Fireworks Text Update

This commit is contained in:
ThatZeoMan 2024-01-09 21:36:10 -06:00
parent 70f71f7c29
commit d7a4880ca5

View file

@ -19,11 +19,11 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4f,
parameters = new List<Param>()
{
new Param("whereToSpawn", Fireworks.WhereToSpawn.Middle, "Where to spawn?", "Where should the firework spawn?"),
new Param("explosionType", Fireworks.ExplosionType.MixedCircular, "Explosion Pattern", "What pattern should the firework explode with?"),
new Param("applause", false, "Applause", "Should an applause play after successfully hitting this cue?"),
new Param("offSet", new EntityTypes.Float(0, 4, 0), "Vertical Offset", "What vertical Offset should the rocket have?"),
new Param("toggle", false, "Practice Count-In", "Should the count-in from the fireworks practice play?")
new Param("whereToSpawn", Fireworks.WhereToSpawn.Middle, "Side", "Choose the side this firework should spawn on."),
new Param("explosionType", Fireworks.ExplosionType.MixedCircular, "Pattern", "Choose the pattern that this firework should explode into."),
new Param("applause", false, "Applause", "Toggle if applause should play if you successfully hit this cue."),
new Param("offSet", new EntityTypes.Float(0, 4, 0), "Vertical Offset", "Choose the verical offset for this firework."),
new Param("toggle", false, "Count-In", "Toggle if a count-in should automatically play for this cue, as shown in the practice of the original game.")
}
},
new GameAction("sparkler", "Sparkler")
@ -32,11 +32,11 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 2f,
parameters = new List<Param>()
{
new Param("whereToSpawn", Fireworks.WhereToSpawn.Middle, "Where to spawn?", "Where should the firework spawn?"),
new Param("explosionType", Fireworks.ExplosionType.MixedCircular, "Explosion Pattern", "What pattern should the firework explode with?"),
new Param("applause", false, "Applause", "Should an applause play after successfully hitting this cue?"),
new Param("offSet", new EntityTypes.Float(0, 4, 0), "Vertical Offset", "What vertical Offset should the rocket have?"),
new Param("toggle", false, "Practice Count-In", "Should the count-in from the fireworks practice play?")
new Param("whereToSpawn", Fireworks.WhereToSpawn.Middle, "Side", "Choose the side this firework should spawn on."),
new Param("explosionType", Fireworks.ExplosionType.MixedCircular, "Pattern", "Choose the pattern that this sparkler should explode into."),
new Param("applause", false, "Applause", "Toggle if applause should play if you successfully hit this cue."),
new Param("offSet", new EntityTypes.Float(0, 4, 0), "Vertical Offset", "Choose the vertical offset for this sparkler."),
new Param("toggle", false, "Count-In", "Toggle if a count-in should automatically play for this cue, as shown in the practice of the original game.")
}
},
new GameAction("bomb", "Bomb")
@ -45,8 +45,8 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("applause", false, "Applause", "Should an applause play after successfully hitting this cue?"),
new Param("toggle", false, "Practice Count-In", "Should the count-in from the fireworks practice play?")
new Param("applause", false, "Applause", "Toggle if applause should play if you successfully hit this cue."),
new Param("toggle", false, "Count-In", "Toggle if a count-in should automatically play for this cue, as shown in the practice of the original game.")
}
},
new GameAction("countIn", "Count-In")
@ -55,7 +55,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 1f,
parameters = new List<Param>()
{
new Param("count", Fireworks.CountInType.CountOne, "Count", "Which count should be said?")
new Param("count", Fireworks.CountInType.CountOne, "Type", "Set the number to be said.")
}
},
new GameAction("altBG", "Background Appearance")
@ -64,7 +64,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("toggle", true, "Remix 5", "Should the background from Remix 5 tengoku appear?")
new Param("toggle", true, "Remix 5", "Togle if the background from Remix 5 (GBA) should appear.")
}
}
},