Tram&Pauline
guys I have the update and I putted it all in the right folders
|
@ -1,27 +1,27 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using HeavenStudio.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_TramAndPauline
|
namespace HeavenStudio.Games.Scripts_TramAndPauline
|
||||||
{
|
{
|
||||||
public class Curtains : MonoBehaviour
|
public class Curtains : MonoBehaviour
|
||||||
{
|
{
|
||||||
private Animator anim;
|
private Animator anim;
|
||||||
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Before Width: | Height: | Size: 134 KiB After Width: | Height: | Size: 134 KiB |
Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 45 KiB |
|
@ -1,18 +1,18 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Pauline : MonoBehaviour
|
public class Pauline : MonoBehaviour
|
||||||
{
|
{
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
Before Width: | Height: | Size: 134 KiB After Width: | Height: | Size: 134 KiB |
Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 45 KiB |
|
@ -1,18 +1,18 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Tram : MonoBehaviour
|
public class Tram : MonoBehaviour
|
||||||
{
|
{
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,85 +1,85 @@
|
||||||
using HeavenStudio.Util;
|
using HeavenStudio.Util;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
namespace HeavenStudio.Games.Loaders
|
namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
using static Minigames;
|
using static Minigames;
|
||||||
public static class AgbTramLoader
|
public static class AgbTramLoader
|
||||||
{
|
{
|
||||||
public static Minigame AddGame(EventCaller eventCaller)
|
public static Minigame AddGame(EventCaller eventCaller)
|
||||||
{
|
{
|
||||||
return new Minigame("tram&Pauline", "Tram&Pauline \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
|
return new Minigame("tram&Pauline", "Tram&Pauline \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f),
|
new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f),
|
||||||
new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
|
new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("type", TramAndPauline.SoundEffects.henge, "calls", "the sound effects to choose from"),
|
new Param("type", TramAndPauline.SoundEffects.henge, "calls", "the sound effects to choose from"),
|
||||||
}),
|
}),
|
||||||
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
namespace HeavenStudio.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
|
|
||||||
using Scripts_TramAndPauline;
|
using Scripts_TramAndPauline;
|
||||||
|
|
||||||
public class TramAndPauline : Minigame
|
public class TramAndPauline : Minigame
|
||||||
{
|
{
|
||||||
public enum CurtainState
|
public enum CurtainState
|
||||||
{
|
{
|
||||||
Raised_Curtains,
|
Raised_Curtains,
|
||||||
Lower_Curtains
|
Lower_Curtains
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum SoundEffects
|
public enum SoundEffects
|
||||||
{
|
{
|
||||||
henge, //Shapeshift
|
henge, //Shapeshift
|
||||||
henshin, //Transform
|
henshin, //Transform
|
||||||
jump,
|
jump,
|
||||||
seino //One Two Three Go
|
seino //One Two Three Go
|
||||||
|
|
||||||
}
|
}
|
||||||
public static TramAndPauline instance;
|
public static TramAndPauline instance;
|
||||||
|
|
||||||
[Header("Animators")]
|
[Header("Animators")]
|
||||||
public Animator RaiseCurtains;
|
public Animator RaiseCurtains;
|
||||||
public Animator LowerCurtains;
|
public Animator LowerCurtains;
|
||||||
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Curtains(float beat)
|
public void Curtains(float beat)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SFX(float beat, bool playSound)
|
public void SFX(float beat, bool playSound)
|
||||||
{
|
{
|
||||||
|
|
||||||
playSound = false;
|
playSound = false;
|
||||||
|
|
||||||
var sound = new MultiSound.Sound[]
|
var sound = new MultiSound.Sound[]
|
||||||
{
|
{
|
||||||
new MultiSound.Sound("tram&Pauline/trampoline_unused_henge", beat),
|
new MultiSound.Sound("tram&Pauline/trampoline_unused_henge", beat),
|
||||||
new MultiSound.Sound("tram&Pauline/trampoline_unused_henshin", beat + 1f),
|
new MultiSound.Sound("tram&Pauline/trampoline_unused_henshin", beat + 1f),
|
||||||
new MultiSound.Sound("tram&Pauline/trampoline_unused_jump" , beat + 2f),
|
new MultiSound.Sound("tram&Pauline/trampoline_unused_jump" , beat + 2f),
|
||||||
new MultiSound.Sound("tram&Pauline/trampoline_unused_senio" , beat + 3f)
|
new MultiSound.Sound("tram&Pauline/trampoline_unused_senio" , beat + 3f)
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,18 +1,18 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Trampoline : MonoBehaviour
|
public class Trampoline : MonoBehaviour
|
||||||
{
|
{
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
Before Width: | Height: | Size: 134 KiB After Width: | Height: | Size: 134 KiB |
Before Width: | Height: | Size: 2 KiB After Width: | Height: | Size: 2 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
7426
Tram&Pauline.prefab
|
@ -1,7 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: dded4c2e961a9384fab1439fd19ac785
|
|
||||||
PrefabImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Before Width: | Height: | Size: 19 KiB |