yet not implemented
This commit is contained in:
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3ec1ceaa1b
commit
08e5b920cd
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m_PostInfinity: 2
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m_EulerEditorCurves: []
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_Events: []
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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NativeFormatImporter:
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|
@ -38,7 +38,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
|
||||
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
|
||||
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
|
||||
}
|
||||
},
|
||||
},
|
||||
new GameAction("large", "Large Bot")
|
||||
{
|
||||
|
@ -47,6 +47,12 @@ namespace HeavenStudio.Games.Loaders
|
|||
Fillbots.PreSpawnFillbot(e.beat, 7, Scripts_Fillbots.BotSize.Large, e["colorFuel"], e["colorLampOff"], e["colorLampOn"]);
|
||||
},
|
||||
defaultLength = 12f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
|
||||
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
|
||||
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
|
||||
},
|
||||
},
|
||||
new GameAction("small", "Small Bot")
|
||||
{
|
||||
|
@ -55,6 +61,12 @@ namespace HeavenStudio.Games.Loaders
|
|||
Fillbots.PreSpawnFillbot(e.beat, 1, Scripts_Fillbots.BotSize.Small, e["colorFuel"], e["colorLampOff"], e["colorLampOn"]);
|
||||
},
|
||||
defaultLength = 6f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
|
||||
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
|
||||
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
|
||||
},
|
||||
},
|
||||
new GameAction("blackout", "Blackout")
|
||||
{
|
||||
|
@ -302,7 +314,7 @@ namespace HeavenStudio.Games
|
|||
toggle ^= 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void Blackout()
|
||||
{
|
||||
blackout.SetActive(!blackout.activeSelf);
|
||||
|
|
|
@ -21,6 +21,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
public Color fuelColor;
|
||||
public Color lampColorOff;
|
||||
public Color lampColorOn;
|
||||
double conveyerRestartLength = 0.5;
|
||||
|
||||
[Header("Body Parts")]
|
||||
[SerializeField] private Animator fullBody;
|
||||
|
@ -231,7 +232,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
holding = false;
|
||||
normalizedFill = normalizedBeat;
|
||||
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + 1;
|
||||
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
|
||||
}
|
||||
else if (!isExplode)
|
||||
{
|
||||
|
@ -241,7 +242,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
holding = false;
|
||||
normalizedFill = normalizedBeat;
|
||||
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + 1;
|
||||
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -249,7 +250,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
beepEvent.enabled = false;
|
||||
holding = false;
|
||||
normalizedFill = normalizedBeat;
|
||||
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + 1;
|
||||
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
|
||||
}
|
||||
releaseEvent.Disable();
|
||||
}
|
||||
|
@ -292,7 +293,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
fillSound.KillLoop(0);
|
||||
beepEvent.enabled = false;
|
||||
holding = false;
|
||||
if (game.conveyerStartBeat != -2) game.conveyerStartBeat = caller.timer + caller.startBeat + 1;
|
||||
if (game.conveyerStartBeat != -2) game.conveyerStartBeat = caller.timer + caller.startBeat + conveyerRestartLength;
|
||||
if (state >= 1f)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||
|
@ -325,6 +326,15 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
new MultiSound.Sound("fillbots/" + sizePrefix + "OK1", caller.startBeat + caller.timer + 0.5),
|
||||
new MultiSound.Sound("fillbots/" + sizePrefix + "OK2", caller.startBeat + caller.timer + 1),
|
||||
});
|
||||
BeatAction.New(game, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate {
|
||||
fullBody.DoScaledAnimationAsync("Success", 0.5f);
|
||||
}),
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 2, delegate {
|
||||
fullBody.DoScaledAnimationAsync("Success", 0.5f);
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
||||
private void Empty(PlayerActionEvent caller) { }
|
||||
|
|
Loading…
Reference in a new issue