Carson Kompon
1ba9a3c1dc
Rhythm Rally Camera Event
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Rotate the camera with different easing functions and the option to add/remove from current rotation.
2022-02-28 14:31:28 -05:00
Carson Kompon
94f0c09d71
Added Tap, Double Tap, and Triple Tap to Tap Trial
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All perfectly playable :)
Hopefully this is up to standards with the other games I just wanted to do this to prove to myself that I could LOL
2022-02-28 12:17:50 -05:00
Carson Kompon
9c30238ba6
Merge branch 'megaminerjenny:master' into tap-trial-real-inputs
2022-02-28 10:36:24 -05:00
Carson Kompon
f6c906346e
Added Tap Trial miss sound
2022-02-28 10:36:05 -05:00
Jenny Crowe
5871716bd1
Crop Stomp: Basic stomping
2022-02-28 01:33:11 -07:00
Jenny Crowe
8b4b1cac1a
Crop Stomp: He go
2022-02-27 22:11:18 -07:00
Jenny Crowe
f9adef8529
Crop Stomp basic setup
2022-02-27 16:26:03 -07:00
Carson Kompon
26def1bc7b
Merge branch 'megaminerjenny:master' into karate-man-background-color
2022-02-27 12:06:38 -05:00
Carson Kompon
c920261ac7
Added custom shadow colours
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And specific shadow colours for preset background types
2022-02-27 12:02:46 -05:00
Jenny Crowe
f134e75d86
Merge pull request #14 from Slaith12/main
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Fixed bug causing space soccer to spam sfx when starting in the middle of it.
2022-02-27 01:53:16 -07:00
Carson Kompon
69cb7a729b
Added coloured shadows to Karate Man
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This is very pogchamp!
2022-02-26 18:10:22 -05:00
Carson Kompon
c745bb5389
Added "set background color" to Karate Man.
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Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
Slaith
40dbb70bb5
Refactored Space Soccer scripts
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most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00
Carson Kompon
26b9497114
Implemented proper sprite, flickering, and dropdown menu
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There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon
c557c62b32
Added Light to the Light Bulb if colour is changed with right click
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You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
pixlblade
3573f55881
f merge conflicts
2022-02-24 20:02:05 -05:00
Jenny Crowe
2ce1741201
BTSDS: Scene adjustments for better future 3D cam movement compatibility
2022-02-24 05:26:56 -07:00
Jenny Crowe
c1e3277c0f
BTSDS: Outline no longer overlaps hit effect.
2022-02-23 21:27:39 -07:00
Jenny Crowe
12c70d4311
Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss.
2022-02-21 23:43:24 -07:00
Jenny Crowe
3cb6ff3578
Tap Trial: Pose animation setup
2022-02-21 15:28:16 -07:00
Jenny Crowe
1a980347f6
DJ School: Additional gameplay implementation and tuning.
2022-02-20 10:28:56 -07:00
Jenny Crowe
9273f9d944
Tap Trial: Double Tap animations for player
2022-02-20 08:25:45 -07:00
Jenny Crowe
2d996ba3c1
Rhythm Rally: Fixed broken background in editor preview. FreeCam components can now be enabled/disabled with ctrl+shift+D.
2022-02-20 06:57:20 -07:00
Jenny Crowe
612b042ecd
Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania
2022-02-19 17:17:15 -07:00
Braedon
bef5518b8f
Tap Trial: Player tap animation
2022-02-19 16:03:45 -05:00
Braedon
00ba7dd3b7
Some tap trial setup
2022-02-19 13:51:46 -05:00
Jenny Crowe
e2f9dbddf4
BTSDS: Outline postprocess approach
2022-02-19 11:26:01 -07:00
Braedon
79bf70f76f
Fork lifter gulp graphical bug
2022-02-17 21:36:01 -05:00
Jenny Crowe
78d08856cf
BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events.
2022-02-17 05:11:06 -07:00
Jenny Crowe
c2c6c3d98d
RHDS crumble sound fix
2022-02-17 01:11:57 -07:00
Jenny Crowe
50389c3fa3
BTSDS: Material moment
2022-02-16 20:23:55 -07:00
Jenny Crowe
94684947f3
BTS DS: Crumble sfx (thanks Maddy!)
2022-02-16 19:59:46 -07:00
Jenny Crowe
01de648e3f
BTSDS: Added some sfx + slight margin tweak
2022-02-16 19:19:40 -07:00
Jenny Crowe
13b8fc7de1
BTSDS: Smol sound tweak
2022-02-16 18:07:10 -07:00
Jenny Crowe
475b946059
Built to Scale: Gameplay implemented (missing lots of sfx)
2022-02-16 10:04:28 -07:00
Jenny Crowe
1a839517c8
Built to Scale (DS) asset setup
2022-02-15 16:28:08 -07:00
Braedon
bea09a5d2f
Rhythm Rally polish
2022-02-15 00:17:53 -05:00
Jenny Crowe
ec5cc16493
Rhythm Rally: Basic gameplay setup
2022-02-14 01:53:58 -07:00
Jenny Crowe
51db8b53ba
Tweezers: Added vegetable type and properties to "Next Vegetable" event. Added "Change Vegetable" event
2022-02-13 07:02:55 -07:00
Jenny Crowe
5cd14a2cb4
Rhythm Rally: Better camera/layer configuration
2022-02-12 10:16:50 -07:00
Jenny Crowe
9c2139129e
Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games
2022-02-12 09:57:45 -07:00
Braedon
49f724f08a
Testing jpeg cardboard box background in Rhythm Rally
2022-02-12 04:08:24 -05:00
Jenny Crowe
c92974dbe6
Rhythm Rally: Animations baybeeeeeeeeee
2022-02-12 01:12:12 -07:00
saladplainzone
231227e94e
DJ School: SFX Syncing
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Re-synced some SFX, split others into multiple clips
2022-02-11 19:47:13 -08:00
Jenny Crowe
e188e1e184
Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania into megaminerzero
2022-02-11 19:59:40 -07:00
Jenny Crowe
4a4641b7e4
Wait why didn't this push?
2022-02-11 19:59:23 -07:00
Braedon
c04f994d1b
Custom snap interval, but not in the editor (yet)
2022-02-11 20:15:36 -05:00
Jenny Crowe
b5a49c7ce9
Tweezers: Long hair implementation
2022-02-11 00:21:43 -07:00
Braedon
a65a6c012c
Long hair rhythm tweezers but very buggy (read desc)
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Hair plucking is a bit weird a beat after a long pull.
The tweezers don't automatically skip to the beat they're supposed to be when pulling since it can put things out of sync.
You can't pull two long hairs at a time for some reason.
The long hair doesn't rotate correctly towards the tweezers.
I'm very tired if someone could go in and clean some of this up that would be great.
2022-02-10 21:14:09 -05:00
Jenny Crowe
5dba944412
Tweezers: Hairs fall after being plucked. Eye growing implemented.
2022-02-10 08:29:53 -07:00
Jenny Crowe
c9ac1608e2
Tweezers: Plucking animation additions. Autoplay support.
2022-02-10 04:59:20 -07:00
Braedon
772ab2783c
bread2unity BCCAD interpreter setup
2022-02-10 03:13:54 -05:00
Jenny Crowe
e664c25bab
Certified merge moment
2022-02-09 03:33:55 -07:00
Jenny Crowe
7fbb02d7cc
Tweezers: Functioning gameplay loop + Editor implementation.
2022-02-09 03:29:09 -07:00
Braedon
6cfbb0e3f5
DJ School extra sfx
2022-02-09 02:46:49 -05:00
Jenny Crowe
a0c1070b93
Tweezers: Added clamp effect to tweezer pluck animation
2022-02-09 00:08:22 -07:00
Braedon
fc71d1ec79
Merge pull request #24 from jakobwcrowe/megaminerzero
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Rhythm Tweezers: Smol tweaks
2022-02-09 01:56:35 -05:00
Jenny Crowe
3e647cbc4a
Tweezers:: Code cleanup
2022-02-08 23:52:50 -07:00
Jenny Crowe
dae934625c
Tweezers: Added idle anim (so the vegetable doesn't hop at the very start by default)
2022-02-08 23:29:41 -07:00
Braedon
97af950012
bread2unity started but not really (read desc)
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This is really just an excuse to try out the Unity Editor class. But I believe this can be useful for actually making this program.
Do with that information what you will.
2022-02-09 01:16:16 -05:00
Braedon
93c1cb2065
Rhythm tweezers logic but not really
2022-02-08 22:58:25 -05:00
Braedon
be83a87524
Merge pull request #23 from jakobwcrowe/megaminerzero
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Karate Man sprite fix. Tweezers layout and partial animation setup
2022-02-08 15:41:44 -05:00
Braedon
6244130fae
Karate man HD Icon
2022-02-08 15:40:35 -05:00
Jenny Crowe
433dd5d82c
Tweezers: Tweaked error in HopFinal animation
2022-02-08 07:45:52 -07:00
Jenny Crowe
78f721b776
Tweezers: Tweaked eyes slightly. Altered vegetable animations to accommodate.
2022-02-08 07:43:29 -07:00
Jenny Crowe
eedde680f4
Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations.
2022-02-08 07:26:55 -07:00
Braedon
49ad157893
Camera flashes (bug associated with fullscreen)
2022-02-07 20:07:03 -05:00
Braedon
f376e30ee2
You can no longer stab multiple peas at once (Fork Lifter)
2022-02-05 23:03:31 -05:00
Braedon
7f68ad28c2
Clappy trio input problem fixed
2022-02-05 15:28:04 -05:00
Jenny Crowe
6a566c3c63
Music mixer: Removed lowpass filter (music wasn't playing while it was there and active. If it needs to be there pls make sure the music still plays properly by default.)
2022-02-05 06:50:18 -07:00
Jenny Crowe
dfed5a879f
Fork Lifter: Pea zoom sound lines up (mostly) independent of bpm
2022-02-05 06:08:33 -07:00
Braedon
217849e666
Audio mixers
2022-02-04 23:40:33 -05:00
Braedon
7a624d0581
Some DJ School logic and animations, DJ Yellow is not currently animatable.
2022-02-04 22:48:35 -05:00
Braedon
b55a6dcabc
Spaceball's camera messed with other games
2022-02-04 13:15:28 -05:00
Jenny Crowe
4dd32279ac
Karate Man: Resolved layering issues with pot sprites
2022-02-03 05:27:55 -07:00
Braedon
cf24d11cf8
Playback speed slider
2022-02-03 02:28:14 -05:00
Braedon
44a36ba846
Count ins and event selector cleanup
2022-02-02 22:58:08 -05:00
Braedon
3941410e17
DJ School sounds
2022-02-02 21:09:50 -05:00
Braedon
147e41ca35
Space soccer polish and editor preview button
2022-02-02 03:36:20 -05:00
Braedon
a7c1359f97
You can now press whenever you want on Space Soccer
2022-02-01 20:11:42 -05:00
Braedon
63155237c8
Event properties wouldn't update when calling multiple events at once. (FIXED)
2022-01-30 23:59:15 -05:00
Braedon
dd9203cace
Discord rich presence
2022-01-30 18:40:12 -05:00
Braedon
d361f45590
Basic saving and loading system
2022-01-30 07:03:37 -05:00
Braedon
7330d19ff6
Upgrade renderer to the universal render pipeline
2022-01-30 04:09:26 -05:00
Braedon
df5a64622e
Game switch improvements + Karate man animation fixes (READ DESC)
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If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon
eee8a3952f
Karate man game switch cue fix
2022-01-29 18:30:29 -05:00
Braedon
e4cc930b7e
Keyboard shortcuts for timeline state
2022-01-29 16:59:20 -05:00
Braedon
af24468f25
Some tempo changes improvements
2022-01-28 21:26:34 -05:00
Braedon
9185249dd1
Tempo change? (Don't update very buggy)
2022-01-27 21:50:57 -05:00
Braedon
21aa06150e
Karate Man combo bugs fixed and a default editor level
2022-01-26 17:41:51 -05:00
Braedon
80ec9a350b
Some facial expressions for Karate Man
2022-01-26 12:02:44 -05:00
Braedon
60cbe60ac4
Space Soccer HD textures (needs polish)
2022-01-26 00:38:12 -05:00
Braedon
aa86cac41b
Even more space soccer animations + Clappy Trio Autoplay bug fixed
2022-01-24 22:49:40 -05:00
Braedon
8a42130953
More space soccer crap, like fixing some animations
2022-01-24 20:02:45 -05:00
Braedon
0c51d8fd77
Space soccer animation testing
2022-01-24 05:13:46 -05:00
Braedon
dcc378ce84
I'm tired
2022-01-23 21:15:23 -05:00
Braedon
2b88703e3f
Autoplay began
2022-01-22 22:40:53 -05:00
Braedon
1ed2291844
Command pattern (Undo/Redo) system began. (Read desc)
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I spent about 6 hours trying to fix this one specific bug involving the move undo. Turns out all I had to do was calm down and think logically instead of typing random bullshit for a few hours until it worked. I'm tired and I thank this for ruining my sleep schedule.
2022-01-22 05:44:19 -05:00
Braedon
fa519d25d7
A lot of stuff (Read desc)
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Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.
Animation helpers for functions I don't wanna rewrite 100,000 times.
General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
4be18d954c
Multisound + Combo miss animation
2022-01-20 20:24:30 -05:00