also a little bit more
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@ -27,12 +27,14 @@ namespace HeavenStudio.Games.Scripts_MrUpbeat
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void Awake()
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{
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game = MrUpbeat.instance;
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canStep = false;
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}
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void Update()
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{
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blipText.transform.localPosition = new Vector3(antennaLight.position.x, antennaLight.position.y + 0.7f);
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if (PlayerInput.GetIsAction(MrUpbeat.InputAction_BasicPress) && !game.IsExpectingInputNow(MrUpbeat.InputAction_BasicPress)
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&& canStep && canStepFromAnim) {
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Step(true);
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