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fu-majime 2024-04-07 13:15:29 +09:00
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commit b7cbd70931
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@ -12,24 +12,6 @@ using Jukebox;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
/// Minigame loaders handle the setup of your minigame.
/// Here, you designate the game prefab, define entities, and mark what AssetBundle to load
/// Names of minigame loaders follow a specific naming convention of `PlatformcodeNameLoader`, where:
/// `Platformcode` is a three-leter platform code with the minigame's origin
/// `Name` is a short internal name
/// `Loader` is the string "Loader"
/// Platform codes are as follows:
/// Agb: Gameboy Advance ("Advance Gameboy")
/// Ntr: Nintendo DS ("Nitro")
/// Rvl: Nintendo Wii ("Revolution")
/// Ctr: Nintendo 3DS ("Centrair")
/// Mob: Mobile
/// Pco: PC / Other
/// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information
/// For help, feel free to reach out to us on our discord, in the #development channel.
public static class RvlFrogPrincessLoader
{
public static Minigame AddGame(EventCaller eventCaller)
@ -41,6 +23,21 @@ namespace HeavenStudio.Games.Loaders
function = delegate {var e = eventCaller.currentEntity; FrogPrincess.instance.Jump(e.beat); },
defaultLength = 4f,
},
new GameAction("background appearance", "Background Appearance")
{
function = delegate {
var e = eventCaller.currentEntity;
FrogPrincess.instance.BackgroundColorSet(e.beat, e.length, e["colorBGStart"], e["colorBGEnd"], e["ease"]);
},
defaultLength = 0.5f,
resizable = true,
parameters = new List<Param>()
{
new Param("colorBGStart", new Color(0.482f, 0.74f, 0.87f), "Start BG Color", "Set the color at the start of the event."),
new Param("colorBGEnd", new Color(0.482f, 0.74f, 0.87f), "End BG Color", "Set the color at the end of the event."),
new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."),
}
},
},
new List<string>() { "rvl", "keep" },
"rvlfrog", "en",
@ -60,7 +57,11 @@ namespace HeavenStudio.Games
[SerializeField] Transform Leaves;
[SerializeField] Transform Lotuses;
Animator[] LotusAnims;
public ParticleSystem splashEffect;
[SerializeField] private SpriteRenderer BGPlane;
bool isPrepare, isHold, isGone;
private ColorEase bgColorEase = new(new Color(0.482f, 0.74f, 0.87f));
public static FrogPrincess instance;
@ -68,8 +69,8 @@ namespace HeavenStudio.Games
{
instance = this;
LotusAnims = new Animator[] {Lotuses.GetChild(1).GetComponent<Animator>(), Lotuses.GetChild(2).GetComponent<Animator>()};
}
private void Update()
{
var cond = Conductor.instance;
@ -77,77 +78,209 @@ namespace HeavenStudio.Games
{
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
{
FallFast();
if (!isHold && !isGone)
{
ScoreMiss();
isGone = true;
isPrepare = false;
var currentBeat = cond.songPositionInBeatsAsDouble;
UpdatePos();
LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f);
frogAnim.DoScaledAnimationAsync("hold", 0.5f);
SoundByte.PlayOneShotGame("frogPrincess/lean");
SoundByte.PlayOneShotGame("frogPrincess/A");
princessAnim.DoScaledAnimationAsync("fallForward", 0.5f);
princessAnim.DoScaledAnimationAsync("surpriseFall", 0.5f);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(currentBeat + 0.75, delegate
{
LotusAnims[0].DoScaledAnimationAsync("release", 0.5f);
frogAnim.DoScaledAnimationAsync("release", 0.5f);
}),
});
Appear(currentBeat, false);
}
}
if (PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease))
{
if (isHold && !isGone)
{
ScoreMiss();
isHold = false;
isGone = true;
var currentBeat = cond.songPositionInBeatsAsDouble;
UpdatePos();
SoundByte.PlayOneShotGame("frogPrincess/jump");
LotusAnims[0].DoScaledAnimationAsync("release", 0.5f);
StartCoroutine(MoveCo(Lotuses, currentBeat, moveTime, moveDistance));
StartCoroutine(MoveCo(Leaves, currentBeat, moveTime, moveDistance));
frogAnim.DoScaledAnimationAsync("jumpFast", 0.5f);
princessAnim.DoScaledAnimationAsync("jumpFast", 0.5f);
princessAnim.Play("idle", 1, 0);
ParticleSystem spawnedParticle = Instantiate(splashEffect, transform);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(currentBeat + 0.5, delegate
{
SoundByte.PlayOneShotGame("frogPrincess/A");
spawnedParticle.PlayScaledAsync(0.5f);
}),
new BeatAction.Action(currentBeat + 1, delegate
{
Destroy(spawnedParticle);
}),
});
Appear(currentBeat, true);
}
}
if (PlayerInput.PlayerHasControl() && PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Touch)
{
if (PlayerInput.GetIsAction(InputAction_BasicRelease))
{
if (isHold && !isGone)
{
ScoreMiss();
isHold = false;
isGone = true;
var currentBeat = cond.songPositionInBeatsAsDouble;
UpdatePos();
SoundByte.PlayOneShotGame("frogPrincess/jump");
LotusAnims[0].DoScaledAnimationAsync("release", 0.5f);
StartCoroutine(MoveCo(Lotuses, currentBeat, moveTime, moveDistance));
StartCoroutine(MoveCo(Leaves, currentBeat, moveTime, moveDistance));
frogAnim.DoScaledAnimationAsync("jumpFast", 0.5f);
princessAnim.DoScaledAnimationAsync("jumpFast", 0.5f);
princessAnim.Play("idle", 1, 0);
ParticleSystem spawnedParticle = Instantiate(splashEffect, transform);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(currentBeat + 0.5, delegate
{
SoundByte.PlayOneShotGame("frogPrincess/A");
spawnedParticle.PlayScaledAsync(0.5f);
}),
new BeatAction.Action(currentBeat + 1, delegate
{
Destroy(spawnedParticle);
}),
});
Appear(currentBeat, true);
}
}
}
UpdateBackgroundColor();
}
}
public void Jump(double beat)
{
MultiSound.Play(new MultiSound.Sound[]
if (!isGone)
{
new MultiSound.Sound("frogPrincess/ready", beat),
new MultiSound.Sound("frogPrincess/ready", beat + 1),
});
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
isPrepare = true;
BeatAction.New(instance, new List<BeatAction.Action>()
{
if (!frogAnim.IsPlayingAnimationNames("jump"))
new BeatAction.Action(beat, delegate
{
frogAnim.DoScaledAnimationAsync("ready", 0.5f);
princessAnim.DoScaledAnimationAsync("ready", 0.5f);
}
}),
new BeatAction.Action(beat + 1, delegate
{
if (!frogAnim.IsPlayingAnimationNames("jump"))
if (!isGone)
{
SoundByte.PlayOneShotGame("frogPrincess/ready");
if (!frogAnim.IsPlayingAnimationNames("jump"))
{
frogAnim.DoScaledAnimationAsync("ready", 0.5f);
princessAnim.DoScaledAnimationAsync("ready", 0.5f);
princessAnim.DoScaledAnimationAsync("wary", 0.5f);
}
}
}),
new BeatAction.Action(beat + 1, delegate
{
frogAnim.DoScaledAnimationAsync("ready", 0.5f);
princessAnim.DoScaledAnimationAsync("ready", 0.5f);
}
}),
});
if (!isGone)
{
SoundByte.PlayOneShotGame("frogPrincess/ready");
if (!frogAnim.IsPlayingAnimationNames("jump"))
{
frogAnim.DoScaledAnimationAsync("ready", 0.5f);
princessAnim.DoScaledAnimationAsync("ready", 0.5f);
princessAnim.DoScaledAnimationAsync("wary", 0.5f);
}
}
}),
});
ScheduleInput(beat, 2, InputAction_BasicPress, JustHold, MissHold, Empty);
ScheduleInput(beat, 2, InputAction_BasicPress, JustHold, MissHold, Empty, CanHold);
}
}
void JustHold(PlayerActionEvent caller, float state)
{
isHold = true;
UpdatePos();
ScheduleInput(caller.timer + caller.startBeat, 1, InputAction_FlickRelease, JustJump, MissJump, Empty);
ScheduleInput(caller.timer + caller.startBeat, 1, InputAction_FlickRelease, JustJump, MissJump, Empty, CanJump);
LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f);
frogAnim.DoScaledAnimationAsync("hold", 0.5f);
if (state >= 1f || state <= -1f)
{
SoundByte.PlayOneShotGame("frogPrincess/lean");
SoundByte.PlayOneShotGame("frogPrincess/7");
princessAnim.DoScaledAnimationAsync("holdBarely", 0.5f);
princessAnim.DoScaledAnimationAsync("surpriseHoldBarely", 0.5f);
return;
}
SoundByte.PlayOneShotGame("frogPrincess/lean");
princessAnim.DoScaledAnimationAsync("hold", 0.5f);
princessAnim.Play("idle", 1, 0);
}
void MissHold(PlayerActionEvent caller)
{
FallLate();
if (isPrepare)
{
isGone = true;
UpdatePos();
SoundByte.PlayOneShotGame("frogPrincess/A");
LotusAnims[0].DoScaledAnimationAsync("fall", 0.5f);
frogAnim.DoScaledAnimationAsync("fall", 0.5f);
princessAnim.DoScaledAnimationAsync("fallBackward", 0.5f);
Appear(caller.timer + caller.startBeat + 0.5, false);
}
}
bool CanHold() { return isPrepare;}
void JustJump(PlayerActionEvent caller, float state)
{
isHold = false;
var currentBeat = caller.timer + caller.startBeat;
UpdatePos();
LotusAnims[0].DoScaledAnimationAsync("release", 0.5f);
StartCoroutine(MoveCo(Lotuses, caller.timer + caller.startBeat, moveTime, moveDistance));
StartCoroutine(MoveCo(Leaves, caller.timer + caller.startBeat, moveTime, moveDistance));
StartCoroutine(MoveCo(Lotuses, currentBeat, moveTime, moveDistance));
StartCoroutine(MoveCo(Leaves, currentBeat, moveTime, moveDistance));
if (state >= 1f || state <= -1f)
{
SoundByte.PlayOneShotGame("frogPrincess/jump");
SoundByte.PlayOneShotGame("frogPrincess/7", currentBeat + 0.5);
LotusAnims[1].DoScaledAnimationAsync("jumpBarely", 0.5f);
frogAnim.DoScaledAnimationAsync("jumpBarely", 0.5f);
princessAnim.DoScaledAnimationAsync("jumpBarely", 0.5f);
princessAnim.DoScaledAnimationAsync("surpriseJumpBarely", 0.5f);
return;
}
@ -155,13 +288,29 @@ namespace HeavenStudio.Games
LotusAnims[1].DoScaledAnimationAsync("jump", 0.5f);
frogAnim.DoScaledAnimationAsync("jump", 0.5f);
princessAnim.DoScaledAnimationAsync("jump", 0.5f);
princessAnim.DoScaledAnimationAsync("happy", 0.5f);
}
void MissJump(PlayerActionEvent caller)
{
if (isHold && !isGone)
{
isHold = false;
isGone = true;
var currentBeat = caller.timer + caller.startBeat;
UpdatePos();
SoundByte.PlayOneShotGame("frogPrincess/A");
LotusAnims[0].DoScaledAnimationAsync("fall", 0.5f);
frogAnim.DoScaledAnimationAsync("fall", 0.5f);
princessAnim.DoScaledAnimationAsync("fallForward", 0.5f);
Appear(currentBeat, false);
}
}
bool CanJump() { return isHold && !isGone;}
void Empty(PlayerActionEvent caller) { }
public float moveDistance;
@ -191,20 +340,34 @@ namespace HeavenStudio.Games
Leaves.localPosition = new Vector2(newPosX, lotusesPos.y);
}
private void FallFast()
void Appear(double beat, bool frog = false)
{
LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f);
frogAnim.DoScaledAnimationAsync("hold", 0.5f);
SoundByte.PlayOneShotGame("frogPrincess/lean");
princessAnim.DoScaledAnimationAsync("holdFast", 0.5f);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 0.9, delegate
{
isGone = false;
princessAnim.Play("idle", 0, 0);
princessAnim.Play("idle", 1, 0);
princessAnim.DoScaledAnimationAsync("appear", 0.5f);
if (frog)
{
frogAnim.Play("idle", 0, 0);
frogAnim.DoScaledAnimationAsync("appear", 0.5f);
}
}),
});
}
private void FallLate()
public void BackgroundColorSet(double beat, float length, Color BGStart, Color BGEnd, int colorEaseSet)
{
LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f);
frogAnim.DoScaledAnimationAsync("hold", 0.5f);
SoundByte.PlayOneShotGame("frogPrincess/lean");
princessAnim.DoScaledAnimationAsync("holdFast", 0.5f);
bgColorEase = new(beat, length, BGStart, BGEnd, colorEaseSet);
UpdateBackgroundColor();
}
private void UpdateBackgroundColor()
{
BGPlane.color = bgColorEase.GetColor();
}
}
}