Trick on the Class Text Update
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@ -15,6 +15,16 @@ namespace HeavenStudio.Games.Loaders
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{
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return new Minigame("trickClass", "Trick on the Class", "ecede4", false, false, new List<GameAction>()
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{
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new GameAction("bop", "Bop")
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{
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function = delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("bop", true, "Bop", "Toggle if the girl and boy should bop for the duration of this event."),
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new Param("autoBop", false, "Bop (Auto)", "Toggle if the girl and boy should automatically bop until another Bop event is reached.")
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}
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},
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new GameAction("toss", "Toss Object")
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{
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preFunction = delegate
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@ -25,11 +35,11 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 2,
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parameters = new List<Param>()
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{
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new Param("obj", TrickClass.TrickObjTypeEditor.PaperBall, "Object", "Changes the object thrown at the player", new List<Param.CollapseParam>()
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new Param("obj", TrickClass.TrickObjTypeEditor.PaperBall, "Object", "Choose the object that the girl should throw.", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => (int)x == (int)TrickClass.TrickObjTypeEditor.Phone, new string[] { "nx" }),
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}),
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new Param("nx", false, "Switch", "Replace the phone with a Switch"),
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new Param("nx", false, "Switch", "Toggle if the phone should be replaced with a Nintendo Switch."),
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}
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},
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new GameAction("plane", "Plane")
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@ -48,16 +58,6 @@ namespace HeavenStudio.Games.Loaders
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},
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defaultLength = 4,
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},
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new GameAction("bop", "Bop")
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{
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function = delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("bop", true, "Bop", "Should the girl and boy bop?"),
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new Param("autoBop", false, "Bop (Auto)", "Should the girl and boy auto bop?")
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}
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},
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new GameAction("chair", "Chair")
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{
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preFunction = delegate
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