Board Meeting Text Update
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e4e5767007
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@ -15,6 +15,16 @@ namespace HeavenStudio.Games.Loaders
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{
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return new Minigame("boardMeeting", "Board Meeting", "d37912", false, false, new List<GameAction>()
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{
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new GameAction("bop", "Bop")
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{
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function = delegate { var e = eventCaller.currentEntity; BoardMeeting.instance.Bop(e.beat, e.length, e["bop"], e["auto"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("bop", true, "Bop", "Toggle if the pigs & assistant should bop for the duration of this event."),
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new Param("auto", false, "Bop (Auto)", "Toggle if the pigs & assistant should automatically bop until another Bop event is placed.")
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}
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},
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new GameAction("prepare", "Prepare")
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{
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function = delegate { BoardMeeting.instance.Prepare(); }
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@ -30,8 +40,8 @@ namespace HeavenStudio.Games.Loaders
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function = delegate {var e = eventCaller.currentEntity; BoardMeeting.instance.Spin(e["start"], e["end"]); },
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parameters = new List<Param>()
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{
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new Param("start", new EntityTypes.Integer(1, 6, 1), "Starting Pig", "Which pig from the far left (1) or far right (4) should be the first to spin?"),
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new Param("end", new EntityTypes.Integer(1, 6, 4), "Ending Pig", "Which pig from the far left (1) or far right (4) should be the last to spin?")
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new Param("start", new EntityTypes.Integer(1, 6, 1), "Starting Pig", "Choose the leftmost pig in the range to start spinning."),
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new Param("end", new EntityTypes.Integer(1, 6, 4), "Ending Pig", "Choose the rightmost pig in the range to start spinning.")
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},
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priority = 2
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},
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@ -46,23 +56,13 @@ namespace HeavenStudio.Games.Loaders
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function = delegate { var e = eventCaller.currentEntity; BoardMeeting.instance.AssistantStop(e.beat); },
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defaultLength = 3f
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},
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new GameAction("bop", "Bop")
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{
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function = delegate { var e = eventCaller.currentEntity; BoardMeeting.instance.Bop(e.beat, e.length, e["bop"], e["auto"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("bop", true, "Bop", "Should the executives and assistant bop?"),
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new Param("auto", false, "Bop (Auto)", "Should the executives and assistant auto bop?")
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}
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},
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new GameAction("changeCount", "Change Executives")
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new GameAction("changeCount", "Change Pig Number")
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{
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function = delegate { BoardMeeting.instance.ChangeExecutiveCount(eventCaller.currentEntity["amount"]); },
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("amount", new EntityTypes.Integer(3, 5, 4), "Amount", "How many executives will there be?")
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new Param("amount", new EntityTypes.Integer(3, 5, 4), "Pigs", "Set how many pigs there will be. The player is always the rightmost pig.")
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}
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}
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},
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