more operation order fix

This commit is contained in:
minenice55 2022-09-18 12:36:48 -04:00
parent d4deeaf5f7
commit e7dafa9b85
3 changed files with 2 additions and 10 deletions

View file

@ -6,7 +6,7 @@ namespace HeavenStudio.Games
{
public class Minigame : MonoBehaviour
{
public static float earlyTime = 0.12f, perfectTime = 0.09f, aceEarlyTime = 0.025f, aceLateTime = 0.025f, lateTime = 0.09f, endTime = 0.12f;
public static float earlyTime = 0.1f, perfectTime = 0.08f, aceEarlyTime = 0.025f, aceLateTime = 0.025f, lateTime = 0.08f, endTime = 0.1f;
public List<Minigame.Eligible> EligibleHits = new List<Minigame.Eligible>();
[System.Serializable]
@ -130,14 +130,8 @@ namespace HeavenStudio.Games
//Useful for strict call and responses games like Tambourine
public bool IsExpectingInputNow()
{
if (PlayerActionEvent.justHit)
{
PlayerActionEvent.justHit = false;
return true;
}
PlayerActionEvent input = GetClosestScheduledInput();
if (input == null) return false;
// Debug.Log(input.IsExpectingInputNow());
return input.IsExpectingInputNow();
}

View file

@ -52,7 +52,6 @@ namespace HeavenStudio.Games
this.canHit = canHit;
}
public static bool justHit = false;
public void Update()
{
@ -139,7 +138,6 @@ namespace HeavenStudio.Games
{
if(canHit)
{
justHit = true;
OnHit(this, state);
CleanUp();
} else

View file

@ -4,7 +4,7 @@ MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: -42
executionOrder: 5
icon: {instanceID: 0}
userData:
assetBundleName: