Filler Animation

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fu-majime 2024-03-31 17:45:11 +09:00
parent 08e5b920cd
commit ced933fd28
30 changed files with 1930 additions and 2779 deletions

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@ -1,5 +1,173 @@
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View file

@ -35,6 +35,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 8f,
parameters = new List<Param>()
{
new Param("type", Scripts_Fillbots.EndType.Both, "Success Reaction", "Set the reaction of the Robot."),
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
@ -49,6 +50,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 12f,
parameters = new List<Param>()
{
new Param("type", Scripts_Fillbots.EndType.Both, "Success Reaction", "Set the reaction of the Robot."),
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
@ -63,6 +65,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 6f,
parameters = new List<Param>()
{
new Param("type", Scripts_Fillbots.EndType.Both, "Success Reaction", "Set the reaction of the Robot."),
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
@ -131,6 +134,7 @@ namespace HeavenStudio.Games
[SerializeField] private Animator conveyerBelt;
[SerializeField] private GameObject blackout;
[System.NonSerialized] public BotSize fillerPosition = BotSize.Medium;
public static Fillbots instance;
@ -176,12 +180,26 @@ namespace HeavenStudio.Games
}
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
{
filler.DoScaledAnimationAsync("Hold", 0.5f);
string sizeSuffix = fillerPosition switch
{
BotSize.Small => "Small",
BotSize.Medium => "Medium",
BotSize.Large => "Large",
_ => throw new System.NotImplementedException()
};
filler.DoScaledAnimationAsync("Hold" + sizeSuffix, 0.5f);
SoundByte.PlayOneShotGame("fillbots/armExtension");
}
if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease))
{
filler.DoScaledAnimationAsync("ReleaseWhiff", 0.5f);
string sizeSuffix = fillerPosition switch
{
BotSize.Small => "Small",
BotSize.Medium => "Medium",
BotSize.Large => "Large",
_ => throw new System.NotImplementedException()
};
filler.DoScaledAnimationAsync("ReleaseWhiff" + sizeSuffix, 0.5f);
SoundByte.PlayOneShotGame("fillbots/armRetractionWhiff");
}
@ -280,6 +298,7 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 3, delegate
{
if (!PlayerInput.GetIsAction(InputAction_BasicPress)) filler.DoScaledAnimationAsync("FillerPrepare", 0.5f);
fillerPosition = size;
conveyerStartBeat = beat + 3;
})
});

View file

@ -12,6 +12,22 @@ namespace HeavenStudio.Games.Scripts_Fillbots
Large
}
public enum BotState
{
Idle,
Holding,
Ace,
Just,
Ng,
}
public enum EndType
{
Both,
Ace,
Just,
}
public class NtrFillbot : MonoBehaviour
{
[Header("Properties")]
@ -56,10 +72,11 @@ namespace HeavenStudio.Games.Scripts_Fillbots
private Sound fillSound;
private bool holding;
private BotState botState = BotState.Idle;
private bool isExplode = false;
private float lerpDistance;
private float stackDistanceRate = 0.2f;
private float normalizedFill;
@ -90,7 +107,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
public void MoveConveyer(float normalized)
{
if (holding)
if (botState is BotState.Holding)
{
StopConveyer();
return;
@ -192,11 +209,10 @@ namespace HeavenStudio.Games.Scripts_Fillbots
}
}
if (holding)
if (botState is BotState.Holding)
{
float normalizedBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength);
float normalizedExplodeBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength + 0.25);
float normalizedULTRAExplodeBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength + 1.5f);
if (!isExplode && beepEvent != null && beepEvent.enabled && ReportBeat(ref beepEvent.lastReportedBeat))
{
@ -205,7 +221,15 @@ namespace HeavenStudio.Games.Scripts_Fillbots
SoundByte.PlayOneShotGame("fillbots/beep");
}
fullBody.DoScaledAnimationAsync("HoldBeat", 1f);
game.filler.DoScaledAnimationAsync("HoldBeat", 1f);
string sizeSuffix = game.fillerPosition switch
{
BotSize.Small => "Small",
BotSize.Medium => "Medium",
BotSize.Large => "Large",
_ => throw new System.NotImplementedException()
};
game.filler.DoScaledAnimationAsync("HoldBeat" + sizeSuffix, 1f);
}
fillAnim.DoNormalizedAnimation("Fill", Mathf.Clamp(normalizedBeat, 0, 1));
@ -229,7 +253,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
fullBody.Play("Dead", 0, 0);
fillSound.KillLoop(0);
beepEvent.enabled = false;
holding = false;
botState = BotState.Ng;
normalizedFill = normalizedBeat;
SoundByte.PlayOneShotGame("fillbots/miss");
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
@ -239,7 +263,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
fullBody.DoScaledAnimationAsync("ReleaseLate", 0.5f);
fillSound.KillLoop(0);
beepEvent.enabled = false;
holding = false;
botState = BotState.Ng;
normalizedFill = normalizedBeat;
SoundByte.PlayOneShotGame("fillbots/miss");
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
@ -248,12 +272,19 @@ namespace HeavenStudio.Games.Scripts_Fillbots
{
fillSound.KillLoop(0);
beepEvent.enabled = false;
holding = false;
normalizedFill = normalizedBeat;
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
}
releaseEvent.Disable();
}
}
else if (botState is BotState.Ace)
{
}
else if (botState is BotState.Just)
{
}
else
{
@ -264,7 +295,15 @@ namespace HeavenStudio.Games.Scripts_Fillbots
private void JustHold(PlayerActionEvent caller, float state)
{
game.filler.DoScaledAnimationAsync("Hold", 0.5f);
string sizeSuffix = game.fillerPosition switch
{
BotSize.Small => "Small",
BotSize.Medium => "Medium",
BotSize.Large => "Large",
_ => throw new System.NotImplementedException()
};
game.filler.DoScaledAnimationAsync("Hold" + sizeSuffix, 0.5f);
SoundByte.PlayOneShotGame("fillbots/armExtension");
if (state >= 1f || state <= -1f)
{
@ -274,7 +313,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
if (game.conveyerStartBeat != -1) game.conveyerNormalizedOffset = Conductor.instance.GetPositionFromBeat(game.conveyerStartBeat, 1);
game.conveyerStartBeat = -1;
transform.position = new Vector3(0, transform.position.y, 0);
holding = true;
botState = BotState.Holding;
fullBody.DoScaledAnimationAsync("Hold", 1f);
SoundByte.PlayOneShotGame("fillbots/beep");
fillSound = SoundByte.PlayOneShotGame("fillbots/water", -1, 1 / (float)(holdLength / 3), 1, true);
@ -292,25 +331,53 @@ namespace HeavenStudio.Games.Scripts_Fillbots
{
fillSound.KillLoop(0);
beepEvent.enabled = false;
holding = false;
if (game.conveyerStartBeat != -2) game.conveyerStartBeat = caller.timer + caller.startBeat + conveyerRestartLength;
string sizeSuffix = game.fillerPosition switch
{
BotSize.Small => "Small",
BotSize.Medium => "Medium",
BotSize.Large => "Large",
_ => throw new System.NotImplementedException()
};
if (state >= 1f)
{
botState = BotState.Ng;
SoundByte.PlayOneShotGame("fillbots/miss");
game.filler.DoScaledAnimationAsync("ReleaseWhiff", 0.5f);
game.filler.DoScaledAnimationAsync("ReleaseWhiff" + sizeSuffix, 0.5f);
SoundByte.PlayOneShotGame("fillbots/armRetraction2");
fullBody.DoScaledAnimationAsync("ReleaseLate", 0.5f);
return;
}
else if (state <= -1f)
{
botState = BotState.Ng;
SoundByte.PlayOneShotGame("fillbots/miss");
game.filler.DoScaledAnimationAsync("ReleaseWhiff", 0.5f);
game.filler.DoScaledAnimationAsync("ReleaseWhiff" + sizeSuffix, 0.5f);
SoundByte.PlayOneShotGame("fillbots/armRetraction2");
fullBody.DoScaledAnimationAsync("ReleaseEarly", 0.5f);
return;
}
game.filler.DoScaledAnimationAsync("Release", 0.5f);
if (state == 0)
{
botState = BotState.Ace;
}
else
{
botState = BotState.Just;
// No, Sync to Bop
BeatAction.New(game, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate {
fullBody.DoScaledAnimationAsync("Success", 0.5f);
}),
new BeatAction.Action(caller.startBeat + caller.timer + 2, delegate {
fullBody.DoScaledAnimationAsync("Success", 0.5f);
}),
});
}
game.filler.DoScaledAnimationAsync("Release" + sizeSuffix, 0.5f);
SoundByte.PlayOneShotGame("fillbots/armRetraction");
fullBody.DoScaledAnimationAsync("Release", 1f);
string sizePrefix = size switch
@ -326,15 +393,6 @@ namespace HeavenStudio.Games.Scripts_Fillbots
new MultiSound.Sound("fillbots/" + sizePrefix + "OK1", caller.startBeat + caller.timer + 0.5),
new MultiSound.Sound("fillbots/" + sizePrefix + "OK2", caller.startBeat + caller.timer + 1),
});
BeatAction.New(game, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate {
fullBody.DoScaledAnimationAsync("Success", 0.5f);
}),
new BeatAction.Action(caller.startBeat + caller.timer + 2, delegate {
fullBody.DoScaledAnimationAsync("Success", 0.5f);
}),
});
}
private void Empty(PlayerActionEvent caller) { }