increase max queued frames
turns out this may not be an issue for audio rhythm games
This commit is contained in:
parent
80bcbfbd98
commit
c4f74aef56
|
|
@ -115,7 +115,7 @@ namespace HeavenStudio
|
|||
|
||||
Application.targetFrameRate = -1;
|
||||
QualitySettings.vSyncCount = 0;
|
||||
QualitySettings.maxQueuedFrames = 1;
|
||||
QualitySettings.maxQueuedFrames = 2;
|
||||
if (PersistentDataManager.gameSettings.isFullscreen)
|
||||
{
|
||||
Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.ExclusiveFullScreen);
|
||||
|
|
|
|||
Loading…
Reference in a new issue