Tap Trial Text Update

This commit is contained in:
ThatZeoMan 2024-01-14 10:14:17 -06:00
parent d644f80e26
commit b9dbfecd9d

View file

@ -19,8 +19,8 @@ namespace HeavenStudio.Games.Loaders
resizable = true, resizable = true,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("toggle", true, "Bop", "Whether both will bop to the beat or not"), new Param("toggle", true, "Bop", "Toggle if the characters should bop for the duration of this event."),
new Param("toggle2", false, "Bop (Auto)", "Whether both will bop automatically to the beat or not") new Param("toggle2", false, "Bop (Auto)", "Toggle if the characters should automatically bop until another Bop event is reached.")
} }
}, },
new GameAction("tap", "Tap") new GameAction("tap", "Tap")
@ -38,7 +38,7 @@ namespace HeavenStudio.Games.Loaders
function = delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, function = delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); },
defaultLength = 4.0f defaultLength = 4.0f
}, },
new GameAction("jump tap prep", "Prepare Stance") new GameAction("jump tap prep", "Jump Prepare")
{ {
function = delegate { TapTrial.instance.JumpPrepare(); }, function = delegate { TapTrial.instance.JumpPrepare(); },
}, },
@ -48,7 +48,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 2.0f, defaultLength = 2.0f,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("final", false, "Final") new Param("final", false, "Final", "Toggle if this jump should be the final one of the set.")
} }
}, },
new GameAction("scroll event", "Scroll Background") new GameAction("scroll event", "Scroll Background")
@ -57,12 +57,12 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 1f, defaultLength = 1f,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("toggle", true, "Scroll FX", "Will scroll", new List<Param.CollapseParam>() new Param("toggle", true, "Scroll", "Toggle if the background should scroll.", new List<Param.CollapseParam>()
{ {
new Param.CollapseParam((x, _) => (bool)x, new string[] { "flash", "m"}) new Param.CollapseParam((x, _) => (bool)x, new string[] { "flash", "m"})
}), }),
new Param("flash", true, "Flash FX", "Will flash to white"), new Param("flash", true, "White Fade", "Toggle if the background will have a white overlay."),
new Param("m", new EntityTypes.Float(0, 10, 1), "Speed Multiplier") new Param("m", new EntityTypes.Float(0, 10, 1), "Speed", "Set how fast the background should scroll.")
} }
}, },
new GameAction("giraffe events", "Giraffe Animations") new GameAction("giraffe events", "Giraffe Animations")
@ -71,8 +71,8 @@ namespace HeavenStudio.Games.Loaders
resizable = true, resizable = true,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("toggle", TapTrial.GiraffeAnimation.Enter, "Animation", "Which animation?"), new Param("toggle", TapTrial.GiraffeAnimation.Enter, "Animation", "Set the animation for the giraffe to perform."),
new Param("instant", EasingFunction.Ease.Linear, "Ease", "Which ease will be used?") new Param("instant", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
} }
}, },
// backwards-compatibility // backwards-compatibility