Toss Boys Text Update
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0ede80d81e
commit
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@ -14,6 +14,16 @@ namespace HeavenStudio.Games.Loaders
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{
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{
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return new Minigame("tossBoys", "Toss Boys", "9cfff7", false, false, new List<GameAction>()
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return new Minigame("tossBoys", "Toss Boys", "9cfff7", false, false, new List<GameAction>()
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{
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{
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new GameAction("bop", "Bop")
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{
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function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Bop(e.beat, e.length, e["auto"], e["bop"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("bop", true, "Bop", "Toggle if the toss boys should bop for the duration of this event."),
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new Param("auto", false, "Bop (Auto)", "Toggle if the toss boys should automatically bop until another Bop event is reached.")
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}
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},
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new GameAction("dispense", "Dispense")
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new GameAction("dispense", "Dispense")
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{
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{
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function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Dispense(e.beat, e.length, e["who"], e["call"]); },
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function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Dispense(e.beat, e.length, e["who"], e["call"]); },
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@ -21,8 +31,8 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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resizable = true,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("who", TossBoys.KidChoice.Akachan, "Receiver", "Who will receive the ball?"),
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new Param("who", TossBoys.KidChoice.Akachan, "Target", "Set who will receive the ball."),
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new Param("call", false, "Name Call", "Should the other kids than the receiver call their name?")
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new Param("call", false, "Name Call", "Toggle if the non-recieving kids should call the reciever's name.")
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}
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}
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},
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},
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new GameAction("pass", "Normal Toss")
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new GameAction("pass", "Normal Toss")
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@ -31,7 +41,7 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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resizable = true,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("who", TossBoys.KidChoice.Aokun, "Receiver", "Who will receive the ball?")
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new Param("who", TossBoys.KidChoice.Aokun, "Target", "Set who will receive the ball.")
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}
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}
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},
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},
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new GameAction("dual", "Dual Toss")
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new GameAction("dual", "Dual Toss")
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@ -40,7 +50,7 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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resizable = true,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("who", TossBoys.KidChoice.Akachan, "Receiver", "Who will receive the ball?")
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new Param("who", TossBoys.KidChoice.Akachan, "Target", "Set who will receive the ball.")
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}
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}
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},
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},
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new GameAction("high", "High Toss")
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new GameAction("high", "High Toss")
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@ -49,7 +59,7 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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resizable = true,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("who", TossBoys.KidChoice.Kiiyan, "Receiver", "Who will receive the ball?")
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new Param("who", TossBoys.KidChoice.Kiiyan, "Target", "Set who will receive the ball.")
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}
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}
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},
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},
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new GameAction("lightning", "Lightning Toss")
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new GameAction("lightning", "Lightning Toss")
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@ -58,7 +68,7 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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resizable = true,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("who", TossBoys.KidChoice.Aokun, "Receiver", "Who will receive the ball?")
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new Param("who", TossBoys.KidChoice.Aokun, "Target", "Set who will receive the ball.")
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}
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}
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},
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},
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new GameAction("blur", "Blur Toss")
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new GameAction("blur", "Blur Toss")
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@ -69,16 +79,6 @@ namespace HeavenStudio.Games.Loaders
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{
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{
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defaultLength = 1f,
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defaultLength = 1f,
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},
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},
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new GameAction("bop", "Bop")
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{
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function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Bop(e.beat, e.length, e["auto"], e["bop"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("bop", true, "Bop", "Should the toss boys bop to the beat?"),
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new Param("auto", false, "Bop (Auto)", "Should the toss boys auto bop to the beat?")
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}
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},
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new GameAction("changeBG", "Change Background Color")
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new GameAction("changeBG", "Change Background Color")
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{
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{
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function = delegate {var e = eventCaller.currentEntity; TossBoys.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); },
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function = delegate {var e = eventCaller.currentEntity; TossBoys.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); },
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@ -86,9 +86,9 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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resizable = true,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("start", TossBoys.defaultBGColor, "Start Color", "The start color for the fade or the color that will be switched to if -instant- is ticked on."),
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new Param("start", TossBoys.defaultBGColor, "Start Color", "Set the color at the start of the event."),
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new Param("end", TossBoys.defaultBGColor, "End Color", "The end color for the fade."),
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new Param("end", TossBoys.defaultBGColor, "End Color", "Set the color at the end of the event."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
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}
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}
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},
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},
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},
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},
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