Revert "Swing UI and other stuff (#903)" (#907)

This reverts commit f2a111a03e.
This commit is contained in:
minenice55 2024-05-08 12:07:59 -04:00 committed by GitHub
parent a262228ff0
commit 1c6c3f2fda
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GPG key ID: B5690EEEBB952194
3 changed files with 115 additions and 1251 deletions

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@ -243,7 +243,7 @@ namespace HeavenStudio.Editor.Track
if (create)
{
RiqEntity sectionC = GameManager.instance.Beatmap.AddNewSectionMarker(Timeline.instance.MousePos2BeatSnap, "");
RiqEntity sectionC = GameManager.instance.Beatmap.AddNewSectionMarker(Timeline.instance.MousePos2BeatSnap, "New Section");
sectionC.CreateProperty("startPerfect", false);
sectionC.CreateProperty("weight", 1f);

View file

@ -51,7 +51,7 @@ public class TempoDialog : Dialog
deleteButton.gameObject.SetActive(!tempoObj.first);
tempoInput.text = tempoObj.chartEntity["tempo"].ToString("F");
swingInput.text = (tempoObj.chartEntity["swing"] * 100 + 50).ToString("F");
swingInput.text = (tempoObj.chartEntity["swing"] * 400).ToString("F");
swingSlider.value = tempoObj.chartEntity["swing"];
swingDivisionToggle.isOn = tempoObj.chartEntity["swingDivision"] != 1f;
@ -97,81 +97,24 @@ public class TempoDialog : Dialog
}
}
public void RefreshSwingUI()
{
swingInput.text = (tempoObj.chartEntity["swing"] * 100 + 50).ToString("F");
swingSlider.value = tempoObj.chartEntity["swing"];
}
public void SwingSliderUpdate()
{
if (tempoObj != null)
{
tempoObj.SetSwing(System.MathF.Round(swingSlider.value, 4));
RefreshSwingUI();
swingInput.text = (tempoObj.chartEntity["swing"] * 400).ToString("F");
swingSlider.value = tempoObj.chartEntity["swing"];
}
}
public void SwingManualUpdate()
public void SetSwing()
{
if (tempoObj != null)
{
float swing = float.Parse(swingInput.text);
tempoObj.SetSwing(swing / 100f - 0.5f);
RefreshSwingUI();
}
}
/*
a note for future reference:
all stored swing values (like ones in remix.json) are the SWING RATIO - 0.5
for example, a swing ratio of 50% would be 0.5 - 0.5 = 0
and a ratio of 66.67% would be 0.6667 - 0.5 = 0.1667
you put that final value into tempoObj.SetSwing() to set it,
hence why the above functions use that weird formula and the below functions set it directly
in addition, you can get the swing ratio (as a percentage) from this value by
multiplying the value by 100, then adding 50
this is really stupid lol
minenice why didnt you write any of this down lmao - zeo
*/
public void SetStraightSwing()
{
if (tempoObj != null)
{
tempoObj.SetSwing(0f);
RefreshSwingUI();
}
}
public void SetLightSwing()
{
if (tempoObj != null)
{
tempoObj.SetSwing(0.1f);
RefreshSwingUI();
}
}
public void SetNormalSwing()
{
if (tempoObj != null)
{
tempoObj.SetSwing(0.1667f);
RefreshSwingUI();
}
}
public void SetHeavySwing()
{
if (tempoObj != null)
{
tempoObj.SetSwing(0.25f);
RefreshSwingUI();
tempoObj.SetSwing(swing * 0.25f / 100f);
swingInput.text = (tempoObj.chartEntity["swing"] * 400).ToString("F");
swingSlider.value = tempoObj.chartEntity["swing"];
}
}