Commit graph

14 commits

Author SHA1 Message Date
Braedon d361f45590 Basic saving and loading system 2022-01-30 07:03:37 -05:00
Braedon 7330d19ff6 Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
Braedon 1ed2291844 Command pattern (Undo/Redo) system began. (Read desc)
I spent about 6 hours trying to fix this one specific bug involving the move undo. Turns out all I had to do was calm down and think logically instead of typing random bullshit for a few hours until it worked. I'm tired and I thank this for ruining my sleep schedule.
2022-01-22 05:44:19 -05:00
Braedon 60a4787574 Switch newtonsoft package with official unity one 2022-01-17 17:04:10 -05:00
Braedon 00e3791e6d Timeline improvements 2022-01-09 18:35:55 -05:00
Braedon 9bcb315344 Timeline entities added 2022-01-08 11:42:48 -05:00
Starpelly 775fd7e580 Initialize game with one script 2022-01-03 17:42:43 -05:00
Starpelly c653d487ac Spaceball pretty much finalized. 2021-12-28 02:38:55 -05:00
Starpelly 75965927d6 Further improvements to AudioSource.time (Conductor.cs) 2021-12-27 21:36:27 -05:00
Starpelly 95ac1306d4 Multiple events can now be called onto same frame + more Spaceball camera fixes 2021-12-26 00:11:54 -05:00
Starpelly 6729eec8dc Highball added to Spaceball + event types added. 2021-12-25 08:32:52 -05:00
Starpelly 575e47e384 Fork Lifter fully functional again + more progress on dynamic event caller 2021-12-22 20:49:16 -05:00
Starpelly 1bdf6c68e8 Got rid of all hard-coded ForkLifter code from GameManager. 2021-12-20 23:38:59 -05:00
Starpelly 33bd99bbc1 Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00