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outline: []
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bones: []
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|
@ -35,6 +35,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
defaultLength = 8f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", Scripts_Fillbots.EndType.Both, "Success Reaction", "Set the reaction of the Robot."),
|
||||
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
|
||||
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
|
||||
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
|
||||
|
@ -49,6 +50,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
defaultLength = 12f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", Scripts_Fillbots.EndType.Both, "Success Reaction", "Set the reaction of the Robot."),
|
||||
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
|
||||
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
|
||||
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
|
||||
|
@ -63,6 +65,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
defaultLength = 6f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", Scripts_Fillbots.EndType.Both, "Success Reaction", "Set the reaction of the Robot."),
|
||||
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
|
||||
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
|
||||
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
|
||||
|
@ -131,6 +134,7 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] private Animator conveyerBelt;
|
||||
[SerializeField] private GameObject blackout;
|
||||
|
||||
[System.NonSerialized] public BotSize fillerPosition = BotSize.Medium;
|
||||
|
||||
public static Fillbots instance;
|
||||
|
||||
|
@ -176,12 +180,26 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
|
||||
{
|
||||
filler.DoScaledAnimationAsync("Hold", 0.5f);
|
||||
string sizeSuffix = fillerPosition switch
|
||||
{
|
||||
BotSize.Small => "Small",
|
||||
BotSize.Medium => "Medium",
|
||||
BotSize.Large => "Large",
|
||||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
filler.DoScaledAnimationAsync("Hold" + sizeSuffix, 0.5f);
|
||||
SoundByte.PlayOneShotGame("fillbots/armExtension");
|
||||
}
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease))
|
||||
{
|
||||
filler.DoScaledAnimationAsync("ReleaseWhiff", 0.5f);
|
||||
string sizeSuffix = fillerPosition switch
|
||||
{
|
||||
BotSize.Small => "Small",
|
||||
BotSize.Medium => "Medium",
|
||||
BotSize.Large => "Large",
|
||||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
filler.DoScaledAnimationAsync("ReleaseWhiff" + sizeSuffix, 0.5f);
|
||||
SoundByte.PlayOneShotGame("fillbots/armRetractionWhiff");
|
||||
}
|
||||
|
||||
|
@ -280,6 +298,7 @@ namespace HeavenStudio.Games
|
|||
new BeatAction.Action(beat + 3, delegate
|
||||
{
|
||||
if (!PlayerInput.GetIsAction(InputAction_BasicPress)) filler.DoScaledAnimationAsync("FillerPrepare", 0.5f);
|
||||
fillerPosition = size;
|
||||
conveyerStartBeat = beat + 3;
|
||||
})
|
||||
});
|
||||
|
|
|
@ -12,6 +12,22 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
Large
|
||||
}
|
||||
|
||||
public enum BotState
|
||||
{
|
||||
Idle,
|
||||
Holding,
|
||||
Ace,
|
||||
Just,
|
||||
Ng,
|
||||
}
|
||||
|
||||
public enum EndType
|
||||
{
|
||||
Both,
|
||||
Ace,
|
||||
Just,
|
||||
}
|
||||
|
||||
public class NtrFillbot : MonoBehaviour
|
||||
{
|
||||
[Header("Properties")]
|
||||
|
@ -56,10 +72,11 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
|
||||
private Sound fillSound;
|
||||
|
||||
private bool holding;
|
||||
private BotState botState = BotState.Idle;
|
||||
private bool isExplode = false;
|
||||
|
||||
private float lerpDistance;
|
||||
private float stackDistanceRate = 0.2f;
|
||||
|
||||
private float normalizedFill;
|
||||
|
||||
|
@ -90,7 +107,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
|
||||
public void MoveConveyer(float normalized)
|
||||
{
|
||||
if (holding)
|
||||
if (botState is BotState.Holding)
|
||||
{
|
||||
StopConveyer();
|
||||
return;
|
||||
|
@ -192,11 +209,10 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
}
|
||||
}
|
||||
|
||||
if (holding)
|
||||
if (botState is BotState.Holding)
|
||||
{
|
||||
float normalizedBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength);
|
||||
float normalizedExplodeBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength + 0.25);
|
||||
float normalizedULTRAExplodeBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength + 1.5f);
|
||||
|
||||
if (!isExplode && beepEvent != null && beepEvent.enabled && ReportBeat(ref beepEvent.lastReportedBeat))
|
||||
{
|
||||
|
@ -205,7 +221,15 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
SoundByte.PlayOneShotGame("fillbots/beep");
|
||||
}
|
||||
fullBody.DoScaledAnimationAsync("HoldBeat", 1f);
|
||||
game.filler.DoScaledAnimationAsync("HoldBeat", 1f);
|
||||
|
||||
string sizeSuffix = game.fillerPosition switch
|
||||
{
|
||||
BotSize.Small => "Small",
|
||||
BotSize.Medium => "Medium",
|
||||
BotSize.Large => "Large",
|
||||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
game.filler.DoScaledAnimationAsync("HoldBeat" + sizeSuffix, 1f);
|
||||
}
|
||||
|
||||
fillAnim.DoNormalizedAnimation("Fill", Mathf.Clamp(normalizedBeat, 0, 1));
|
||||
|
@ -229,7 +253,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
fullBody.Play("Dead", 0, 0);
|
||||
fillSound.KillLoop(0);
|
||||
beepEvent.enabled = false;
|
||||
holding = false;
|
||||
botState = BotState.Ng;
|
||||
normalizedFill = normalizedBeat;
|
||||
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
|
||||
|
@ -239,7 +263,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
fullBody.DoScaledAnimationAsync("ReleaseLate", 0.5f);
|
||||
fillSound.KillLoop(0);
|
||||
beepEvent.enabled = false;
|
||||
holding = false;
|
||||
botState = BotState.Ng;
|
||||
normalizedFill = normalizedBeat;
|
||||
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
|
||||
|
@ -248,12 +272,19 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
{
|
||||
fillSound.KillLoop(0);
|
||||
beepEvent.enabled = false;
|
||||
holding = false;
|
||||
normalizedFill = normalizedBeat;
|
||||
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
|
||||
}
|
||||
releaseEvent.Disable();
|
||||
}
|
||||
}
|
||||
else if (botState is BotState.Ace)
|
||||
{
|
||||
|
||||
}
|
||||
else if (botState is BotState.Just)
|
||||
{
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -264,7 +295,15 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
|
||||
private void JustHold(PlayerActionEvent caller, float state)
|
||||
{
|
||||
game.filler.DoScaledAnimationAsync("Hold", 0.5f);
|
||||
string sizeSuffix = game.fillerPosition switch
|
||||
{
|
||||
BotSize.Small => "Small",
|
||||
BotSize.Medium => "Medium",
|
||||
BotSize.Large => "Large",
|
||||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
|
||||
game.filler.DoScaledAnimationAsync("Hold" + sizeSuffix, 0.5f);
|
||||
SoundByte.PlayOneShotGame("fillbots/armExtension");
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
|
@ -274,7 +313,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
if (game.conveyerStartBeat != -1) game.conveyerNormalizedOffset = Conductor.instance.GetPositionFromBeat(game.conveyerStartBeat, 1);
|
||||
game.conveyerStartBeat = -1;
|
||||
transform.position = new Vector3(0, transform.position.y, 0);
|
||||
holding = true;
|
||||
botState = BotState.Holding;
|
||||
fullBody.DoScaledAnimationAsync("Hold", 1f);
|
||||
SoundByte.PlayOneShotGame("fillbots/beep");
|
||||
fillSound = SoundByte.PlayOneShotGame("fillbots/water", -1, 1 / (float)(holdLength / 3), 1, true);
|
||||
|
@ -292,25 +331,53 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
{
|
||||
fillSound.KillLoop(0);
|
||||
beepEvent.enabled = false;
|
||||
holding = false;
|
||||
if (game.conveyerStartBeat != -2) game.conveyerStartBeat = caller.timer + caller.startBeat + conveyerRestartLength;
|
||||
|
||||
string sizeSuffix = game.fillerPosition switch
|
||||
{
|
||||
BotSize.Small => "Small",
|
||||
BotSize.Medium => "Medium",
|
||||
BotSize.Large => "Large",
|
||||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
if (state >= 1f)
|
||||
{
|
||||
botState = BotState.Ng;
|
||||
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||
game.filler.DoScaledAnimationAsync("ReleaseWhiff", 0.5f);
|
||||
game.filler.DoScaledAnimationAsync("ReleaseWhiff" + sizeSuffix, 0.5f);
|
||||
SoundByte.PlayOneShotGame("fillbots/armRetraction2");
|
||||
fullBody.DoScaledAnimationAsync("ReleaseLate", 0.5f);
|
||||
return;
|
||||
}
|
||||
else if (state <= -1f)
|
||||
{
|
||||
botState = BotState.Ng;
|
||||
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||
game.filler.DoScaledAnimationAsync("ReleaseWhiff", 0.5f);
|
||||
game.filler.DoScaledAnimationAsync("ReleaseWhiff" + sizeSuffix, 0.5f);
|
||||
SoundByte.PlayOneShotGame("fillbots/armRetraction2");
|
||||
fullBody.DoScaledAnimationAsync("ReleaseEarly", 0.5f);
|
||||
return;
|
||||
}
|
||||
game.filler.DoScaledAnimationAsync("Release", 0.5f);
|
||||
if (state == 0)
|
||||
{
|
||||
botState = BotState.Ace;
|
||||
}
|
||||
else
|
||||
{
|
||||
botState = BotState.Just;
|
||||
|
||||
// No, Sync to Bop
|
||||
BeatAction.New(game, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate {
|
||||
fullBody.DoScaledAnimationAsync("Success", 0.5f);
|
||||
}),
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 2, delegate {
|
||||
fullBody.DoScaledAnimationAsync("Success", 0.5f);
|
||||
}),
|
||||
});
|
||||
}
|
||||
game.filler.DoScaledAnimationAsync("Release" + sizeSuffix, 0.5f);
|
||||
SoundByte.PlayOneShotGame("fillbots/armRetraction");
|
||||
fullBody.DoScaledAnimationAsync("Release", 1f);
|
||||
string sizePrefix = size switch
|
||||
|
@ -326,15 +393,6 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
new MultiSound.Sound("fillbots/" + sizePrefix + "OK1", caller.startBeat + caller.timer + 0.5),
|
||||
new MultiSound.Sound("fillbots/" + sizePrefix + "OK2", caller.startBeat + caller.timer + 1),
|
||||
});
|
||||
BeatAction.New(game, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate {
|
||||
fullBody.DoScaledAnimationAsync("Success", 0.5f);
|
||||
}),
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 2, delegate {
|
||||
fullBody.DoScaledAnimationAsync("Success", 0.5f);
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
||||
private void Empty(PlayerActionEvent caller) { }
|
||||
|
|