Commit graph

264 commits

Author SHA1 Message Date
KrispyDotlessI 6051772f64
Merge branch 'megaminerjenny:master' into master 2022-09-05 06:35:05 +08:00
KrispyDotlessI 99f390a11c Marching Orders - Base
rn it's coded with notepad++ it will be edited with visual studio code dw
2022-09-04 13:11:12 +08:00
KrispyDotlessI 02319fa392 Coin Toss sounds now come from global SFX
...and more progress to marching orders lmao
2022-09-03 14:09:23 +08:00
KrispyDotlessI 74692a6d80 More anim-code progress
i procrastinated a bit
2022-08-29 22:07:32 +08:00
KrispyDotlessI da12ba79bb More Animations Done + Temporary Miss Animation
they're marching into place!!
2022-08-28 20:53:13 +08:00
KrispyDotlessI 7dc7671ce3 Export "bread' animations here
cause i wanna make it accurate™
2022-08-28 13:38:49 +08:00
KrispyDotlessI 1c42d7150a Coding Test
i did a dum dum and forgot to put the script in the prefab, another bummer.
2022-08-28 08:45:55 +08:00
KrispyDotlessI 76254bb38d Animation started, attempt to code
"eVeNt NoT fOuNd!  MaY bE sPeLlEd WrOnG oR iT iS nOt ImPlEmEnTeD."
2022-08-27 10:20:48 +08:00
KrispyDotlessI de0a72e2d4 Layering issue fix in BG
give me glasses!!!!
2022-08-26 19:32:06 +08:00
KrispyDotlessI 3c0201dcdb Marching Orders - Full Base
im so tired rn i wanna at least get back on modding i wanna take a huge rest i wanna sleep
2022-08-26 18:48:32 +08:00
KrispyDotlessI 2cc7ffb6a8 Sarge placement, yet to animate
time to waste time on creating a minigame rather than actually modding megamix to make a custom remix 👌
2022-08-26 16:29:26 +08:00
KrispyDotlessI 622bad744f Marching Orders - Base
rn it's coded with notepad++ it will be edited with visual studio code dw
2022-08-24 10:22:20 +08:00
DPS2004 f4c313fd59 crop out unfinished parts with black 2022-08-20 16:25:43 -04:00
DPS2004 19fe5c31b4 Merge branch 'master' into tunnel 2022-08-19 21:02:50 -04:00
DPS2004 ecfb147cca driver reacts to player
still need to do the car screeching, but thats for another time
2022-08-19 21:01:29 -04:00
DPS2004 0ba5eb2c70 animate driver idle 2022-08-19 18:26:24 -04:00
DPS2004 b8d5f908ef add cowbell shake and hand easing 2022-08-18 19:28:23 -04:00
DPS2004 30ad89c32a animate front hand with curve 2022-08-18 14:23:33 -04:00
minenice55 e3fe00e2b0 update Samurai Slice (Gold) sprites
- add easter egg object type
2022-08-18 13:15:50 -04:00
DPS2004 78b84d31d0 start setting up the scene 2022-08-18 00:17:46 -04:00
minenice55 5613bc6f65 import HD fanclub background
- adjust more animations
- adjust spacing between spectators
2022-08-17 14:27:44 -04:00
DPS2004 a3a42a5378 remove assetbundle stuff 2022-08-17 12:24:24 -04:00
DPS2004 58937f12b7 try to make a copy of Coin Toss for Tunnel 2022-08-16 22:12:48 -04:00
minenice55 fb322e3198 update Arisa's animations with new sprites 2022-08-16 19:19:30 -04:00
minenice55 c4f4549a67 fix fire particle colour 2022-08-14 21:59:21 -04:00
minenice55 05375aacb7 facial expressions for just inputs
- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55 e62914f63e put resources in assetbundle
- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55 009b593a42 radial bg type
- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55 99b2294561 flow bar reactions 2022-08-13 22:11:17 -04:00
minenice55 5b3c0584f3 mania nori bar
- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
minenice55 0e960cf0ec add "Blood" bg texture 2022-08-12 23:33:50 -04:00
minenice55 c3e2e5694a set correct heart colours 2022-08-12 22:06:43 -04:00
minenice55 e381f89399 Merge branch 'master' into karate-man-2-part2 2022-08-12 21:11:21 -04:00
minenice55 cedce55922 start flow bar 2022-08-12 21:06:41 -04:00
minenice55 74c17a7a14 remappable item colours
- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
minenice55 2a2e8fc620 start adding object colour remapping 2022-08-11 19:36:47 -04:00
minenice55 e85210511b upscaled assets
- setup material for colourmapping
- adjust SpritesheetScaler to accept floating point scaling options
2022-08-11 17:08:47 -04:00
Jellirby 2f02545c2a Launch Party Prefab Update
So I updated the launch party prefab. The launchpad is now visible and stars extend past the default window.
2022-08-11 00:58:47 -04:00
minenice55 3f7af6a0eb joe prepare animation
- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions

- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55 bd0d05772a cooking pot lids fly off
- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55 c4693eb093 background colour fading
- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55 2d4af47609 facial expressions
- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55 7509224289 background particles, gradient 2022-08-05 21:19:18 -04:00
minenice55 86c0e7eb0a recolourable shadows
- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55 35ff6bdd45 background effects, special move camera
- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55 f277a131db finish effect 2022-08-03 16:14:37 -04:00
minenice55 ef8b4011fe particle adjust 2022-07-30 21:33:11 -04:00
minenice55 e37de018cd kicks complete, start work on particles
- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55 1b5288f7e9 hit effect start, kick charge 2022-07-29 22:25:48 -04:00
minenice55 463ae454d0 start work on kicks 2022-07-29 15:26:59 -04:00