DSGuy flicking animation
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attribute: m_LocalScale.y
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalScale.z
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path: InnerCircle
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classID: 4
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script: {fileID: 0}
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m_EulerEditorCurves: []
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_Events: []
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|
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: 6fc7e7fd19f5a1440be08d8c99a80a91
|
||||
NativeFormatImporter:
|
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externalObjects: {}
|
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mainObjectFileID: 7400000
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userData:
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assetBundleName:
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assetBundleVariant:
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|
|
@ -13,11 +13,14 @@ namespace HeavenStudio
|
|||
[SerializeField] private float mouseMoveSpeed;
|
||||
|
||||
[Header("DSGuy")]
|
||||
[SerializeField] private GameObject Eyes;
|
||||
[SerializeField] private GameObject OuterCircle;
|
||||
[SerializeField] private GameObject DSGuy;
|
||||
[SerializeField] private Animator DSGuyAnimator;
|
||||
[SerializeField] private float flickCoeff = 0.35f;
|
||||
[SerializeField] private float flickInitMul = 1.5f;
|
||||
public GameObject InnerCircle;
|
||||
[SerializeField] private GameObject Circle;
|
||||
private Tween outerCircleTween, eyesTween;
|
||||
private bool isOpen;
|
||||
private Vector3 vel, flickStart, flickDeltaPos;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
|
|
@ -26,30 +29,33 @@ namespace HeavenStudio
|
|||
|
||||
private void Open()
|
||||
{
|
||||
Circle.transform.DOScale(0, 0.5f).SetEase(Ease.OutExpo);
|
||||
InnerCircle.SetActive(true);
|
||||
outerCircleTween.Kill();
|
||||
outerCircleTween = OuterCircle.transform.DOScale(1, 0.15f).SetEase(Ease.OutExpo);
|
||||
|
||||
Eyes.SetActive(true);
|
||||
eyesTween.Kill();
|
||||
eyesTween = Eyes.transform.DOLocalMoveY(0.15f, 0.15f).SetEase(Ease.OutExpo);
|
||||
vel = Vector3.zero;
|
||||
flickDeltaPos = Vector3.zero;
|
||||
DSGuyAnimator.Play("Open", -1);
|
||||
Circle.SetActive(false);
|
||||
isOpen = true;
|
||||
}
|
||||
|
||||
private void Close()
|
||||
{
|
||||
Circle.transform.DOScale(0.2f, 0.5f).SetEase(Ease.OutExpo);
|
||||
InnerCircle.SetActive(false);
|
||||
outerCircleTween.Kill();
|
||||
outerCircleTween = OuterCircle.transform.DOScale(0, 0.15f);
|
||||
DSGuyAnimator.Play("Close", -1);
|
||||
Circle.SetActive(true);
|
||||
isOpen = false;
|
||||
}
|
||||
|
||||
eyesTween.Kill();
|
||||
eyesTween = Eyes.transform.DOLocalMoveY(-0.66f, 0.15f).OnComplete(delegate { Eyes.SetActive(false); });
|
||||
private void Flick(Vector3 startPos, Vector3 newVel)
|
||||
{
|
||||
flickStart = startPos;
|
||||
vel = newVel;
|
||||
DSGuyAnimator.Play("Flick", -1);
|
||||
Circle.SetActive(true);
|
||||
isOpen = false;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
Vector3 pos = PlayerInput.GetInputController(1).GetPointer();
|
||||
Vector3 deltaPos = pos - transform.position;
|
||||
|
||||
if (follow)
|
||||
{
|
||||
|
|
@ -58,7 +64,20 @@ namespace HeavenStudio
|
|||
}
|
||||
else
|
||||
{
|
||||
this.gameObject.transform.position = new Vector3(pos.x, pos.y, 0);
|
||||
gameObject.transform.position = pos;
|
||||
if (vel.magnitude > 0.05f)
|
||||
{
|
||||
vel -= flickCoeff * Time.deltaTime * vel;
|
||||
flickDeltaPos += vel * Time.deltaTime;
|
||||
DSGuy.transform.position = flickStart + flickDeltaPos;
|
||||
Debug.Log(vel.magnitude);
|
||||
}
|
||||
else
|
||||
{
|
||||
vel = Vector3.zero;
|
||||
flickDeltaPos = Vector3.zero;
|
||||
DSGuy.transform.position = pos;
|
||||
}
|
||||
|
||||
if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress))
|
||||
{
|
||||
|
|
@ -70,11 +89,11 @@ namespace HeavenStudio
|
|||
}
|
||||
else if (PlayerInput.GetIsAction(Minigame.InputAction_FlickRelease))
|
||||
{
|
||||
// TODO: flick animation
|
||||
Close();
|
||||
Debug.Log(deltaPos.magnitude * flickInitMul);
|
||||
Flick(pos, deltaPos * flickInitMul);
|
||||
}
|
||||
|
||||
if ((!PlayerInput.PlayerHasControl()) && InnerCircle.activeSelf)
|
||||
if ((!PlayerInput.PlayerHasControl()) && isOpen)
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue