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ThePurpleAnon 2024-04-25 01:25:35 -05:00
parent 32b84ab85b
commit 3cab5d3d32
24 changed files with 4520 additions and 140 deletions

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@ -32,16 +32,28 @@ namespace HeavenStudio.Games.Loaders
new Param("bop", FrogHop.WhoBops.All, "Bop", "Set the character(s) to bop for the duration of this event."), new Param("bop", FrogHop.WhoBops.All, "Bop", "Set the character(s) to bop for the duration of this event."),
} }
}, },
new GameAction("hop", "Hop") new GameAction("count", "Count In")
{ {
preFunction = delegate { preFunction = delegate {
var e = eventCaller.currentEntity; var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.Hop(e.beat, e.length); instance.Count(e.beat, e["start"]);
} }
}, },
parameters = new List<Param>()
{
new Param("start", true, "Start Shaking", "Start shaking after the count in."),
},
defaultLength = 4.0f, defaultLength = 4.0f,
resizable = true, },
new GameAction("hop", "Start Shaking")
{
preFunction = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.Hop(e.beat);
}
},
}, },
new GameAction("twoshake", "Ya-hoo!") new GameAction("twoshake", "Ya-hoo!")
{ {
@ -53,6 +65,38 @@ namespace HeavenStudio.Games.Loaders
}, },
defaultLength = 4.0f, defaultLength = 4.0f,
}, },
new GameAction("threeshake", "Yeah yeah yeah!")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.ThreeHop(e.beat);
}
},
defaultLength = 4.0f,
},
new GameAction("mouthwide", "Open Mouth (Wide)")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.Sing(0, "Wide", e.beat + e.length - 0.5);
}
},
defaultLength = 0.5f,
resizable = true,
},
new GameAction("mouthnarrow", "Open Mouth (Narrow)")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.Sing(0, "Narrow", e.beat + e.length - 0.5);
}
},
defaultLength = 0.5f,
resizable = true,
},
} }
); );
} }
@ -75,8 +119,17 @@ namespace HeavenStudio.Games
public List<ntrFrog> AllFrogs = new(); public List<ntrFrog> AllFrogs = new();
public List<ntrFrog> FrontFrogs = new(); public List<ntrFrog> FrontFrogs = new();
public List<ntrFrog> BackFrogs = new(); public List<ntrFrog> BackFrogs = new();
public List<ntrFrog> whoToInputKTB = new();
public int globalAnimSide = -1;
public double wantHop = double.MinValue;
public List<double> queuedHops = new();
public bool keepHopping;
public double startBackHop = double.MinValue;
public double startNoHop = double.MinValue;
public double startRegularHop = double.MinValue;
[NonSerialized] public int globalAnimSide = -1;
public enum WhoBops public enum WhoBops
{ {
@ -103,14 +156,55 @@ namespace HeavenStudio.Games
BackFrogs.Add(PlayerFrog); BackFrogs.Add(PlayerFrog);
BackFrogs.AddRange(OtherFrogs); BackFrogs.AddRange(OtherFrogs);
whoToInputKTB = AllFrogs;
} }
public void Update() public void LateUpdate()
{ {
//whiff stuff below
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
{ {
PlayerFrog.Hop(); PlayerFrog.Hop();
} }
//ktb stuff below
if (wantHop != double.MinValue)
{
queuedHops.Add(wantHop);
keepHopping = true;
wantHop = double.MinValue;
}
if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
{
if (queuedHops.Count > 0)
{
foreach (var hop in queuedHops)
{
var actions = new List<BeatAction.Action>();
bool betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startNoHop;
if (!betweenHopValues) ScheduleInput(hop, 1, InputAction_BasicPress, PlayerHopNormal, PlayerMiss, Nothing);
betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startNoHop;
if (!betweenHopValues) actions.Add(new BeatAction.Action(hop + 1, delegate { NPCHop(BackFrogs); }));
betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startBackHop;
if (!betweenHopValues) actions.Add(new BeatAction.Action(hop + 1, delegate {
betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startBackHop;
if (!betweenHopValues) NPCHop(FrontFrogs);
}));
if (keepHopping) actions.Add(new BeatAction.Action(hop, delegate { queuedHops.Add(hop + 1); }));
BeatAction.New(this, actions);
}
queuedHops.Clear();
}
}
} }
#endregion #endregion
@ -142,33 +236,54 @@ namespace HeavenStudio.Games
foreach (var a in FrogsToBop) { a.Bop(); } foreach (var a in FrogsToBop) { a.Bop(); }
} }
public void Hop (double beat, double length) public void Count(double beat, bool start)
{
var actions = new List<BeatAction.Action>();
for (int i = 0; i < length; i++)
{
actions.Add(new(beat + i, delegate { NPCHop(AllFrogs); }));
ScheduleInput(beat - 1, i + 1, InputAction_BasicPress, PlayerHopNormal, PlayerMiss, Nothing);
}
BeatAction.New(this, actions);
}
public void TwoHop (double beat)
{ {
var actions = new List<BeatAction.Action>(); var actions = new List<BeatAction.Action>();
var sounds = new List<MultiSound.Sound>(); var sounds = new List<MultiSound.Sound>();
actions.Add(new(beat + 0.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1", beat + 0.0));
actions.Add(new(beat + 1.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2", beat + 1.0));
actions.Add(new(beat + 2.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3", beat + 2.0));
actions.Add(new(beat + 3.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4", beat + 3.0));
BeatAction.New(this, actions);
MultiSound.Play(sounds.ToArray());
if (start) Hop(beat + 4.0);
}
public void Hop (double beat)
{
wantHop = beat - 1;
}
public void TwoHop (double beat)
{
startBackHop = beat;
startNoHop = beat + 2;
startRegularHop = beat + 4;
var actions = new List<BeatAction.Action>();
var sounds = new List<MultiSound.Sound>();
//call //call
actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); })); actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); })); actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat + 1.0); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_HAAI", beat + 0.5)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_HAAI", beat + 0.5));
//response //response
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); })); actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Wide", beat); }));
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); })); actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", beat + 3.0); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HA", beat + 2.0)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HA", beat + 2.0));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAAI", beat + 2.5)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAAI", beat + 2.5));
@ -180,6 +295,43 @@ namespace HeavenStudio.Games
MultiSound.Play(sounds.ToArray()); MultiSound.Play(sounds.ToArray());
} }
public void ThreeHop (double beat)
{
startBackHop = beat;
startNoHop = beat + 2;
startRegularHop = beat + 4;
var actions = new List<BeatAction.Action>();
var sounds = new List<MultiSound.Sound>();
//call
actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
actions.Add(new(beat + 1.0, delegate { NPCHop(FrontFrogs, true); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 0.5));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 0.5));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 1.0));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 1.0));
//response
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", beat); }));
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", beat); }));
actions.Add(new(beat + 3.0, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", beat); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.0));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.5));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 3.0));
//inputs
ScheduleInput(beat, 2.0, InputAction_BasicPress, PlayerHopYeah, PlayerMiss, Nothing);
ScheduleInput(beat, 2.5, InputAction_BasicPress, PlayerHopYeah, PlayerMiss, Nothing);
ScheduleInput(beat, 3.0, InputAction_BasicPress, PlayerHopYeahAccent, PlayerMiss, Nothing);
BeatAction.New(this, actions);
MultiSound.Play(sounds.ToArray());
}
public void NPCHop(List<ntrFrog> FrogsToHop, bool isThisLong = false) public void NPCHop(List<ntrFrog> FrogsToHop, bool isThisLong = false)
{ {
foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Hop(isLong: isThisLong); } foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Hop(isLong: isThisLong); }
@ -205,6 +357,20 @@ namespace HeavenStudio.Games
PlayerHop(true); PlayerHop(true);
} }
public void PlayerHopYeah(PlayerActionEvent caller, float state)
{
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI");
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
PlayerHop();
}
public void PlayerHopYeahAccent(PlayerActionEvent caller, float state)
{
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI");
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
PlayerHop(true);
}
public void PlayerHop(bool isLong = false) public void PlayerHop(bool isLong = false)
{ {
globalAnimSide *= -1; globalAnimSide *= -1;
@ -218,6 +384,17 @@ namespace HeavenStudio.Games
public void Nothing(PlayerActionEvent caller) { } public void Nothing(PlayerActionEvent caller) { }
public void Talk(List<ntrFrog> FrogsToTalk, string syllable, double animEnd)
{
foreach (var a in FrogsToTalk) { a.Talk(syllable, animEnd); }
}
public void Sing(int whichFrog, string syllable, double animEnd)
{
var FrogsToTalk = new List<ntrFrog>() { SingerFrog }; //TO DO: make this customizeable
Talk(FrogsToTalk, syllable, animEnd);
}
#endregion #endregion
} }
} }

View file

@ -16,6 +16,7 @@ namespace HeavenStudio.Games.Scripts_FrogHop
[NonSerialized] public int animSide = -1; [NonSerialized] public int animSide = -1;
[NonSerialized] public float scaleConstant = 1; [NonSerialized] public float scaleConstant = 1;
[NonSerialized] public string loopAnim = null;
#endregion #endregion
@ -34,7 +35,19 @@ namespace HeavenStudio.Games.Scripts_FrogHop
public void Bop() public void Bop()
{ {
FrogAnim.DoScaledAnimationAsync("Bop", 0.5f); FrogAnim.DoScaledAnimationAsync("Bop", 0.5f, animLayer: 0);
}
public void Update()
{
if (loopAnim != null) FrogAnim.DoScaledAnimationAsync("Talk" + loopAnim, 0.5f, 0.5f, 1);
}
public void Talk(string type, double animEnd)
{
loopAnim = type;
BeatAction.New(this, new List<BeatAction.Action>()
{ new BeatAction.Action(animEnd, delegate { FrogAnim.DoScaledAnimationAsync("Talk" + type, 0.5f, 0.5f, 1); loopAnim = null; }) });
} }
public void Hop(int side = 0, bool isLong = false) public void Hop(int side = 0, bool isLong = false)
@ -42,7 +55,7 @@ namespace HeavenStudio.Games.Scripts_FrogHop
SwapSide(side); SwapSide(side);
FrogAnim.transform.localScale = new Vector3(animSide * scaleConstant, scaleConstant, 1); FrogAnim.transform.localScale = new Vector3(animSide * scaleConstant, scaleConstant, 1);
FrogAnim.DoScaledAnimationAsync(isLong ? "LongHop" : "Hop", 0.5f); FrogAnim.DoScaledAnimationAsync(isLong ? "LongHop" : "Hop", 0.5f, animLayer: 0);
} }
public void SwapSide(int side) public void SwapSide(int side)