Rhythm Somen Text Update
that was easy
This commit is contained in:
parent
9755c53c32
commit
3ab03bf20b
|
|
@ -12,6 +12,16 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
return new Minigame("rhythmSomen", "Rhythm Sōmen", "7ab96e", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; RhythmSomen.instance.ToggleBop(e.beat, e.length, e["toggle2"], e["toggle"]); },
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle2", true, "Bop", "Toggle if Boss should bop for the duration of this event."),
|
||||
new Param("toggle", false, "Bop (Auto)", "Toggle if the man should automatically bop until another Bop event is reached.")
|
||||
}
|
||||
},
|
||||
new GameAction("crane (far)", "Far Crane")
|
||||
{
|
||||
function = delegate { RhythmSomen.instance.DoFarCrane(eventCaller.currentEntity.beat); },
|
||||
|
|
@ -34,16 +44,6 @@ namespace HeavenStudio.Games.Loaders
|
|||
new GameAction("slurp", "Slurp")
|
||||
{
|
||||
function = delegate { RhythmSomen.instance.Slurp(eventCaller.currentEntity.beat); }
|
||||
},
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; RhythmSomen.instance.ToggleBop(e.beat, e.length, e["toggle2"], e["toggle"]); },
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle2", true, "Bop", "Should the somen man bop?"),
|
||||
new Param("toggle", false, "Bop (Auto)", "Should the somen man bop automatically?")
|
||||
}
|
||||
}
|
||||
},
|
||||
new List<string>() { "pco", "normal" },
|
||||
|
|
|
|||
Loading…
Reference in a new issue