made the star boundary way smaller
This commit is contained in:
parent
3e422b5bb6
commit
7e97e94430
|
|
@ -1262,8 +1262,8 @@ MonoBehaviour:
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
starRef: {fileID: -5335075775997835892, guid: 8df651ffe21e1dc4fb223e94fdc9f9cb, type: 3}
|
starRef: {fileID: -5335075775997835892, guid: 8df651ffe21e1dc4fb223e94fdc9f9cb, type: 3}
|
||||||
boundaryX: 20
|
boundaryX: 10
|
||||||
boundaryY: 12
|
boundaryY: 6
|
||||||
starCount: 32
|
starCount: 32
|
||||||
blinkFrequency: 0.125
|
blinkFrequency: 0.125
|
||||||
blinkAmount: 3
|
blinkAmount: 3
|
||||||
|
|
|
||||||
|
|
@ -123,7 +123,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
||||||
private void OnDrawGizmos()
|
private void OnDrawGizmos()
|
||||||
{
|
{
|
||||||
Gizmos.color = Color.blue;
|
Gizmos.color = Color.blue;
|
||||||
Gizmos.DrawWireCube(Vector3.zero, new Vector3(boundaryX, boundaryY, 0));
|
Gizmos.DrawWireCube(Vector3.zero, new Vector3(boundaryX * 2, boundaryY * 2, 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool ReportBlinkBeat(ref double lastReportedBeat)
|
private bool ReportBlinkBeat(ref double lastReportedBeat)
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue