smol fixes
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@ -432,7 +432,7 @@ namespace HeavenStudio.Games
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new MultiSound.Sound("games/nightWalkRvl/highJump2", beat - 0.75),
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new MultiSound.Sound("games/nightWalkRvl/highJump3", beat - 0.5),
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new MultiSound.Sound("games/nightWalkRvl/highJump4", beat - 0.25),
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new MultiSound.Sound("games/nightWalkRvl/highJump5", beat),
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new MultiSound.Sound("games/nightWalkRvl/highJump6", beat + 0.25),
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}, false, true);
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}
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@ -242,7 +242,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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return;
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}
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game.playYan.Roll(Conductor.instance.songPositionInBeats);
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SoundByte.PlayOneShot("games/nightWalkRvl/highJump6");
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SoundByte.PlayOneShot("games/nightWalkRvl/highJump5");
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anim.DoScaledAnimationAsync("Flower", 0.5f);
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}
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@ -251,6 +251,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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if (isFish)
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{
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game.ScoreMiss();
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game.playYan.transform.localPosition = new Vector3(0, 2);
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game.playYan.Shock();
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fish.DoScaledAnimationAsync("Shock", 0.5f);
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handler.StopAll();
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@ -274,6 +275,9 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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game.playYan.HighJump(Conductor.instance.songPositionInBeats);
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SoundByte.PlayOneShot("games/nightWalkRvl/highJump7");
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rollPlatform.DoScaledAnimationAsync("RollHit", 0.5f);
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game.starHandler.Evolve(game.evolveAmount);
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game.hitJumps++;
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AgbNightWalk.hitJumpsPersist++;
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}
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private void RollMissHold(PlayerActionEvent caller)
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