Fine placement
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parent
7f73fd2815
commit
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@ -44,8 +44,16 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("x", new EntityTypes.Float(-5, 5, 0), "X"),
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new Param("y", new EntityTypes.Float(-5, 5, 0), "Y"),
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new Param("fine", false, "Fine placement", "Change placement by decimals.", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => !(bool)x, new string[] { "x_int", "y_int" }),
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "x_float", "y_float" }),
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}),
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new Param("x_int", new EntityTypes.Integer(-3, 3, 0), "X (Integer)"),
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new Param("y_int", new EntityTypes.Integer(-3, 3, 0), "Y (Integer)"),
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new Param("x_float", new EntityTypes.Float(-8, 8, 0), "X (Decimal)"),
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new Param("y_float", new EntityTypes.Float(-8, 8, 0), "Y (Decimal)"),
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},
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},
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new GameAction("passTurn", "Pass Turn")
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@ -291,7 +299,8 @@ namespace HeavenStudio.Games
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{
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foreach (var evt in relevantInputs)
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{
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var pos = new Vector2(evt["x"], evt["y"]);
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Vector2 pos = new Vector2(evt["x_int"], evt["y_int"]);
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if (evt["fine"]) pos = new Vector2(evt["x_float"], evt["y_float"]);
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SpawnEnemy(evt.beat, pos, evt.beat >= gameSwitchBeat, interval);
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}
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}
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