This commit is contained in:
AstrlJelly 2023-06-28 14:45:54 -04:00
parent f92e003651
commit 87b2b361e5
12 changed files with 767 additions and 1077 deletions

View file

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@ -35,7 +35,7 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
// animation event // animation event
public void UpdateRotation() public void UpdateRotation()
{ {
gameObject.transform.localRotation = new Quaternion(0, 0, (gameObject.transform.localRotation.z - rotation), 0); //var rot = gameObject.transform;
} }
private void Miss(PlayerActionEvent caller) private void Miss(PlayerActionEvent caller)

View file

@ -45,6 +45,7 @@ namespace HeavenStudio.Games.Loaders
}, },
new GameAction("customMonkey", "Custom Monkey") new GameAction("customMonkey", "Custom Monkey")
{ {
function = delegate { var e = eventCaller.currentEntity; MonkeyWatch.instance.CustomMonkeySFX(e.beat, e["sfx"]); },
defaultLength = 0.5f, defaultLength = 0.5f,
parameters = new List<Param>() parameters = new List<Param>()
{ {
@ -132,8 +133,8 @@ namespace HeavenStudio.Games
if (offbeatEvents[i]["custom"]) { if (offbeatEvents[i]["custom"]) {
for (int j = 0; j < customEvents.Count; j++) for (int j = 0; j < customEvents.Count; j++)
{ {
if (customEvents[j].beat > offbeatBeat+2 if (customEvents[j].beat >= offbeatBeat+2
&& customEvents[j].beat < offbeatBeat+offbeatEvents[i].length) && customEvents[j].beat <= offbeatBeat+offbeatEvents[i].length)
{ {
tempMonkeys.Add(new CustomMonkey{ tempMonkeys.Add(new CustomMonkey{
beat = customEvents[j].beat, beat = customEvents[j].beat,
@ -246,23 +247,8 @@ namespace HeavenStudio.Games
public static void PurpleMonkeySFX(double beat, float length, bool mute, CustomMonkey[] monkeys = null) public static void PurpleMonkeySFX(double beat, float length, bool mute, CustomMonkey[] monkeys = null)
{ {
var tempMonkeys = new List<CustomMonkey>();
if (monkeys == null) {
for (int i = 2; i < length; i++) {
tempMonkeys.Add(new CustomMonkey{beat = beat + 0.5f + i, sfx = (i % 2 == 0 ? 1 : 2)});
}
}
monkeys = tempMonkeys.ToArray();
var sfx = new List<MultiSound.Sound>(); var sfx = new List<MultiSound.Sound>();
for (int i = 0; i < monkeys.Length; i++)
{
sfx.AddRange(new MultiSound.Sound[] {
new MultiSound.Sound($"monkeyWatch/voiceKi{monkeys[i].sfx}", monkeys[i].beat ),
new MultiSound.Sound($"monkeyWatch/voiceKi{monkeys[i].sfx}Echo1", monkeys[i].beat + 0.25),
});
}
if (!mute) { if (!mute) {
sfx.AddRange(new MultiSound.Sound[] { sfx.AddRange(new MultiSound.Sound[] {
new MultiSound.Sound("monkeyWatch/voiceUki1", beat ), new MultiSound.Sound("monkeyWatch/voiceUki1", beat ),
@ -273,16 +259,30 @@ namespace HeavenStudio.Games
new MultiSound.Sound("monkeyWatch/voiceUki3Echo1", beat + 2.25), new MultiSound.Sound("monkeyWatch/voiceUki3Echo1", beat + 2.25),
}); });
} }
if (monkeys == null) {
for (int i = 2; i < length; i++) {
sfx.AddRange(new MultiSound.Sound[] {
new MultiSound.Sound($"monkeyWatch/voiceKi{(i % 2 == 0 ? 1 : 2)}", beat + i + 0.5 ),
new MultiSound.Sound($"monkeyWatch/voiceKi{(i % 2 == 0 ? 1 : 2)}Echo1", beat + i + 0.75),
});
}
}
MultiSound.Play(sfx.ToArray(), forcePlay: true); MultiSound.Play(sfx.ToArray(), forcePlay: true);
} }
public void PurpleMonkeys(double beat, float length, bool mute, CustomMonkey[] monkeys = null) public void PurpleMonkeys(double beat, float length, bool mute, CustomMonkey[] monkeys = null)
{ {
if (monkeys == null) var tempMonkeys = new List<CustomMonkey>();
monkeys = new CustomMonkey[] { if (monkeys == null) {
new CustomMonkey{beat = beat + 2.5f, sfx = 1}, for (int i = 2; i < length; i++) {
new CustomMonkey{beat = beat + 3.5f, sfx = 2}, tempMonkeys.Add(new CustomMonkey{beat = beat + 0.5f + i, sfx = (i % 2 == 0 ? 1 : 2)});
}; }
monkeys = tempMonkeys.ToArray();
}
for (int i = 0; i < monkeys.Length; i++) for (int i = 0; i < monkeys.Length; i++)
{ {
@ -290,6 +290,14 @@ namespace HeavenStudio.Games
} }
} }
public void CustomMonkeySFX(double beat, int sfx)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound($"monkeyWatch/voiceKi{sfx}", beat ),
new MultiSound.Sound($"monkeyWatch/voiceKi{sfx}Echo1", beat + 0.25),
});
}
public void JustYellow(PlayerActionEvent caller, float state) public void JustYellow(PlayerActionEvent caller, float state)
{ {
Just(state, true); Just(state, true);
@ -303,7 +311,7 @@ namespace HeavenStudio.Games
void Just(float state, bool isYellow) void Just(float state, bool isYellow)
{ {
lastMonkeyClapped++; lastMonkeyClapped++;
monkeyPlayer.anim.DoScaledAnimationAsync("Clap", 0.5f); monkeyPlayer.UpdateRotation();
if (state >= 1f || state <= -1f) { if (state >= 1f || state <= -1f) {
SoundByte.PlayOneShot("miss"); SoundByte.PlayOneShot("miss");
} else { } else {