Tunnel Text Update
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@ -31,8 +31,8 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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resizable = true,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("duration", new EntityTypes.Float(0, 8, 2), "Fade Duration", "The duration of the volume fade in beats"),
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new Param("duration", new EntityTypes.Float(0, 8, 2), "Fade Duration", "Set how long it takes for the volume to fade."),
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new Param("volume", new EntityTypes.Float(0, 200, 10), "Volume", "The volume to fade to"),
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new Param("volume", new EntityTypes.Float(0, 200, 10), "Volume", "Set the volume to fade to while in the tunnel."),
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}
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}
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},
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},
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new GameAction("countin", "Count In")
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new GameAction("countin", "Count In")
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