Tap Trial Text Update
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parent
d644f80e26
commit
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@ -19,8 +19,8 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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resizable = true,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("toggle", true, "Bop", "Whether both will bop to the beat or not"),
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new Param("toggle", true, "Bop", "Toggle if the characters should bop for the duration of this event."),
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new Param("toggle2", false, "Bop (Auto)", "Whether both will bop automatically to the beat or not")
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new Param("toggle2", false, "Bop (Auto)", "Toggle if the characters should automatically bop until another Bop event is reached.")
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}
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}
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},
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},
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new GameAction("tap", "Tap")
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new GameAction("tap", "Tap")
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@ -38,7 +38,7 @@ namespace HeavenStudio.Games.Loaders
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function = delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); },
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function = delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); },
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defaultLength = 4.0f
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defaultLength = 4.0f
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},
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},
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new GameAction("jump tap prep", "Prepare Stance")
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new GameAction("jump tap prep", "Jump Prepare")
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{
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{
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function = delegate { TapTrial.instance.JumpPrepare(); },
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function = delegate { TapTrial.instance.JumpPrepare(); },
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},
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},
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@ -48,7 +48,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 2.0f,
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defaultLength = 2.0f,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("final", false, "Final")
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new Param("final", false, "Final", "Toggle if this jump should be the final one of the set.")
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}
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}
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},
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},
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new GameAction("scroll event", "Scroll Background")
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new GameAction("scroll event", "Scroll Background")
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@ -57,12 +57,12 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 1f,
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defaultLength = 1f,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("toggle", true, "Scroll FX", "Will scroll", new List<Param.CollapseParam>()
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new Param("toggle", true, "Scroll", "Toggle if the background should scroll.", new List<Param.CollapseParam>()
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{
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{
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "flash", "m"})
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "flash", "m"})
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}),
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}),
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new Param("flash", true, "Flash FX", "Will flash to white"),
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new Param("flash", true, "White Fade", "Toggle if the background will have a white overlay."),
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new Param("m", new EntityTypes.Float(0, 10, 1), "Speed Multiplier")
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new Param("m", new EntityTypes.Float(0, 10, 1), "Speed", "Set how fast the background should scroll.")
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}
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}
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},
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},
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new GameAction("giraffe events", "Giraffe Animations")
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new GameAction("giraffe events", "Giraffe Animations")
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@ -71,8 +71,8 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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resizable = true,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("toggle", TapTrial.GiraffeAnimation.Enter, "Animation", "Which animation?"),
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new Param("toggle", TapTrial.GiraffeAnimation.Enter, "Animation", "Set the animation for the giraffe to perform."),
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new Param("instant", EasingFunction.Ease.Linear, "Ease", "Which ease will be used?")
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new Param("instant", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
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}
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}
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},
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},
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// backwards-compatibility
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// backwards-compatibility
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