudio.Games
toggle ^= 1;
}
}
public void Blackout()
{
blackout.SetActive(!blackout.activeSelf);

View file

@ -21,6 +21,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
public Color fuelColor;
public Color lampColorOff;
public Color lampColorOn;
double conveyerRestartLength = 0.5;
[Header("Body Parts")]
[SerializeField] private Animator fullBody;
@ -231,7 +232,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
holding = false;
normalizedFill = normalizedBeat;
SoundByte.PlayOneShotGame("fillbots/miss");
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + 1;
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
}
else if (!isExplode)
{
@ -241,7 +242,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
holding = false;
normalizedFill = normalizedBeat;
SoundByte.PlayOneShotGame("fillbots/miss");
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + 1;
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
}
else
{
@ -249,7 +250,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
beepEvent.enabled = false;
holding = false;
normalizedFill = normalizedBeat;
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + 1;
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
}
releaseEvent.Disable();
}
@ -292,7 +293,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
fillSound.KillLoop(0);
beepEvent.enabled = false;
holding = false;
if (game.conveyerStartBeat != -2) game.conveyerStartBeat = caller.timer + caller.startBeat + 1;
if (game.conveyerStartBeat != -2) game.conveyerStartBeat = caller.timer + caller.startBeat + conveyerRestartLength;
if (state >= 1f)
{
SoundByte.PlayOneShotGame("fillbots/miss");
@ -325,6 +326,15 @@ namespace HeavenStudio.Games.Scripts_Fillbots
new MultiSound.Sound("fillbots/" + sizePrefix + "OK1", caller.startBeat + caller.timer + 0.5),
new MultiSound.Sound("fillbots/" + sizePrefix + "OK2", caller.startBeat + caller.timer + 1),
});
BeatAction.New(game, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate {
fullBody.DoScaledAnimationAsync("Success", 0.5f);
}),
new BeatAction.Action(caller.startBeat + caller.timer + 2, delegate {
fullBody.DoScaledAnimationAsync("Success", 0.5f);
}),
});
}
private void Empty(PlayerActionEvent caller) { }