Merge branch 'release_1' into pr/454

This commit is contained in:
minenice55 2023-11-04 19:25:34 -04:00
commit 4fd29e123f
466 changed files with 130662 additions and 18055 deletions

View file

@ -1,6 +1,7 @@
{
"recommendations": [
"ms-dotnettools.csharp",
"editorconfig.editorconfig"
]
"recommendations": [
"ms-dotnettools.csharp",
"editorconfig.editorconfig",
"visualstudiotoolsforunity.vstuc"
]
}

10
.vscode/launch.json vendored Normal file
View file

@ -0,0 +1,10 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "Attach to Unity",
"type": "vstuc",
"request": "attach"
}
]
}

107
.vscode/settings.json vendored
View file

@ -1,54 +1,55 @@
{
"files.exclude": {
"**/.DS_Store": true,
"**/.git": true,
"**/.gitmodules": true,
"**/*.booproj": true,
"**/*.pidb": true,
"**/*.suo": true,
"**/*.user": true,
"**/*.userprefs": true,
"**/*.unityproj": true,
"**/*.dll": true,
"**/*.exe": true,
"**/*.pdf": true,
"**/*.mid": true,
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"**/*.ma": true,
"**/*.MA": true,
"**/*.obj": true,
"**/*.OBJ": true,
"**/*.asset": true,
"**/*.cubemap": true,
"**/*.flare": true,
"**/*.mat": true,
"**/*.meta": true,
"**/*.prefab": true,
"**/*.unity": true,
"build/": true,
"Build/": true,
"Library/": true,
"library/": true,
"obj/": true,
"Obj/": true,
"ProjectSettings/": true,
"temp/": true,
"Temp/": true
}
}
"files.exclude": {
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"Build/": true,
"Library/": true,
"library/": true,
"obj/": true,
"Obj/": true,
"ProjectSettings/": true,
"temp/": true,
"Temp/": true
},
"dotnet.defaultSolution": "HeavenStudio.sln"
}

View file

@ -22,7 +22,7 @@ namespace UnityBuilderAction
string appName = PlayerSettings.productName;
// Get filename.
string path = EditorUtility.SaveFilePanel("Build out WINDOWS to...", "", appName, "exe");
Build( BuildTarget.StandaloneWindows, 0, path);
Build( BuildTarget.StandaloneWindows64, 0, path);
}
[MenuItem("File/Build Linux")]
@ -200,7 +200,7 @@ namespace UnityBuilderAction
dataPath = $"_Data/";
break;
case BuildTarget.StandaloneOSX:
dataPath = $".app/Contents/";
dataPath = $".app/Contents/Resources/Data/";
break;
case BuildTarget.StandaloneLinux64:
dataPath = $"_Data/";
@ -225,7 +225,7 @@ namespace UnityBuilderAction
{
Directory.CreateDirectory(assetBundleDirectory);
}
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ForceRebuildAssetBundle, buildTarget);
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ForceRebuildAssetBundle | BuildAssetBundleOptions.ChunkBasedCompression, buildTarget);
BuildSummary buildSummary = BuildPipeline.BuildPlayer(buildPlayerOptions).summary;
ReportSummary(buildSummary);

View file

@ -9,14 +9,47 @@ using UnityEngine;
public class CreateAssetBundles
{
[MenuItem("Assets/Build AssetBundles")]
static void BuildAllAssetBundles()
[MenuItem("Assets/Build AssetBundles/Current Platform")]
static void BuildAllAssetBundlesCurrPlatform()
{
string assetBundleDirectory = "Assets/StreamingAssets";
if (!Directory.Exists(Application.streamingAssetsPath))
{
Directory.CreateDirectory(assetBundleDirectory);
string assetBundleDirectory = "Assets/StreamingAssets";
if (!Directory.Exists(Application.streamingAssetsPath))
{
Directory.CreateDirectory(assetBundleDirectory);
}
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, EditorUserBuildSettings.activeBuildTarget);
}
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);
[MenuItem("Assets/Build AssetBundles/Windows")]
static void BuildAllAssetBundlesWindows()
{
string assetBundleDirectory = "Assets/StreamingAssets/Windows";
if (!Directory.Exists(Application.streamingAssetsPath))
{
Directory.CreateDirectory(assetBundleDirectory);
}
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneWindows);
}
[MenuItem("Assets/Build AssetBundles/Linux")]
static void BuildAllAssetBundlesLinux()
{
string assetBundleDirectory = "Assets/StreamingAssets/Linux";
if (!Directory.Exists(Application.streamingAssetsPath))
{
Directory.CreateDirectory(assetBundleDirectory);
}
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneLinux64);
}
[MenuItem("Assets/Build AssetBundles/Mac")]
static void BuildAllAssetBundlesMacOS()
{
string assetBundleDirectory = "Assets/StreamingAssets/Mac";
if (!Directory.Exists(Application.streamingAssetsPath))
{
Directory.CreateDirectory(assetBundleDirectory);
}
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneOSX);
}
}

View file

@ -19,7 +19,7 @@ Material:
serializedVersion: 3
m_TexEnvs:
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m_Texture: {fileID: 2800000, guid: 89e1b1c005d29cf4598ea861deb35a80, type: 3}
m_Texture: {fileID: 2800000, guid: 8b8c8a10edf94ddc8cc4cc4fcd5696a9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:

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@ -45,7 +45,7 @@ PluginImporter:
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CPU: AnyCPU
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second:

View file

@ -11,6 +11,16 @@ PluginImporter:
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Exclude Win64: 0
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@ -21,18 +31,19 @@ PluginImporter:
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@ -44,7 +55,7 @@ PluginImporter:
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View file

@ -130,13 +130,13 @@ public static class JSL
public delegate void ConnectionCallback(int handle);
public delegate void DeconnectionCallback(int handle, bool isConnected);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslConnectDevices();
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslGetConnectedDeviceHandles(int[] deviceHandleArray, int size);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslDisconnectAndDisposeAll();
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern bool JslStillConnected(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
@ -148,72 +148,72 @@ public static class JSL
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern TOUCH_STATE JslGetTouchState(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetGyroSpace(int deviceId, int gyroSpace);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetStickStep(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetTriggerStep(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetPollRate(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetTimeSinceLastUpdate(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetTouchId(int deviceId, bool secondTouch = false);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetTouchDown(int deviceId, bool secondTouch = false);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetTouchX(int deviceId, bool secondTouch = false);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetTouchY(int deviceId, bool secondTouch = false);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslResetContinuousCalibration(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslStartContinuousCalibration(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslPauseContinuousCalibration(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslGetCalibrationOffset(int deviceId, ref float xOffset, ref float yOffset, ref float zOffset);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslGetCalibrationOffset(int deviceId, float xOffset, float yOffset, float zOffset);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern JSL_AUTO_CALIBRATION JslGetAutoCalibrationStatus(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetCallback(EventCallback callback);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetTouchCallback(TouchCallback callback);
// this function will get called for each device when it is newly connected
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetConnectCallback(ConnectionCallback callback);
// this function will get called for each device when it is disconnected
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetDisconnectCallback(DeconnectionCallback callback);
// super-getter for reading a whole lot of state at once
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern JSL_SETTINGS JslGetControllerInfoAndSettings(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslGetControllerType(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslGetControllerSplitType(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslGetControllerColour(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslGetControllerButtonColour(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslGetControllerLeftGripColour(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslGetControllerRightGripColour(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetLightColour(int deviceId, int colour);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetRumble(int deviceId, int smallRumble, int bigRumble);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetRumbleFrequency(int deviceId, float smallRumble, float bigRumble, float smallFrequency, float bigFrequency);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetPlayerNumber(int deviceId, int number);
}

View file

@ -1,5 +1,5 @@
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@ -6,7 +6,7 @@ PluginImporter:
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@ -33,7 +33,7 @@ PluginImporter:
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@ -37,21 +37,21 @@ PluginImporter:
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@ -16,23 +16,15 @@ PluginImporter:
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@ -41,13 +33,13 @@ PluginImporter:
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@ -66,15 +58,6 @@ PluginImporter:
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View file

@ -16,6 +16,7 @@ namespace Starpelly
/// </summary>
public static Color Hex2RGB(this string hex)
{
if (hex is null or "") return Color.black;
try
{
hex = hex.Replace("0x", "");//in case the string is formatted 0xFFFFFF
@ -25,7 +26,7 @@ namespace Starpelly
byte g = byte.Parse(hex.Substring(2, 2), System.Globalization.NumberStyles.HexNumber);
byte b = byte.Parse(hex.Substring(4, 2), System.Globalization.NumberStyles.HexNumber);
//Only use alpha if the string has enough characters
if (hex.Length == 8)
if (hex.Length >= 8)
{
a = byte.Parse(hex.Substring(6, 2), System.Globalization.NumberStyles.HexNumber);
}

View file

@ -73,6 +73,14 @@ namespace Starpelly
return val >= min && val <= max;
}
/// <summary>
/// Returns true if a value is within a certain range.
/// </summary>
public static bool IsWithin(this Vector2 val, Vector2 min, Vector2 max)
{
return val.x.IsWithin(min.x, max.x) && val.y.IsWithin(min.y, max.y);
}
/// <summary>
/// Returns true if value is between two numbers.
/// </summary>

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@ -1,6 +1,6 @@
<align="center"><b>Programming</b></align>
-<indent=5%>Megaminerzero</indent>
-<indent=5%>Starpelly <alpha=#88>(Rhythm Heaven Mania)<alpha=#FF></indent>
-<indent=5%>Starpelly</indent>
-<indent=5%>minenice</indent>
-<indent=5%>huantian</indent>
-<indent=5%>Slaith12</indent>
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<align="center"><b>Artwork</b></align>
-<indent=5%>Ko Takeuchi <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
-<indent=5%>Nintendo <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
-<indent=5%>Starpelly <alpha=#88>(Rhythm Heaven Mania)<alpha=#FF></indent>
-<indent=5%>Starpelly</indent>
-<indent=5%>OctaHeart <alpha=#88>(Logo)<alpha=#FF></indent>
-<indent=5%>ev <alpha=#88>(Editor UI)<alpha=#FF></indent>
-<indent=5%>Seanski2 <alpha=#88>(Minigame Icons)<alpha=#FF></indent>

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