Built To Scale DS Text Update
also changed Air Rally's assetbundle tag from "normal" to "keep"
This commit is contained in:
parent
4631230793
commit
514a7657e2
|
|
@ -221,7 +221,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
resizable = true,
|
resizable = true,
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new List<string>() { "rvl", "normal" },
|
new List<string>() { "rvl", "keep" },
|
||||||
"rvlbadminton", "en",
|
"rvlbadminton", "en",
|
||||||
new List<string>() { "en" }
|
new List<string>() { "en" }
|
||||||
);
|
);
|
||||||
|
|
|
||||||
|
|
@ -22,16 +22,16 @@ namespace HeavenStudio.Games.Loaders
|
||||||
resizable = true,
|
resizable = true,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("silent", false, "Mute Audio", "Whether the piano notes should be muted or not.", new List<Param.CollapseParam>()
|
new Param("silent", false, "Mute Notes", "Toggle if the piano notes in this event should be muted.", new List<Param.CollapseParam>()
|
||||||
{
|
{
|
||||||
new Param.CollapseParam((x, _) => !(bool)x, new string[] { "note1", "note2", "note3", "note4", "note5", "note6"})
|
new Param.CollapseParam((x, _) => !(bool)x, new string[] { "note1", "note2", "note3", "note4", "note5", "note6"})
|
||||||
}),
|
}),
|
||||||
new Param("note1", new EntityTypes.Integer(-24, 24, 0), "1st note", "The number of semitones up or down this note should be pitched"),
|
new Param("note1", new EntityTypes.Integer(-24, 24, 0), "1st note", "Set the number of semitones up or down this note should be pitched."),
|
||||||
new Param("note2", new EntityTypes.Integer(-24, 24, 2), "2nd note", "The number of semitones up or down this note should be pitched"),
|
new Param("note2", new EntityTypes.Integer(-24, 24, 2), "2nd note", "Set the number of semitones up or down this note should be pitched."),
|
||||||
new Param("note3", new EntityTypes.Integer(-24, 24, 4), "3rd note", "The number of semitones up or down this note should be pitched"),
|
new Param("note3", new EntityTypes.Integer(-24, 24, 4), "3rd note", "Set the number of semitones up or down this note should be pitched."),
|
||||||
new Param("note4", new EntityTypes.Integer(-24, 24, 5), "4th note", "The number of semitones up or down this note should be pitched"),
|
new Param("note4", new EntityTypes.Integer(-24, 24, 5), "4th note", "Set the number of semitones up or down this note should be pitched."),
|
||||||
new Param("note5", new EntityTypes.Integer(-24, 24, 7), "5th note", "The number of semitones up or down this note should be pitched"),
|
new Param("note5", new EntityTypes.Integer(-24, 24, 7), "5th note", "Set the number of semitones up or down this note should be pitched. This note plays together with the 6th note."),
|
||||||
new Param("note6", new EntityTypes.Integer(-24, 24, 12), "6th note", "The number of semitones up or down this note should be pitched (This plays together with the 5th note)"),
|
new Param("note6", new EntityTypes.Integer(-24, 24, 12), "6th note", "Set the number of semitones up or down this note should be pitched. This note plays together with the 5th note."),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new GameAction("play piano", "Play Note")
|
new GameAction("play piano", "Play Note")
|
||||||
|
|
@ -40,7 +40,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
resizable = true,
|
resizable = true,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched")
|
new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "Set the number of semitones up or down this note should be pitched.")
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
new GameAction("color", "Color Palette")
|
new GameAction("color", "Color Palette")
|
||||||
|
|
@ -49,9 +49,9 @@ namespace HeavenStudio.Games.Loaders
|
||||||
defaultLength = 0.5f,
|
defaultLength = 0.5f,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("object", Color.white, "Object Color"),
|
new Param("object", Color.white, "Widget Color", "Choose the color of the widgets & rods."),
|
||||||
new Param("shooter", Color.white, "Shooter Color"),
|
new Param("shooter", Color.white, "Paddle Color", "Choose the color of the launch paddle."),
|
||||||
new Param("bg", new Color(0, 1, 0, 1), "Environment Color")
|
new Param("bg", new Color(0, 1, 0, 1), "Environment Color", "Choose the color of the environment.")
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new GameAction("lights", "Lights")
|
new GameAction("lights", "Lights")
|
||||||
|
|
@ -61,8 +61,8 @@ namespace HeavenStudio.Games.Loaders
|
||||||
resizable = true,
|
resizable = true,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("auto", true, "Lights (Auto)", "Should the lights auto light?"),
|
new Param("light", false, "Lights", "Toggle if the lights should activate for the duration of this event."),
|
||||||
new Param("light", false, "Lights", "Should the lights light?")
|
new Param("auto", true, "Lights (Auto)", "Toggle if the lights should automatically activate until the next Lights event.")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}, new List<string>() { "ntr", "normal" }, "ntrassembly", "en", new List<string>() { });
|
}, new List<string>() { "ntr", "normal" }, "ntrassembly", "en", new List<string>() { });
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue