Karateka: More Honki adjustments, adding an alt sound, comment out the BG because render issues.
Marcher: Begin input system, make turnAction and turnActionPlayer
This adds to these games
Karateka: Pitch Shifting for HitX, Punch KEEK and Combo, Japanese versions of the graphics, adds toggles for the heavy flow punch and pot break sounds, allows you to disable objects for Combo and Punch KEEK for voices only, adds Face Keep Length and Force Sounds, a fast voice option for "HitX", a length override that lets you make the graphics longer or shorter, change the voice clip idea, so you can make it like DS or Tengoku, sound effects changing, to change the sound effects to DS or TengokuGBA, adjusted some sound effects like Lightbulb playing the DS sound effect when hitting one with low flow. WIP Voice sound beat, WIP Serious Mode.
Clappy Trio: Adds a "React Happy" so you can turn off the happy bop when they begin bopping.
Marcher: Adjusted the sound lengths to match the Japanese version
Rhythm Datsumo: Changed the way disabling the Cash sound works, to not break previous Remixes.
Removed Space Soccer Locale temporarily, since I couldn't figure it out.
There may be more changes
* Cheer Readers Initialization + Other
So, cheer readers is coming now. Starting with an initialized version of course. Also, any games that only have Switch game events are categorized as [INITIALIZATION ONLY] to better differentiate them from [WIP] games that work, but are missing some things
* Update CheerReaders.cs
Fixed the internal name for cheer readers
* Launch Party is no longer [INITIALIZATION ONLY]
* improve performance with new render settings
- fix letterboxing losing camera references
* fin in missing params?
needs testing
* finish default param check
* scale jump animation of fan club spectators
* fix missing references in a karate man method
* more liberal use of Double in conductor
beatkeeping is now absolute instead of being additive
* optimize Conductor more
reduce caching from constantly sorting tempo changes despite game manager doing it for us
moved metronome logic to LateUpdate
* prep UI for chart section
* all special layers now on one area
todo: have buttons toggle between special layers (selection mode shows all?), use the tabs system for this
* swapping between special timelines - prelim
* special entities can be placed
* spec. timeline base functions complete
music volume changes should work now
* attempt at input lag reduction
needs testing
* fix dsp issues
* smaller DSP buffer?
* Revert "smaller DSP buffer?"
This reverts commit 9d36db5ff9.
* make conductor clock use real time (double)
change order of execution of input-related scripts to further attempt a reduction in input latency
* start values can be changed
make the old special entity bar visible when the corresponding type is selected
* creation of Chart Sections (TODO: GO REFERENCE)
* added GO references
* section edit dialog
* disable wrapping on chart section obj
* backspace can now delete entities
* entities don't shift when duplicated
* fix PlayerActionEvent order of operations
- fixed remix loading trying to clear special timeline while it's writing to itself
* make oop check match parity
* more operation order fix
* fix Karate Man BG initialization
* show section progress in editor
todo: section progress in-game
* more fix for entity duping
last commit for now because i wanna start making a remix for a custom remix showcase that will meet the deadline on december 31st (?), dw ill come back after i finish this
i've noticed the games created by the owner doesn't use type2, thus the said games are glitching out in terms of
right click options
i don't know multiple toggles it just breaks the editor??