Umbrella and lollipop added

This commit is contained in:
Rapandrasmus 2023-06-22 20:59:05 +02:00
parent 32060d8045
commit 5bfe5c6198
7 changed files with 1807 additions and 1 deletions

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@ -33,6 +33,13 @@ namespace HeavenStudio.Games.Loaders
new Param("rmax", new EntityTypes.Integer(-10, 10, 0), "Random Units (Maximum)"),
}
},
new GameAction("type", "Platform Type")
{
parameters = new List<Param>()
{
new Param("type", AgbNightWalk.PlatformType.Lollipop, "Type")
}
},
new GameAction("noJump", "No Jumping")
{
defaultLength = 4,
@ -49,6 +56,11 @@ namespace HeavenStudio.Games
public class AgbNightWalk : Minigame
{
public enum PlatformType
{
Lollipop = 2,
Umbrella = 3
}
public static AgbNightWalk instance;
public AgbPlayYan playYan;
[SerializeField] private AgbPlatformHandler platformHandler;
@ -61,6 +73,7 @@ namespace HeavenStudio.Games
public int value;
}
List<HeightEvent> heightEntityEvents = new();
[NonSerialized] public Dictionary<double, PlatformType> platformTypes = new();
new void OnDrawGizmos()
{
@ -98,6 +111,16 @@ namespace HeavenStudio.Games
value = heightEvent["value"] + UnityEngine.Random.Range(heightEvent["rmin"], heightEvent["rmax"] + 1)
});
}
List<RiqEntity> typeEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "type" });
foreach (var typeEvent in typeEvents)
{
if (!platformTypes.ContainsKey(typeEvent.beat))
{
PlatformType type = (PlatformType)typeEvent["type"];
platformTypes.Add(typeEvent.beat, type);
}
}
}
public int FindHeightUnitsAtBeat(double beat)

View file

@ -39,6 +39,21 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
platform.SetActive(lastAdditionalHeightInUnits == additionalHeightInUnits);
startBeat = beat;
endBeat = hitBeat;
if (game.platformTypes.ContainsKey(hitBeat))
{
if (game.platformTypes[hitBeat] == AgbNightWalk.PlatformType.Lollipop)
{
type = PlatformType.Lollipop;
}
else
{
type = PlatformType.Umbrella;
}
}
else
{
type = PlatformType.Flower;
}
if (startBeat < endBeat)
{
if (game.ShouldNotJumpOnBeat(endBeat))
@ -117,7 +132,18 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
return;
}
SoundByte.PlayOneShotGame("nightWalkAgb/jump" + (int)type);
anim.DoScaledAnimationAsync("Flower", 0.5f);
switch (type)
{
case PlatformType.Flower:
anim.DoScaledAnimationAsync("Flower", 0.5f);
break;
case PlatformType.Lollipop:
anim.DoScaledAnimationAsync("Lollipop", 0.5f);
break;
case PlatformType.Umbrella:
anim.DoScaledAnimationAsync("Umbrella", 0.5f);
break;
}
}
private void Miss(PlayerActionEvent caller)