Marcher, Rhythm Datsumo, Karateka Additions
Marcher: Adds the Rabbit Girl voice, just in case if the Rabbit commander gets added. Rhythm Datsumo: No Peeking signs additions, with left and right versions also included. Karateka: Adjusted bop length to be resizeable for bop adjustments, uncommented Honki Mode for usability. Honki is still WIP
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script: {fileID: 0}
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m_Curve:
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time: 0
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value: 1
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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value: 0
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outSlope: Infinity
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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attribute: m_IsActive
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path: RightSign
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classID: 1
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script: {fileID: 0}
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m_EulerEditorCurves: []
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_Events: []
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -2,8 +2,8 @@ using System;
|
|||
|
||||
public static class AppInfo {
|
||||
//--- AutoGenerated.begin
|
||||
public const string Version = "0.0.1026";
|
||||
public static readonly DateTime Date = new DateTime(2022, 12, 07, 03, 21, 59, 531, DateTimeKind.Utc);
|
||||
public const string Version = "0.0.1041";
|
||||
public static readonly DateTime Date = new DateTime(2022, 12, 10, 01, 15, 57, 474, DateTimeKind.Utc);
|
||||
//--- AutoGenerated.end
|
||||
}
|
||||
|
||||
|
|
|
@ -11,6 +11,15 @@ namespace HeavenStudio.Games.Loaders
|
|||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
return new Minigame("fireworks", "Fireworks \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("firework", "Launch Firework")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; Fireworks.instance.LaunchRocket(e.beat, e["type"]); },
|
||||
defaultLength = 4f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", false, "Firework Type", "Choose a firework")
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -21,14 +30,28 @@ namespace HeavenStudio.Games
|
|||
using Scripts_Fireworks;
|
||||
public class Fireworks : Minigame
|
||||
{
|
||||
//code is just copied from other minigame code, i will polish them later
|
||||
[Header("References")]
|
||||
public Animator Rocket;
|
||||
//public Animator Explosion;
|
||||
|
||||
public static Fireworks instance;
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
|
||||
instance = this;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
var currBeat = cond.songPositionInBeats;
|
||||
|
||||
//if (PlayerInput.GetAnyDirection(PlayerInput.LEFT)) { }
|
||||
}
|
||||
|
||||
public void LaunchRocket(float beat, int type)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -15,8 +15,9 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate { KarateMan.instance.ToggleBop(eventCaller.currentEntity["toggle"]); },
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.ToggleBop(e["toggle"], e.length); },
|
||||
defaultLength = 0.5f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", true, "Bop", "Whether to bop to the beat or not")
|
||||
|
@ -286,6 +287,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
using HeavenStudio.Editor;
|
||||
using Scripts_KarateMan;
|
||||
using System.Windows.Forms.VisualStyles;
|
||||
using UnityEditor;
|
||||
using static HeavenStudio.Util.MultiSound;
|
||||
|
||||
|
@ -467,6 +469,7 @@ namespace HeavenStudio.Games
|
|||
public static bool HonkiMode = false;
|
||||
public bool IsNoriActive { get { return Nori.MaxNori > 0; } }
|
||||
public float NoriPerformance { get { if (IsNoriActive) return Nori.Nori / Nori.MaxNori; else return 1f; } }
|
||||
public float HonkiChanceLength;
|
||||
|
||||
public Color[] LightBulbColors;
|
||||
public Color[] BackgroundColors;
|
||||
|
@ -524,8 +527,8 @@ namespace HeavenStudio.Games
|
|||
SpriteRenderer bgBloodRenderer;
|
||||
public GameObject BGRadial;
|
||||
SpriteRenderer bgRadialRenderer;
|
||||
//public GameObject BGHonki;
|
||||
//SpriteRenderer bgHonkiRenderer;
|
||||
public GameObject BGHonki;
|
||||
SpriteRenderer bgHonkiRenderer;
|
||||
|
||||
[Header("Shadows")]
|
||||
static int currentShadowType = (int) ShadowType.Tinted;
|
||||
|
@ -553,6 +556,7 @@ namespace HeavenStudio.Games
|
|||
public static int SoundEffectsVersion = (int) SoundEffectTypes.Megamix3DS;
|
||||
public static float WantBgChangeStart = Single.MinValue;
|
||||
public static float WantBgChangeLength = 0f;
|
||||
public static float BopLength = 1f;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
@ -586,13 +590,13 @@ namespace HeavenStudio.Games
|
|||
bgGradientRenderer = BGGradient.GetComponent<SpriteRenderer>();
|
||||
bgBloodRenderer = BGBlood.GetComponent<SpriteRenderer>();
|
||||
bgRadialRenderer = BGRadial.GetComponent<SpriteRenderer>();
|
||||
//bgHonkiRenderer = BGHonki.GetComponent<SpriteRenderer>();
|
||||
bgHonkiRenderer = BGHonki.GetComponent<SpriteRenderer>();
|
||||
|
||||
SetBgEffectsToLast(cond.songPositionInBeats);
|
||||
SetBgAndShadowCol(WantBgChangeStart, WantBgChangeLength, bgType, (int) currentShadowType, bgColour, customShadowColour, (int)currentBgEffect);
|
||||
SetBgTexture(textureType, textureFilterType, filterColour, filterColour);
|
||||
UpdateMaterialColour(BodyColor, HighlightColor, ItemColor);
|
||||
ToggleBop(WantBop);
|
||||
ToggleBop(WantBop, 1f);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
@ -756,14 +760,17 @@ namespace HeavenStudio.Games
|
|||
|
||||
if (HonkiMode)
|
||||
{
|
||||
//BGHonki.SetActive(true);
|
||||
BGHonki.SetActive(true);
|
||||
BGGradient.SetActive(false);
|
||||
BGBlood.SetActive(false);
|
||||
BGRadial.SetActive(false);
|
||||
SetBgAndShadowCol(beat, 0f, (int) BackgroundType.Custom, (int) ShadowType.Custom, Color.white, Color.black, (int) BackgroundFXType.None);
|
||||
Nori.SetNoriMode(beat, (int) KarateMan.NoriMode.None);
|
||||
BodyColor = Color.black;
|
||||
HighlightColor = Color.white;
|
||||
}
|
||||
//else
|
||||
//BGHonki.SetActive(false);
|
||||
else
|
||||
BGHonki.SetActive(false);
|
||||
}
|
||||
|
||||
public void DoWord(float beat, int type, int voiceType, int language, bool pitch, int graphLength, int voiceDelay, bool fast)
|
||||
|
@ -1328,12 +1335,14 @@ namespace HeavenStudio.Games
|
|||
Wind.windMain = windStrength;
|
||||
}
|
||||
|
||||
public void ToggleBop(bool toggle)
|
||||
public void ToggleBop(bool toggle, float length)
|
||||
{
|
||||
if (toggle)
|
||||
Joe.bop.length = Single.MaxValue;
|
||||
else
|
||||
Joe.bop.length = 0;
|
||||
|
||||
BopLength = length;
|
||||
}
|
||||
|
||||
public static void ToggleBopUnloaded(bool toggle)
|
||||
|
|
|
@ -53,7 +53,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
if (cond.songPositionInBeats < bombGlowStart)
|
||||
{
|
||||
bombGlowIntensity = 1f;
|
||||
|
@ -99,6 +98,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
anim.speed = 1f;
|
||||
anim.Play("Beat", -1, 0);
|
||||
lastChargeTime = Single.MinValue;
|
||||
Debug.Log($"Bop Length {bop.length}, Bop Start Beat {bop.startBeat}");
|
||||
}
|
||||
|
||||
if (inCombo && shouldComboId == -2)
|
||||
|
@ -141,7 +141,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
{
|
||||
if (!KarateMan.instance.IsExpectingInputNow())
|
||||
{
|
||||
if (KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f && KarateMan.HighFlowPunch)
|
||||
if ((KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f || KarateMan.HonkiMode) && KarateMan.HighFlowPunch)
|
||||
Punch(2);
|
||||
else
|
||||
Punch(1);
|
||||
|
|
|
@ -331,7 +331,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
Jukebox.PlayOneShotGame("karateman/bombBreak", volume: 0.25f);
|
||||
return;
|
||||
}
|
||||
else if (KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f && KarateMan.NoriBreakSound && ItemBreakable() && cond.songPositionInBeats >= startBeat + curveTargetBeat && CurrentCurve.GetApproximateLength() > 16)
|
||||
else if ((KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f || KarateMan.HonkiMode) && KarateMan.NoriBreakSound && ItemBreakable() && cond.songPositionInBeats >= startBeat + curveTargetBeat && CurrentCurve.GetApproximateLength() > 16)
|
||||
{
|
||||
ParticleSystem p = Instantiate(HitParticles[2], CurrentCurve.GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
|
||||
p.Play();
|
||||
|
@ -679,14 +679,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
case ItemType.KickBarrel:
|
||||
return 2;
|
||||
case ItemType.Ball:
|
||||
if (KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f && KarateMan.HighFlowPunch)
|
||||
if ((KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f || KarateMan.HonkiMode) && KarateMan.HighFlowPunch)
|
||||
return 4;
|
||||
else if (KarateMan.instance.IsNoriActive && KarateMan.HighFlowPunch)
|
||||
return 0;
|
||||
else
|
||||
return 2;
|
||||
default:
|
||||
if (KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f && KarateMan.HighFlowPunch)
|
||||
if ((KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f || KarateMan.HonkiMode) && KarateMan.HighFlowPunch)
|
||||
return 4;
|
||||
else
|
||||
return 0;
|
||||
|
|
|
@ -33,9 +33,13 @@ namespace HeavenStudio.Games.Loaders
|
|||
|
||||
new GameAction("marching", "Cadets March")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.MarchAction(e.beat, e.length); },
|
||||
function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.MarchAction(e.beat, e.length, e["toggle"]); },
|
||||
defaultLength = 4f,
|
||||
resizable = true
|
||||
resizable = true,
|
||||
parameters = new List<Param>
|
||||
{
|
||||
new Param("toggle", false, "Auto March", "When enabled, will march automatically like at the end of Marchers")
|
||||
}
|
||||
},
|
||||
|
||||
new GameAction("attention", "Attention...")
|
||||
|
@ -65,12 +69,13 @@ namespace HeavenStudio.Games.Loaders
|
|||
|
||||
new GameAction("face turn", "Direction to Turn")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.SargeFaceTurn(e.beat, e["type"], e["type2"]); },
|
||||
function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.SargeFaceTurn(e.beat, e["type"], e["type2"], e["toggle"]); },
|
||||
defaultLength = 4f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", MarchingOrders.DirectionFaceTurn.Right, "Direction", "The direction sarge wants the cadets to face"),
|
||||
new Param("type2", MarchingOrders.FaceTurnLength.Normal, "Length", "How fast or slow the event lasts"),
|
||||
new Param("toggle", false, "Point", "Do the pointing animation instead of just the head turn")
|
||||
}
|
||||
},
|
||||
|
||||
|
@ -82,6 +87,16 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new Param("type", MarchingOrders.BackgroundColor.Blue, "Color", "The background color of Marching Orders"),
|
||||
}
|
||||
},
|
||||
|
||||
new GameAction("game mod", "Game Modifiers")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.GameplayMod(e.beat, e["toggle"]); },
|
||||
defaultLength = 1f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Female Commandress", "Makes the Commander the Rabbit Girl"),
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -106,7 +121,6 @@ namespace HeavenStudio.Games
|
|||
public Animator CadetHead3;
|
||||
public Animator CadetHeadPlayer;
|
||||
|
||||
public GameObject Player;
|
||||
public GameObject BGMain1;
|
||||
public GameObject BGMain2;
|
||||
|
||||
|
@ -114,11 +128,15 @@ namespace HeavenStudio.Games
|
|||
public GameEvent noBop = new GameEvent();
|
||||
public GameEvent marching = new GameEvent();
|
||||
|
||||
private string path;
|
||||
private int marchOtherCount;
|
||||
private int marchPlayerCount;
|
||||
private int turnLength;
|
||||
private int background;
|
||||
// private bool marchSuru;
|
||||
// private bool beatSuru;
|
||||
private bool autoMarch;
|
||||
private bool usagiVoice;
|
||||
private float marchTsugi;
|
||||
private float beatTsugi;
|
||||
private float steamTime;
|
||||
|
@ -246,6 +264,23 @@ namespace HeavenStudio.Games
|
|||
Jukebox.PlayOneShotGame("marchingOrders/step1");
|
||||
CadetPlayer.DoScaledAnimationAsync("Halt", 0.5f);
|
||||
}
|
||||
|
||||
switch (background)
|
||||
{
|
||||
case (int) MarchingOrders.BackgroundColor.Yellow:
|
||||
BGMain1.SetActive(false);
|
||||
BGMain2.SetActive(true);
|
||||
break;
|
||||
default:
|
||||
BGMain1.SetActive(true);
|
||||
BGMain2.SetActive(false);
|
||||
break;
|
||||
}
|
||||
|
||||
if (usagiVoice)
|
||||
path = "usagiOnna/";
|
||||
else
|
||||
path = null;
|
||||
}
|
||||
|
||||
public void Bop(float beat, float length)
|
||||
|
@ -280,24 +315,28 @@ namespace HeavenStudio.Games
|
|||
new BeatAction.Action(beat, delegate { Cadet1.DoScaledAnimationAsync(marchOtherAnim, 0.5f); }),
|
||||
new BeatAction.Action(beat, delegate { Cadet2.DoScaledAnimationAsync(marchOtherAnim, 0.5f); }),
|
||||
new BeatAction.Action(beat, delegate { Cadet3.DoScaledAnimationAsync(marchOtherAnim, 0.5f); }),
|
||||
new BeatAction.Action(beat, delegate { ScheduleInput(beat - 1f, 1f, InputType.STANDARD_DOWN, MarchHit, GenericMiss, MarchEmpty);})
|
||||
new BeatAction.Action(beat, delegate {
|
||||
if (autoMarch) {CadetPlayer.DoScaledAnimationAsync(marchOtherAnim, 0.5f);
|
||||
Jukebox.PlayOneShotGame("marchingOrders/step1"); }
|
||||
else ScheduleInput(beat - 1f, 1f, InputType.STANDARD_DOWN, MarchHit, GenericMiss, MarchEmpty);})
|
||||
});
|
||||
}
|
||||
|
||||
public void MarchAction(float beat, float length)
|
||||
public void MarchAction(float beat, float length, bool auto)
|
||||
{
|
||||
marching.length = length;
|
||||
marching.startBeat = beat;
|
||||
autoMarch = auto;
|
||||
}
|
||||
|
||||
public void SargeAttention(float beat)
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("marchingOrders/attention1", beat),
|
||||
new MultiSound.Sound("marchingOrders/attention2", beat + 0.5f),
|
||||
new MultiSound.Sound("marchingOrders/" + path + "attention1", beat),
|
||||
new MultiSound.Sound("marchingOrders/" + path + "attention2", beat + 0.5f),
|
||||
}, forcePlay:true);
|
||||
|
||||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 0.25f, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
|
||||
});
|
||||
|
@ -311,16 +350,16 @@ namespace HeavenStudio.Games
|
|||
if (!noVoice)
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("marchingOrders/march1", beat),
|
||||
new MultiSound.Sound("marchingOrders/march2", beat + 0.25f),
|
||||
new MultiSound.Sound("marchingOrders/march3", beat + 0.5f),
|
||||
new MultiSound.Sound("marchingOrders/" + path + "march1", beat),
|
||||
new MultiSound.Sound("marchingOrders/" + path + "march2", beat + (usagiVoice ? 0.15f : 0.25f)),
|
||||
new MultiSound.Sound("marchingOrders/" + path + "march3", beat + (usagiVoice ? 0.25f : 0.5f)),
|
||||
new MultiSound.Sound("marchingOrders/marchStart", beat + 1f),
|
||||
}, forcePlay: true);
|
||||
}
|
||||
|
||||
if (!noVoice)
|
||||
{
|
||||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Cadet1.DoScaledAnimationAsync("MarchL", 0.5f);}),
|
||||
|
@ -331,7 +370,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
else
|
||||
{
|
||||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 1f, delegate { Cadet1.DoScaledAnimationAsync("MarchL", 0.5f);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Cadet2.DoScaledAnimationAsync("MarchL", 0.5f);}),
|
||||
|
@ -342,15 +381,28 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
public void SargeHalt(float beat)
|
||||
{
|
||||
if (!usagiVoice)
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("marchingOrders/halt1", beat),
|
||||
new MultiSound.Sound("marchingOrders/halt2", beat + 1f),
|
||||
new MultiSound.Sound("marchingOrders/step1", beat + 1f),
|
||||
}, forcePlay:true);
|
||||
}, forcePlay: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("marchingOrders/usagiOnna/halt1", beat),
|
||||
new MultiSound.Sound("marchingOrders/usagiOnna/halt2", beat + 0.2f),
|
||||
new MultiSound.Sound("marchingOrders/usagiOnna/halt3", beat + 0.4f),
|
||||
new MultiSound.Sound("marchingOrders/halt2", beat + 1f),
|
||||
new MultiSound.Sound("marchingOrders/step1", beat + 1f),
|
||||
}, forcePlay: true);
|
||||
}
|
||||
|
||||
ScheduleInput(beat, 1f, InputType.STANDARD_ALT_DOWN, HaltHit, GenericMiss, HaltEmpty);
|
||||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Cadet1.DoScaledAnimationAsync("Halt", 0.5f);}),
|
||||
|
@ -359,7 +411,7 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
}
|
||||
|
||||
public void SargeFaceTurn(float beat, int type, int type2)
|
||||
public void SargeFaceTurn(float beat, int type, int type2, bool toggle)
|
||||
{
|
||||
switch (type2)
|
||||
{
|
||||
|
@ -378,39 +430,71 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
case (int) MarchingOrders.DirectionFaceTurn.Left:
|
||||
ScheduleInput(beat, turnLength + 2f, InputType.DIRECTION_LEFT_DOWN, LeftSuccess, GenericMiss, LeftEmpty);
|
||||
if (!usagiVoice)
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("marchingOrders/leftFaceTurn1" + fastTurn, beat),
|
||||
new MultiSound.Sound("marchingOrders/leftFaceTurn2" + fastTurn, beat + 0.6f),
|
||||
new MultiSound.Sound("marchingOrders/leftFaceTurn3", beat + turnLength + 1f),
|
||||
new MultiSound.Sound("marchingOrders/turnAction", beat + turnLength + 2f),
|
||||
}, forcePlay:true);
|
||||
|
||||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
}, forcePlay: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead1.DoScaledAnimationAsync("FaceL", 0.5f);}),
|
||||
new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead2.DoScaledAnimationAsync("FaceL", 0.5f);}),
|
||||
new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead3.DoScaledAnimationAsync("FaceL", 0.5f);}),
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("marchingOrders/usagiOnna/leftFaceTurn1" + fastTurn, beat),
|
||||
new MultiSound.Sound("marchingOrders/usagiOnna/leftFaceTurn2" + fastTurn, beat + 0.4f),
|
||||
new MultiSound.Sound("marchingOrders/usagiOnna/leftFaceTurn3" + fastTurn, beat + 0.6f),
|
||||
new MultiSound.Sound("marchingOrders/usagiOnna/leftFaceTurn4", beat + turnLength + 1f),
|
||||
new MultiSound.Sound("marchingOrders/turnAction", beat + turnLength + 2f),
|
||||
}, forcePlay: true);
|
||||
}
|
||||
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + turnLength + 2f, delegate { if (!toggle) CadetHead1.DoScaledAnimationAsync("FaceL", 0.5f);
|
||||
else Cadet1.DoScaledAnimationAsync("PointL"); }),
|
||||
new BeatAction.Action(beat + turnLength + 2f, delegate { if (!toggle) CadetHead2.DoScaledAnimationAsync("FaceL", 0.5f);
|
||||
else Cadet2.DoScaledAnimationAsync("PointL");}),
|
||||
new BeatAction.Action(beat + turnLength + 2f, delegate { if (!toggle) CadetHead3.DoScaledAnimationAsync("FaceL", 0.5f);
|
||||
else Cadet3.DoScaledAnimationAsync("PointL");}),
|
||||
});
|
||||
break;
|
||||
default:
|
||||
ScheduleInput(beat, turnLength + 2f, InputType.DIRECTION_RIGHT_DOWN, RightSuccess, GenericMiss, RightEmpty);
|
||||
if (!usagiVoice)
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("marchingOrders/rightFaceTurn1" + fastTurn, beat),
|
||||
new MultiSound.Sound("marchingOrders/rightFaceTurn2" + fastTurn, beat + 0.6f),
|
||||
new MultiSound.Sound("marchingOrders/rightFaceTurn3", beat + turnLength + 1f),
|
||||
new MultiSound.Sound("marchingOrders/turnAction", beat + turnLength + 2f),
|
||||
}, forcePlay:true);
|
||||
|
||||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
}, forcePlay: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead1.DoScaledAnimationAsync("FaceR", 0.5f);}),
|
||||
new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead2.DoScaledAnimationAsync("FaceR", 0.5f);}),
|
||||
new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead3.DoScaledAnimationAsync("FaceR", 0.5f);}),
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("marchingOrders/usagiOnna/rightFaceTurn1" + fastTurn, beat),
|
||||
new MultiSound.Sound("marchingOrders/usagiOnna/rightFaceTurn2" + fastTurn, beat + 0.4f),
|
||||
new MultiSound.Sound("marchingOrders/usagiOnna/rightFaceTurn3" + fastTurn, beat + 0.6f),
|
||||
new MultiSound.Sound("marchingOrders/usagiOnna/rightFaceTurn4", beat + turnLength + 1f),
|
||||
new MultiSound.Sound("marchingOrders/turnAction", beat + turnLength + 2f),
|
||||
}, forcePlay: true);
|
||||
}
|
||||
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + turnLength + 2f, delegate { if (!toggle) CadetHead1.DoScaledAnimationAsync("FaceR", 0.5f);
|
||||
else Cadet1.DoScaledAnimationAsync("PointR");}),
|
||||
new BeatAction.Action(beat + turnLength + 2f, delegate { if (!toggle) CadetHead2.DoScaledAnimationAsync("FaceR", 0.5f);
|
||||
else Cadet2.DoScaledAnimationAsync("PointR");}),
|
||||
new BeatAction.Action(beat + turnLength + 2f, delegate { if (!toggle) CadetHead3.DoScaledAnimationAsync("FaceR", 0.5f);
|
||||
else Cadet3.DoScaledAnimationAsync("PointR");}),
|
||||
});
|
||||
break;
|
||||
}
|
||||
|
||||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
|
||||
new BeatAction.Action(beat + turnLength + 1f, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
|
||||
|
@ -419,19 +503,14 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void BackgroundColorSet(float beat, int type)
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case (int) MarchingOrders.BackgroundColor.Yellow:
|
||||
BGMain1.SetActive(false);
|
||||
BGMain2.SetActive(true);
|
||||
break;
|
||||
default:
|
||||
BGMain1.SetActive(true);
|
||||
BGMain2.SetActive(false);
|
||||
break;
|
||||
}
|
||||
background = type;
|
||||
}
|
||||
|
||||
public void GameplayMod(float beat, bool femCom)
|
||||
{
|
||||
if (femCom)
|
||||
usagiVoice = true;
|
||||
}
|
||||
public static void AttentionSound(float beat)
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
|
|
|
@ -55,6 +55,16 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "The color of the potato")
|
||||
}
|
||||
},
|
||||
new GameAction("no peeking", "No Peeking Hand")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.SpawnHimitsuSigns(e.beat, e["type"], e["toggle"]); },
|
||||
defaultLength = 1f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", RhythmTweezers.SignType.Full, "Sign Type", "The type of sign that appears"),
|
||||
new Param("toggle", false, "Remove Sign", "Removes the No Peeking sign")
|
||||
}
|
||||
},
|
||||
new GameAction("set tweezer delay", "Offset Tweezer")
|
||||
{
|
||||
function = delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; },
|
||||
|
@ -100,7 +110,12 @@ namespace HeavenStudio.Games
|
|||
Onion,
|
||||
Potato
|
||||
}
|
||||
|
||||
public enum SignType
|
||||
{
|
||||
Full,
|
||||
Left,
|
||||
Right
|
||||
}
|
||||
[Header("References")]
|
||||
public Transform VegetableHolder;
|
||||
public SpriteRenderer Vegetable;
|
||||
|
@ -114,6 +129,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
public GameObject HairsHolder;
|
||||
public GameObject DroppedHairsHolder;
|
||||
|
||||
public Animator NoPeekingAnim;
|
||||
[NonSerialized] public int hairsLeft = 0;
|
||||
|
||||
[Header("Variables")]
|
||||
|
@ -273,6 +290,33 @@ namespace HeavenStudio.Games
|
|||
VegetableDupe.color = newColor;
|
||||
}
|
||||
|
||||
public void SpawnHimitsuSigns(float beat, int type, bool remove)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case (int) RhythmTweezers.SignType.Full:
|
||||
if (!remove)
|
||||
NoPeekingAnim.DoScaledAnimationAsync("FullCover", 1.5f);
|
||||
else
|
||||
NoPeekingAnim.DoScaledAnimationAsync("SignDown", 1.5f);
|
||||
break;
|
||||
case (int) RhythmTweezers.SignType.Left:
|
||||
if (!remove)
|
||||
NoPeekingAnim.DoScaledAnimationAsync("LeftCover", 1.5f);
|
||||
else
|
||||
NoPeekingAnim.DoScaledAnimationAsync("SignDownLeft", 1.5f);
|
||||
break;
|
||||
case (int) RhythmTweezers.SignType.Right:
|
||||
if (!remove)
|
||||
NoPeekingAnim.DoScaledAnimationAsync("RightCover", 1.5f);
|
||||
else
|
||||
NoPeekingAnim.DoScaledAnimationAsync("SignDownRight", 1.5f);
|
||||
break;
|
||||
default:
|
||||
NoPeekingAnim.DoScaledAnimationAsync("AnimeNone", 1.5f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
public void ChangeBackgroundColor(Color color, float beats)
|
||||
{
|
||||
var seconds = Conductor.instance.secPerBeat * beats;
|
||||
|
|
Binary file not shown.
|
@ -1,5 +1,5 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 761012425
|
||||
CRC: 3253795352
|
||||
AssetBundleManifest:
|
||||
AssetBundleInfos:
|
||||
Info_0:
|
||||
|
|
Binary file not shown.
|
@ -1,9 +1,9 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 1285228733
|
||||
CRC: 74449943
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: e5164576ba354ccd3500835fdd78e003
|
||||
Hash: a2c4e732642fece9dcba40ab50e8aac3
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 9a2ca7bdbd1871f7131daf57de908e0c
|
||||
|
@ -14,6 +14,5 @@ ClassTypes:
|
|||
SerializeReferenceClassIdentifiers: []
|
||||
Assets:
|
||||
- Assets/Resources/Sfx/games/marchingOrders/marchStart.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/turnAction.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/step1.ogg
|
||||
Dependencies: []
|
||||
|
|
Binary file not shown.
|
@ -1,12 +1,12 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 3867002113
|
||||
CRC: 2043681161
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: e9200199750d0fa47a25c27b407088f5
|
||||
Hash: 04f9a639d9568a2c19f28d4debb6170c
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: e8394596a85b1aa454fee3a11e4098fa
|
||||
Hash: 8a45665539d75a8396a1b82f268acff0
|
||||
HashAppended: 0
|
||||
ClassTypes:
|
||||
- Class: 1
|
||||
|
|
|
@ -134,7 +134,7 @@ PlayerSettings:
|
|||
16:10: 1
|
||||
16:9: 1
|
||||
Others: 1
|
||||
bundleVersion: 0.0.1026
|
||||
bundleVersion: 0.0.1041
|
||||
preloadedAssets: []
|
||||
metroInputSource: 0
|
||||
wsaTransparentSwapchain: 0
|
||||
|
@ -156,11 +156,11 @@ PlayerSettings:
|
|||
applicationIdentifier:
|
||||
Standalone: com.Megaminerzero.HeavenStudio
|
||||
buildNumber:
|
||||
Standalone: 1026
|
||||
Standalone: 1041
|
||||
iPhone: 0
|
||||
tvOS: 0
|
||||
overrideDefaultApplicationIdentifier: 0
|
||||
AndroidBundleVersionCode: 1026
|
||||
AndroidBundleVersionCode: 1041
|
||||
AndroidMinSdkVersion: 19
|
||||
AndroidTargetSdkVersion: 0
|
||||
AndroidPreferredInstallLocation: 1
|
||||
|
|
Loading…
Reference in a new issue