Built To Scale DS Text Update

also changed Air Rally's assetbundle tag from "normal" to "keep"
This commit is contained in:
ThatZeoMan 2024-01-04 21:12:28 -06:00
parent 4631230793
commit 514a7657e2
2 changed files with 14 additions and 14 deletions

View file

@ -221,7 +221,7 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
}
},
new List<string>() { "rvl", "normal" },
new List<string>() { "rvl", "keep" },
"rvlbadminton", "en",
new List<string>() { "en" }
);

View file

@ -22,16 +22,16 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("silent", false, "Mute Audio", "Whether the piano notes should be muted or not.", new List<Param.CollapseParam>()
new Param("silent", false, "Mute Notes", "Toggle if the piano notes in this event should be muted.", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => !(bool)x, new string[] { "note1", "note2", "note3", "note4", "note5", "note6"})
}),
new Param("note1", new EntityTypes.Integer(-24, 24, 0), "1st note", "The number of semitones up or down this note should be pitched"),
new Param("note2", new EntityTypes.Integer(-24, 24, 2), "2nd note", "The number of semitones up or down this note should be pitched"),
new Param("note3", new EntityTypes.Integer(-24, 24, 4), "3rd note", "The number of semitones up or down this note should be pitched"),
new Param("note4", new EntityTypes.Integer(-24, 24, 5), "4th note", "The number of semitones up or down this note should be pitched"),
new Param("note5", new EntityTypes.Integer(-24, 24, 7), "5th note", "The number of semitones up or down this note should be pitched"),
new Param("note6", new EntityTypes.Integer(-24, 24, 12), "6th note", "The number of semitones up or down this note should be pitched (This plays together with the 5th note)"),
new Param("note1", new EntityTypes.Integer(-24, 24, 0), "1st note", "Set the number of semitones up or down this note should be pitched."),
new Param("note2", new EntityTypes.Integer(-24, 24, 2), "2nd note", "Set the number of semitones up or down this note should be pitched."),
new Param("note3", new EntityTypes.Integer(-24, 24, 4), "3rd note", "Set the number of semitones up or down this note should be pitched."),
new Param("note4", new EntityTypes.Integer(-24, 24, 5), "4th note", "Set the number of semitones up or down this note should be pitched."),
new Param("note5", new EntityTypes.Integer(-24, 24, 7), "5th note", "Set the number of semitones up or down this note should be pitched. This note plays together with the 6th note."),
new Param("note6", new EntityTypes.Integer(-24, 24, 12), "6th note", "Set the number of semitones up or down this note should be pitched. This note plays together with the 5th note."),
}
},
new GameAction("play piano", "Play Note")
@ -40,7 +40,7 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched")
new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "Set the number of semitones up or down this note should be pitched.")
},
},
new GameAction("color", "Color Palette")
@ -49,9 +49,9 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("object", Color.white, "Object Color"),
new Param("shooter", Color.white, "Shooter Color"),
new Param("bg", new Color(0, 1, 0, 1), "Environment Color")
new Param("object", Color.white, "Widget Color", "Choose the color of the widgets & rods."),
new Param("shooter", Color.white, "Paddle Color", "Choose the color of the launch paddle."),
new Param("bg", new Color(0, 1, 0, 1), "Environment Color", "Choose the color of the environment.")
}
},
new GameAction("lights", "Lights")
@ -61,8 +61,8 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("auto", true, "Lights (Auto)", "Should the lights auto light?"),
new Param("light", false, "Lights", "Should the lights light?")
new Param("light", false, "Lights", "Toggle if the lights should activate for the duration of this event."),
new Param("auto", true, "Lights (Auto)", "Toggle if the lights should automatically activate until the next Lights event.")
}
}
}, new List<string>() { "ntr", "normal" }, "ntrassembly", "en", new List<string>() { });