Umbrella and lollipop added
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m_EulerEditorCurves: []
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_Events: []
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@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: 0c4471c8ad2db7f49abd6f6ceeca6b5f
|
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NativeFormatImporter:
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|
|
@ -33,6 +33,13 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("rmax", new EntityTypes.Integer(-10, 10, 0), "Random Units (Maximum)"),
|
||||
}
|
||||
},
|
||||
new GameAction("type", "Platform Type")
|
||||
{
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", AgbNightWalk.PlatformType.Lollipop, "Type")
|
||||
}
|
||||
},
|
||||
new GameAction("noJump", "No Jumping")
|
||||
{
|
||||
defaultLength = 4,
|
||||
|
|
@ -49,6 +56,11 @@ namespace HeavenStudio.Games
|
|||
|
||||
public class AgbNightWalk : Minigame
|
||||
{
|
||||
public enum PlatformType
|
||||
{
|
||||
Lollipop = 2,
|
||||
Umbrella = 3
|
||||
}
|
||||
public static AgbNightWalk instance;
|
||||
public AgbPlayYan playYan;
|
||||
[SerializeField] private AgbPlatformHandler platformHandler;
|
||||
|
|
@ -61,6 +73,7 @@ namespace HeavenStudio.Games
|
|||
public int value;
|
||||
}
|
||||
List<HeightEvent> heightEntityEvents = new();
|
||||
[NonSerialized] public Dictionary<double, PlatformType> platformTypes = new();
|
||||
|
||||
new void OnDrawGizmos()
|
||||
{
|
||||
|
|
@ -98,6 +111,16 @@ namespace HeavenStudio.Games
|
|||
value = heightEvent["value"] + UnityEngine.Random.Range(heightEvent["rmin"], heightEvent["rmax"] + 1)
|
||||
});
|
||||
}
|
||||
List<RiqEntity> typeEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "type" });
|
||||
foreach (var typeEvent in typeEvents)
|
||||
{
|
||||
if (!platformTypes.ContainsKey(typeEvent.beat))
|
||||
{
|
||||
PlatformType type = (PlatformType)typeEvent["type"];
|
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platformTypes.Add(typeEvent.beat, type);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public int FindHeightUnitsAtBeat(double beat)
|
||||
|
|
|
|||
|
|
@ -39,6 +39,21 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
platform.SetActive(lastAdditionalHeightInUnits == additionalHeightInUnits);
|
||||
startBeat = beat;
|
||||
endBeat = hitBeat;
|
||||
if (game.platformTypes.ContainsKey(hitBeat))
|
||||
{
|
||||
if (game.platformTypes[hitBeat] == AgbNightWalk.PlatformType.Lollipop)
|
||||
{
|
||||
type = PlatformType.Lollipop;
|
||||
}
|
||||
else
|
||||
{
|
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type = PlatformType.Umbrella;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
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type = PlatformType.Flower;
|
||||
}
|
||||
if (startBeat < endBeat)
|
||||
{
|
||||
if (game.ShouldNotJumpOnBeat(endBeat))
|
||||
|
|
@ -117,7 +132,18 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
return;
|
||||
}
|
||||
SoundByte.PlayOneShotGame("nightWalkAgb/jump" + (int)type);
|
||||
anim.DoScaledAnimationAsync("Flower", 0.5f);
|
||||
switch (type)
|
||||
{
|
||||
case PlatformType.Flower:
|
||||
anim.DoScaledAnimationAsync("Flower", 0.5f);
|
||||
break;
|
||||
case PlatformType.Lollipop:
|
||||
anim.DoScaledAnimationAsync("Lollipop", 0.5f);
|
||||
break;
|
||||
case PlatformType.Umbrella:
|
||||
anim.DoScaledAnimationAsync("Umbrella", 0.5f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void Miss(PlayerActionEvent caller)
|
||||
|
|
|
|||
Loading…
Reference in a new issue