Rhythm Somen Text Update

that was easy
This commit is contained in:
ThatZeoMan 2024-01-13 14:15:41 -06:00
parent 9755c53c32
commit 3ab03bf20b

View file

@ -12,6 +12,16 @@ namespace HeavenStudio.Games.Loaders
{
return new Minigame("rhythmSomen", "Rhythm Sōmen", "7ab96e", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{
function = delegate { var e = eventCaller.currentEntity; RhythmSomen.instance.ToggleBop(e.beat, e.length, e["toggle2"], e["toggle"]); },
resizable = true,
parameters = new List<Param>()
{
new Param("toggle2", true, "Bop", "Toggle if Boss should bop for the duration of this event."),
new Param("toggle", false, "Bop (Auto)", "Toggle if the man should automatically bop until another Bop event is reached.")
}
},
new GameAction("crane (far)", "Far Crane")
{
function = delegate { RhythmSomen.instance.DoFarCrane(eventCaller.currentEntity.beat); },
@ -34,16 +44,6 @@ namespace HeavenStudio.Games.Loaders
new GameAction("slurp", "Slurp")
{
function = delegate { RhythmSomen.instance.Slurp(eventCaller.currentEntity.beat); }
},
new GameAction("bop", "Bop")
{
function = delegate { var e = eventCaller.currentEntity; RhythmSomen.instance.ToggleBop(e.beat, e.length, e["toggle2"], e["toggle"]); },
resizable = true,
parameters = new List<Param>()
{
new Param("toggle2", true, "Bop", "Should the somen man bop?"),
new Param("toggle", false, "Bop (Auto)", "Should the somen man bop automatically?")
}
}
},
new List<string>() { "pco", "normal" },