Built To Scale DS Text Update
also changed Air Rally's assetbundle tag from "normal" to "keep"
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parent
4631230793
commit
514a7657e2
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@ -221,7 +221,7 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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}
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},
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new List<string>() { "rvl", "normal" },
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new List<string>() { "rvl", "keep" },
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"rvlbadminton", "en",
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new List<string>() { "en" }
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);
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@ -22,16 +22,16 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("silent", false, "Mute Audio", "Whether the piano notes should be muted or not.", new List<Param.CollapseParam>()
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new Param("silent", false, "Mute Notes", "Toggle if the piano notes in this event should be muted.", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => !(bool)x, new string[] { "note1", "note2", "note3", "note4", "note5", "note6"})
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}),
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new Param("note1", new EntityTypes.Integer(-24, 24, 0), "1st note", "The number of semitones up or down this note should be pitched"),
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new Param("note2", new EntityTypes.Integer(-24, 24, 2), "2nd note", "The number of semitones up or down this note should be pitched"),
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new Param("note3", new EntityTypes.Integer(-24, 24, 4), "3rd note", "The number of semitones up or down this note should be pitched"),
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new Param("note4", new EntityTypes.Integer(-24, 24, 5), "4th note", "The number of semitones up or down this note should be pitched"),
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new Param("note5", new EntityTypes.Integer(-24, 24, 7), "5th note", "The number of semitones up or down this note should be pitched"),
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new Param("note6", new EntityTypes.Integer(-24, 24, 12), "6th note", "The number of semitones up or down this note should be pitched (This plays together with the 5th note)"),
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new Param("note1", new EntityTypes.Integer(-24, 24, 0), "1st note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note2", new EntityTypes.Integer(-24, 24, 2), "2nd note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note3", new EntityTypes.Integer(-24, 24, 4), "3rd note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note4", new EntityTypes.Integer(-24, 24, 5), "4th note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note5", new EntityTypes.Integer(-24, 24, 7), "5th note", "Set the number of semitones up or down this note should be pitched. This note plays together with the 6th note."),
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new Param("note6", new EntityTypes.Integer(-24, 24, 12), "6th note", "Set the number of semitones up or down this note should be pitched. This note plays together with the 5th note."),
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}
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},
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new GameAction("play piano", "Play Note")
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@ -40,7 +40,7 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched")
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new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "Set the number of semitones up or down this note should be pitched.")
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},
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},
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new GameAction("color", "Color Palette")
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@ -49,9 +49,9 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("object", Color.white, "Object Color"),
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new Param("shooter", Color.white, "Shooter Color"),
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new Param("bg", new Color(0, 1, 0, 1), "Environment Color")
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new Param("object", Color.white, "Widget Color", "Choose the color of the widgets & rods."),
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new Param("shooter", Color.white, "Paddle Color", "Choose the color of the launch paddle."),
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new Param("bg", new Color(0, 1, 0, 1), "Environment Color", "Choose the color of the environment.")
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}
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},
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new GameAction("lights", "Lights")
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@ -61,8 +61,8 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("auto", true, "Lights (Auto)", "Should the lights auto light?"),
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new Param("light", false, "Lights", "Should the lights light?")
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new Param("light", false, "Lights", "Toggle if the lights should activate for the duration of this event."),
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new Param("auto", true, "Lights (Auto)", "Toggle if the lights should automatically activate until the next Lights event.")
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}
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}
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}, new List<string>() { "ntr", "normal" }, "ntrassembly", "en", new List<string>() { });
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