Commit graph

32 commits

Author SHA1 Message Date
minenice55 3002e48350
Alternate Control Styles Support (#554)
* add mouse controller

* support different control styles in options

deprecate old input check methods

* fully functional input actions system

* btsds InputAction

* blue bear InputAction

* more games

fix bugs with some input related systems

* coin toss re-toss

* cheer readers touch

* dog ninja touch

* multiple games

* last of the easy games' touch

* more specialized games

* specialized games 2

* finish ktb games

* remove legacy settings disclaimer

* "only" two games left

* karate man touch

* rockers touch

still needs fixes and bad judge strum

* DSGuy flicking animation

* playstyle chart property

* improve performance of minigame preloading

* improve look of cursor

make assetbundles use chunk-based compression
refactor assetbundle loading methods a bit

* prime conductor stream playback to stabilize seeking operations

* fix air rally swing on pad release

* use virtual mouse pointer

* add UniTask

* make BeatAction use UniTask

* implement UniTask to replace some coroutines

* add touch style UI elements and effects

games now support the ability to define two cursor colours if they need split screen touch inputs

* update plugins and buildscript

* implement thresholded pointer position clipping

* fix clamping

* instant show / hide

fix discord game SDK crashes
2023-10-29 19:44:47 +00:00
minenice55 60d29f19c6
Timekeeping Improvements and Small Optimizations (#544)
* make BeatActions coroutines instead of componentrs

* pooled scheduled sounds

implement S' entity seek

* remove debug prints from last two changes

* implement absolute time tracking

implement DSP time resyncing

* optimize GameManager

* update TMPro

* update IDE packages

* fix dsp sync making the drift worse

* fix issue with the JSL dll

* relocate debug print

* make scheduled pitch setter functional

* any cpu
2023-09-11 22:28:04 +00:00
Rapandrasmus 516c245e18
fixed! (#504) 2023-07-17 17:10:14 +00:00
Rapandrasmus 3892e3e46c
Mahou Tsukai Rework (#502)
* fixed not being able to whiff in tap trial

* bored meeting fixes

* more board meeting fix

* ww now uses z axis instead of scale

* Inputs are now reworked in mahou tsukai

* Fixed the particle effect
2023-07-17 15:09:58 +00:00
minenice55 bb2ae74339
Integration of Jukebox Library (#451)
* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
2023-06-10 15:13:29 -04:00
Rapandrasmus 5cbcc39c8b
Misc. Fixes and Additions (#440)
* Ringside fixes

* Clappy Trio bop logic fix

* Quiz show answer reaction fix

* prequel background begone!

* You can now hide the alien in spaceball

* Fixed lightning toss jank

* btsds recolor, need to add lights next

* Btsds lights and recolor

* fixed sweat particle rendering over reporter

* Asset bundles accomodation
2023-05-28 18:48:41 +00:00
Zeo 0552d02207
Assetbundle Update (#439)
* air rally assetbundles

rvlbadminton

* blue bear assetbundles

ctrbear

* board meeting assetbundles

rvlrotation

* more board meeting stuff

* built to scale ds assetbundles

ntrassembly

* clappy trio & cheer readers assetbundles

agbclap and rvlbooks

* crop stomp assetbundles

ntrstomp

* dj school adjustment

ntrdj

* dog ninja assetbundles

ntrninja

* double date assetbundles

rvldate

* drumming practice assetbundles

ctrintro

NOTE: the mii system will probably need to be changed if we ever use miistudio

* fireworks & first (second) contact assetbundles

agbexplode and ctrinterpreter

* flipper flop assetbundles

rvlseal

CHANGED FROM MEGAMIX ``rvlGoma`` FOR EASE OF USE

* fork lifter assetbundles

rvlfork

* glee club assetbundles

ntrchorus

* kitties assetbundles

ctrteppan

* launch party assetbundles

rvlrocket

* lockstep assetbundles

ntrbackbeat

* meat grinder assetbundles

pcomeat

* mr upbeat assetbundles + meat grinder tag change

agboffbeat

* munchy monk assetbundles

ntrshugyo

* octopus machine assetbundles :cherryhappy:

NO SOUND
ntrcork

* Revert "octopus machine assetbundles :cherryhappy:"

This reverts commit a177e9b3c4.

* quiz show assetbundles

agbquiz

* a lot of games because i forgot to commit

whoops

* im just gonna start doing these commits in bulk

* all assetbundles except octopus machine & tram and pauline

* octopus machine assetbundles

ntrcork
2023-05-28 17:34:44 +00:00
minenice55 caf7d9465f
Play Mode Features Part 1 (#413)
* add pause menu assets

* layout and animation for pause

* make play mode prefab function

re-assign unused class inheritance

* remove filepath

* don't init medals twice

* remove PlayerActionObject

* initial attempt at anti-note lock

TODO: circumvent inputs clearing themselves making the functionality not work

* properly implement input lock prevention

* fix error on editor open

* functional pause menu

* bugfix

* make unpausing not reset current play statistics

* serialize initializer components in inspector instead of procedurally generating

* sanity check

* note for fade

* make flashes in the camera prefabs instead of in world space

remove / reorganize script files
address issue #411

* fix bug with perfect campaign

make minigame transitions hide the game canvas
adjust animation of the song credits textbox

* fully functional intro scene (placeholder for future title screen)

refactored entire game loading procedure
re-organized some files

* add interaction query to disclaimer text

* reword legal

* anchor section medals to section display

more tempo change placement controls

* operation order bugfix

* prep for future ratings and stats

* loading text

* autoload opening scene

* splash screen adjustments

added setting to force enable splash screen

* adjust setting entry
2023-05-07 20:33:15 +00:00
Rapandrasmus c837b11e1d
Quiz Show (#390)
* I'm a menace to society

* Made some small fixes

* added missing stuff, realignment

* Added Animators

* Unity Shenanigans

* all contestee anims

* mb

* Changed how the contestee is structured in the hierachy

* ymf

* I love quiz show

* more anim implementation

* anim fixes and bg upscale

* oops

* implemented prepare and rest

* oops2

* timer

* Implemented Head Animations

* Added the timer

* Oopsie

* there we go

* changed wizards waltz default length

* Added explosions

* Made consecutive intervals possible

* Implementing counting for the contestant

* The quiz host now has numbers

* host anims

* host anims done

* Implemented all host anims and fixed some stuff

* implemented more stuff

* oops

* anim fixes

* Bug fixes woohoo!

* Fixes

* Fixed something !!!!

* upscale and more

* updated reveal answer to not remove the black on reveal of the number

* new sheet2

* Added ForceExplode

* They now go grey

* upscale done anim stuff

* smoke and explosion

* Stage0 added

* KABOOM

* tweaks

* icon and anim fixes

* Added randomPresses event and prefunction to start interval

* Fixed a bug with random presses and also made the sign change color

* Fixed small bug

* fixed a spaceball bug

* New Metronome

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
2023-04-12 22:34:15 +00:00
minenice55 381b69fac9
Revert "Misc. Fixes and Tweaks (#377)" (#380)
This reverts commit f9906b50a5.
2023-04-02 02:28:23 +00:00
Seanski2 f9906b50a5
Misc. Fixes and Tweaks (#377)
* Fix Batch 1

fix batch 1

* fixes 2

tired

* fixes 3

* 1

* coin

coin

* Fixes 4

* Update README.md

* localization

* procrastination

heat death of the universe

* seal

* the funny 2023

* animatioon adjust

* more adjustment

---------

Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-04-01 04:00:04 +00:00
Seanski2 e1eb4dbd0d
DSGuy Color Fixes (#343)
you can read
2023-03-12 22:20:28 +00:00
minenice55 c037901d34
Configurable Event Priority & Bugfixes (#209)
* add event priority

fix crop stomp queuing inputs while chart is paused
fix rhythm tweezers not killing queued inputs when switching veggies

* file cleanup

* remove debug print

* remove more files
2023-01-18 21:31:08 -05:00
minenice55 dd0531f48f
Second PlayerActionEvent Pass (#206)
* fix crop stomp input scheduling bugs

* update space soccer to use PlayerActionEvent

* update spaceball to use PlayerActionEvent

make PlayerActionEvents clean themselves up on game switch

* update rhythm rally to use PlayerActionEvent

* update rhythm tweezers to use PlayerActionEvent

* update mahou tsukai to use PlayerActionEvent

* reduce logging level
2023-01-15 22:05:25 -05:00
minenice55 f209b2fd17 start implementation of new format
needs fixes for some types
2022-08-21 19:46:45 -04:00
minenice55 647a2a0d19 finish conversions 2022-08-20 23:13:52 -04:00
minenice55 be41ff3014 Internal: separate minigame definitions 2022-04-12 12:14:46 -04:00
Slaith 030837d3c9 Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
Slaith ebeea121ed Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
Jenny Crowe 9f7b8ee278 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Jenny Crowe 30d2931762 Organization refactor 2022-03-11 21:10:13 -07:00
Carson Kompon 688c594ef1 Smol fix for Wizard's Waltz 2022-03-06 11:39:05 -05:00
Carson Kompon f3032f2410 Wizard's Waltz height fix + position based on start interval
Based on megaminerjenny's suggestions :)
2022-03-06 11:35:23 -05:00
Carson Kompon 3d00cc2a3b Fixed Wizard's Waltz FOV/Fake 3D 2022-03-05 12:46:10 -05:00
Carson Kompon 61d31f47f6 Added better SFX to Wizard's Waltz 2022-03-05 01:02:46 -05:00
Carson Kompon 9d36d62a06 Added wand and sparkle FX to Wizard's Waltz 2022-03-04 23:28:56 -05:00
Carson Kompon 05269d509c Added a new placeholder spritesheet for Wizard's Waltz 2022-03-04 01:37:33 -05:00
Carson Kompon 045423c44d Added the girl to Wizard's Waltz 2022-03-04 00:16:38 -05:00
Carson Kompon 6e0d3963f3 Added animations to the Wizard in Wizard's Waltz 2022-03-03 23:08:55 -05:00
Carson Kompon ef300057a7 Wizard's Waltz is feature complete
Just missing 90% of the visual assets
2022-03-03 22:30:08 -05:00
Carson Kompon a97fd43ec3 He rotate 2022-03-03 19:15:56 -05:00
Carson Kompon a2e6379528 Began adding Wizard's Waltz 2022-03-03 18:33:22 -05:00