Second Contact Text Update

This commit is contained in:
ThatZeoMan 2024-01-09 21:47:46 -06:00
parent d7a4880ca5
commit b712090c93

View file

@ -23,8 +23,8 @@ namespace HeavenStudio.Games.Loaders
preFunction = delegate { var e = eventCaller.currentEntity; FirstContact.PreInterval(e.beat, e.length, e["dialogue"], e["auto"]); },
parameters = new List<Param>()
{
new Param("dialogue", "REPLACE THIS", "Mistranslation Dialogue", "The line to use when messing up the translation"),
new Param("auto", true, "Auto Pass Turn")
new Param("dialogue", "REPLACE THIS", "Mistranslation Dialogue", "Set the line to use when messing up the translation."),
new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically pass the turn at the end of the start interval.")
},
defaultLength = 3f,
resizable = true,
@ -35,9 +35,9 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("spaceNum", new EntityTypes.Integer(0, 12, 0), "Amount of spaces", "Spaces to add before the untranslated icon"),
new Param("dotdotdot", false, "Has ellipses?", "Will the man symbol be proceeded by a <...>?"),
new Param("dialogue", "", "Dialogue", "What should this sound translate to?")
new Param("spaceNum", new EntityTypes.Integer(0, 12, 0), "Amount Of Spaces", "Choose the amount of spaces to add before the icon."),
new Param("dotdotdot", false, "Ellipses", "Toggle if the symbol should have \"...\" before it."),
new Param("dialogue", "", "Translation", "Set the text that this syllable will translate to. Spaces will not be automatically added.")
},
priority = 1
},
@ -56,26 +56,26 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>
{
new Param("toggle", false, "Stay", "If it's the end of the remix/song")
new Param("toggle", false, "Stay", "Toggle if the camera should stay on mission control even after the event has ended. This is usually used for the end of a level.")
}
},
new GameAction("look at", "Look At")
new GameAction("look at", "Look")
{
function = delegate { FirstContact.instance.LookAtDirection(eventCaller.currentEntity["type"], eventCaller.currentEntity["type2"]); },
defaultLength = .5f,
parameters = new List<Param>()
{
new Param("type", FirstContact.alienLookAt.lookAtAlien, "Bob look at what", "[Bob] will look at what"),
new Param("type2", FirstContact.translatorLookAt.lookAtBob, "Alien look at what", "[Alien] will look at what"),
new Param("type", FirstContact.alienLookAt.lookAtAlien, "Farmer Bob", "Set where Farmer Bob will look."),
new Param("type2", FirstContact.translatorLookAt.lookAtBob, "Alien", "Set where the alien will look."),
}
},
new GameAction("live bar beat", "Live Bar Beat")
new GameAction("live bar beat", "\"Live\" Bar")
{
function = delegate { FirstContact.instance.LiveBarBeat(eventCaller.currentEntity["toggle"]); },
defaultLength = .5f,
parameters = new List<Param>()
{
new Param("toggle", true, "On Beat", "If the live bar animation will be on beat or not")
new Param("toggle", true, "On Beat", "Toggle if the \"Live\" bar in the top-left will animate on onbeats or offbeats.")
}
}
},