Commit graph

1186 commits

Author SHA1 Message Date
AstrlJelly e6c6d158ee hotfixes (#750) 2024-03-05 18:05:21 +00:00
AstrlJelly 56789add20 ColorEase Class (#735)
* ColorEase stuff

why didn't we do this earlier!! this is so much common code cut down and makes things a LOT easier to type

* port karate man, fix NaN bug

goin to bed now!

* km fix, convert all to colorease, multisounds stuff

fix that goddamn ms.startBeat = sounds[0].beat; bug + if it's already converting to a list, why not just define the sounds as a list??????? they're a list most of the time anyways

ive got work ahead of me.

* finish up the code, document it

just a few more fixes and we're good

* revert some fork lifter stuff

as nice as it would be i just don't want things to break

* revert some MORE stuff

* revert even more. bleh

* semtiones lol

also a karate man fix
2024-03-04 03:51:43 +00:00
ev cd4554551b blue bear dj school sprite touchups (#728) 2024-02-29 03:48:01 +00:00
AstrlJelly 7fcf4a8a87 Fix Anim Block, Fine Semitones in SFX Block (#724)
* Fix Anim Block, Fine Semitones in SFX Block

* i was recursively getting the anim object path BACKWARDS. oops
* added fine semitones in the sfx block, thanks Vincells
* GetPitchFromSemitones uses a float instead of an int now

* revert the semitones thing

* okay that's better

use cents correctly
2024-02-26 17:47:30 +00:00
AstrlJelly 9d2f81da7d Advanced Blocks (#720)
* play sfx and play animation blocks

i also changed prescheduleFunction to preFunction, and removed the unused preFunction argument in GameAction
i can revert this if need be but it just seemed vestigial

* count in rework + preloading, multisound addition

multisound was using an array that was converted to a list..?
very silly when you consider it's a list first so sometimes it's list -> array -> list lol

new Count-In and Play SFX block preloads sfx now!! epic.

* prefab-ify event properties, Button EntityType

* things are very nearly working!

however i just hit an insane hurdle. how do i modify a dropdown while still being able to access the index/int value of that param directly. UGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

* okay it's WORKING now

i just need to do some better dropdown stuff

* ITS WORKING ITS WORKING ITS WORKING

arbitrary animations, now accessible to those without prefab knowledge! and it's piss easy to use!!

* about to make a struct + class, tooltip improvements

gonna make the struct define it, then the class will actually be the dropdown
this is gonna make things so so so so much easier to comprehend

* finishing up, probably one more commit after this

* split up Dropdown into Dropdown and DropdownObj, which basically fixed all of my problems lol
* fixed a count bug
* added param tooltip toggle

* grah it's ALMOST DONE

* it's 99.9% finished.

just some touch ups, i don't think i even know of any bugs

* alright, looks like that's all the bugs gone

* EVERYTHING IS FINISHED!!
2024-02-26 01:47:22 +00:00
Seanski2 922408ca46 Tunnel Backgrounds (#713)
* field + desert bgs

we're just getting started

* city bg wooo

* New camera positioning in car

thank you maddy and meta

* night time zzz

* moai + crop stomp bgs

* new sheet

goodbye bluetooth wheel

* tunnel bg changer

* quiz bg wip

* quiz show bg animated

i am far too stupid to understand what's going on with the code

* far anim disappeared??? fsr???

* bgs are done woooo

this might be huge for the tunnel community

* Revert "bgs are done woooo"

This reverts commit f4ca272731.

* Revert "Revert "bgs are done woooo""

This reverts commit b75ca2be15.

* Revert "Revert "Revert "bgs are done woooo"""

This reverts commit 7d2e47ccbc.

* i dont know man

* redo lost anims

* add quiz bg

lol

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
2024-02-24 01:23:15 +00:00
Tailx501 5656174178 Updated the Modified Kurokane Font (again) (#703)
* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd (Megamix Modified)-EB.otf

* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

Forgot that the letters "V" & "v" were also modified as well.

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Forgot that the letters "V" & "v" were also modified as well.

* Noticed that "_j" were merge together.
2024-02-16 17:40:49 +00:00
minenice55 336d4eee69 fix broken material (#701) 2024-02-16 13:49:36 +00:00
minenice55 6e12e5dafe Change Project License to MIT (#700)
* license change

replace unneeded package

* reword this
2024-02-16 01:22:24 -05:00
minenice55 9948612c35 Improved Sound Loading (#688)
* basic audio preloading

could this operation be timesliced even more?

* note

* load sounds in subfolders from their ABs properly

fix sound names that would conflict from this change

* also grab from cache in this method

* fix ringside's assetbundle

* several AB sfx fixes

air rally
catchy tune
coin toss
karate man
lockstep
marching orders
mr upbeat
samurai slice gold
tambourine
tram&pauline
trick on the class
working dough

* fix flipper flop assetbundle

* fix weird issue with pause menu arrow
2024-02-11 05:25:51 +00:00
Tailx501 2f6c3b35c9 Updated the Modified Kurokane Font (#686)
* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd (Megamix Modified)-EB.otf

* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

Forgot that the letters "V" & "v" were also modified as well.

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Forgot that the letters "V" & "v" were also modified as well.
2024-02-06 20:54:21 +00:00
AstrlJelly 460c2ffc7e the burger fix (#681) 2024-02-04 16:16:20 +00:00
minenice55 94bc2c4366
oops 2024-02-04 01:59:18 -05:00
minenice55 a874b18ccb JSL-Related Improvements (#679)
* *don't* cause a stack overflow when polling split controller

* update JSL (DualSense Edge support)

add ability to update controller bindings

* (temporarily) get rid of everything joy-con pair related

* prepare the new controller

update JSL

* implementation of joycon pair

* properly do the material

* finish implementation
2024-02-04 06:55:43 +00:00
ThePurpleAnon 2aa0c24be2 Upbeat blip length (#675)
* Implementation

actually implemented the slider, waiting on zeo's word for polish

* Non-placeholder text

ty zeo
2024-02-02 00:42:49 +00:00
ev bdc0cd8443 Kitties Fix (#673)
* new kitties sprites

* Kitties Fix

* fixed anims and sheet

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-01 05:46:56 +00:00
ev be236060ba new kitties sprites (#671)
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2024-01-31 05:35:20 +00:00
AstrlJelly 3960359887 just two bug fixes (#667)
* Update README.md (#661)

* reimplement the fixes

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-31 05:00:53 +00:00
minenice55 c1eef32bb2 Delete Ookii.Dialogs.dll.meta 2024-01-27 16:46:35 -05:00
minenice55 02b073b200 more update to StandaloneFileBrowser 2024-01-27 16:44:17 -05:00
minenice55 ce6b0a44a1 update StandaloneFileBrowser to use our org's fork 2024-01-27 16:37:13 -05:00
minenice55 7384dd9092 remove unused class 2024-01-25 15:27:26 -05:00
minenice55 9be16564a0 change operation order for input checks 2024-01-25 15:11:43 -05:00
minenice55 9f0a48e9ff event caller refactoring
change operation order of minigame loading
2024-01-25 12:29:05 -05:00
minenice55 ba3960d142 linear rgb for textures that get remapping shaders applied 2024-01-24 00:40:29 -05:00
minenice55 b94a70fbc6 fix certain types of sounds firing a frame late 2024-01-24 00:17:35 -05:00
minenice55 8348eaa283
pause unloads assets on exit 2024-01-22 14:18:41 -05:00
minenice55 9bb98310cc change title screen anti-mash mechanism 2024-01-22 10:58:45 -05:00
minenice55 7d41478ed9 adjust dj school mixer settings 2024-01-21 23:13:39 -05:00
minenice55 f46d769f5f literal skill star 2024-01-21 20:55:31 -05:00
minenice55 bc90418494
Merge pull request #650 from blank3times/twilight-over-noon
Update #648 implementation to replace noon in Air Rally
2024-01-22 01:50:07 +00:00
minenice55 ceb76f9d7d settable flashing effects warning 2024-01-21 20:38:56 -05:00
blank3times 1b6422bf6f Update AirRally.cs
Twilight goes back to Night and then goes over Noon
2024-01-21 17:21:12 -08:00
minenice55 097f92ffb1 fix broken marker rendering 2024-01-21 20:18:55 -05:00
minenice55 607818e3be fix doubled input responses in some menus
decimal marker weights
2024-01-21 20:10:45 -05:00
minenice55 029991656c excessive tabs 2024-01-21 19:44:39 -05:00
minenice55 3a3eb803ef default timing display is non-lazer
plan for future overlays?
2024-01-21 19:43:29 -05:00
minenice55 cda15b8cf0 implement #648 "properly"
try to fix weird performance regression in board meeting
2024-01-21 19:36:12 -05:00
minenice55 5cf8422457 Revert "Merge pull request #648 from blank3times/master"
This reverts commit 8507439e0e, reversing
changes made to 5e63a5898a.
2024-01-21 19:15:28 -05:00
minenice55 197e5daa14
Merge pull request #649 from evdial/launchbg
Launch party bg / Rockers miss fix
2024-01-21 23:40:22 +00:00
ev 6e7fe573ed launch party bg / rockers miss fix 2024-01-21 18:39:11 -05:00
minenice55 485906a044 default perfect challenge to off 2024-01-21 18:11:48 -05:00
minenice55 1f94fe3048 new memes 2024-01-21 18:10:23 -05:00
minenice55 2941322039 do it in the editor too 2024-01-21 16:54:10 -05:00
minenice55 5c9a0b2d48 no miss + skill star in judgement
fix potential crashes when exiting play
2024-01-21 16:50:05 -05:00
minenice55 8507439e0e
Merge pull request #648 from blank3times/master
Fix golden hour time of day settings being labelled "noon"
2024-01-21 18:24:17 +00:00
blank3times 80f72292a6
Update DoubleDate.cs
Replace references to 'noon' with 'sunset'
2024-01-20 23:15:51 -08:00
blank3times 276b094301
Update AirRally.cs
Replace references to 'noon' with 'twilight'
2024-01-20 23:14:22 -08:00
minenice55 5e63a5898a remove temp kanji from mouse icon
it's still ugly but eh
2024-01-21 00:34:01 -05:00
minenice55 85119ec5be *actually* get rid of discord game sdk 2024-01-21 00:17:14 -05:00