increase max queued frames

turns out this may not be an issue for audio rhythm games
This commit is contained in:
minenice55 2024-01-05 22:36:29 -05:00
parent 80bcbfbd98
commit c4f74aef56

View file

@ -115,7 +115,7 @@ namespace HeavenStudio
Application.targetFrameRate = -1;
QualitySettings.vSyncCount = 0;
QualitySettings.maxQueuedFrames = 1;
QualitySettings.maxQueuedFrames = 2;
if (PersistentDataManager.gameSettings.isFullscreen)
{
Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.ExclusiveFullScreen);