Commit graph

1316 commits

Author SHA1 Message Date
AstrlJelly b2c1d1800d progress.
starting on the monkeys appear block rn, and then i'll work on the monkey spawning logic. honestly should be pretty easy (and i DON'T think this will be something i look back on as if i was crazy 😄 )
2023-07-03 01:49:44 -04:00
ev f6c4172b02 all yellow anims done 2023-07-02 22:57:54 -04:00
ev 8a55ec25c2 sheet adjustment 2023-07-02 01:05:20 -04:00
AstrlJelly c529866adf Merge remote-tracking branch 'upstream/master' into ooki 2023-06-30 21:33:23 -04:00
ev bbe2e8ede5 oops again
hopefully the shadow is good now
2023-06-30 17:20:08 -04:00
ev 3e75e11ff8 the prefab needed One more adjustment 2023-06-30 17:19:00 -04:00
ev fb4ef079d4 click fixes 2023-06-30 17:17:07 -04:00
ev dfd47a4ef7 many animations 2023-06-30 17:03:39 -04:00
AstrlJelly d9e5330b86 inactive monkeys/custom monkeys + prefab fixes
they should work perfectly now, and the prefab should also need no further adjustment
hopefully...
2023-06-30 16:10:18 -04:00
ev 3391b73f89 tweaked particles 2023-06-30 02:08:51 -04:00
ev ed5e8066bc oopps2 2023-06-30 01:59:35 -04:00
AstrlJelly 9c0e6affe8 convert to dictionary
yippee for dictionaries
* better camera
* click animations are all done
* custom monkeys are actually good now :)
* prefab adjustments
2023-06-30 01:28:02 -04:00
ev 8dd1fe6b18 anims for monkeys 2023-06-29 22:00:23 -04:00
AstrlJelly 5a31ca4d7e Merge branch 'ooki' of https://github.com/AstrlJelly/HeavenStudio into ooki 2023-06-29 20:29:10 -04:00
AstrlJelly 81f4e28b37 fixed the watch outline + pink monkey prefab variant
the bccad really is a life saver
2023-06-29 20:28:15 -04:00
ev dc6f2adccb Revert "Revert "particles""
This reverts commit ce117b280d.
2023-06-29 20:27:29 -04:00
ev ce117b280d Revert "particles"
This reverts commit fe4d589731.
2023-06-29 20:26:55 -04:00
ev fe4d589731 particles 2023-06-29 17:10:07 -04:00
ev 3190c33f95 balloon sheet 2023-06-29 15:34:35 -04:00
ev f799779928 better sheet 2023-06-29 12:47:10 -04:00
AstrlJelly d8dc27cc58 assign the stuff, a little bit of rotation 2023-06-29 00:52:44 -04:00
AstrlJelly 09727f8ed8 anims n stuff 2023-06-28 23:42:22 -04:00
ev 4df3c48e06 oops 2023-06-28 23:38:18 -04:00
ev 6949426067 prefab more 2023-06-28 23:35:14 -04:00
ev a9a24e3522 upscale for this sheet 2023-06-28 23:15:40 -04:00
ev 393649efe7 more of prefab 2023-06-28 20:05:49 -04:00
ev 5e5838dd27 particles 2023-06-28 16:24:34 -04:00
ev a0141d2904 player anims 2023-06-28 15:26:41 -04:00
ev d68822fdc3 player stuff 2023-06-28 14:56:57 -04:00
AstrlJelly 87b2b361e5 hi ev 2023-06-28 14:45:54 -04:00
AstrlJelly f92e003651 a few tweaks
committing to update the spritesheet
2023-06-28 11:28:11 -04:00
Rapandrasmus cefb8161b9 CNR API Internal Rework (#488)
* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten
2023-06-28 00:53:17 -04:00
Rapandrasmus d68e71775a
CNR API Internal Rework (#488)
* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten
2023-06-28 04:51:53 +00:00
AstrlJelly e24378c58a custom monkeys + more setup stuff
it's all coming together .
2023-06-27 14:33:51 -04:00
AstrlJelly bd3f5734a0 Merge remote-tracking branch 'upstream/master' into ooki 2023-06-26 18:04:54 -04:00
minenice55 91ff7fefb7 Sound Scheduling Improvements (#491)
* port conductor adjustments

* scheduled sounds prebake

* allow aiff files to be imported

add vbr mp3 warning to readme

* improve wording
2023-06-24 22:35:05 -04:00
minenice55 f641ac0cee
Sound Scheduling Improvements (#491)
* port conductor adjustments

* scheduled sounds prebake

* allow aiff files to be imported

add vbr mp3 warning to readme

* improve wording
2023-06-25 02:32:08 +00:00
AstrlJelly 6e802560b5 basic setup+inputs
this is gonna be so annoying to optimize
i am SO overwhelmed with the options that i have
object pooling, disabling the monkeys, literally just placing them manually... idk.
2023-06-22 16:22:44 -04:00
minenice55 3e6c126abf add ab meta to gitignore (#489) 2023-06-19 23:23:08 -04:00
minenice55 40f3e3f92d
add ab meta to gitignore (#489) 2023-06-19 23:21:47 -04:00
minenice55 bbd20204d1 Merge pull request #486 from RHeavenStudio/actions_rework
Rework GitHub Actions and build script
2023-06-19 16:42:10 -04:00
AstrlJelly 51843b310e Editor Additions (#479)
* favoriting and pick block

favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well

* final star anim + automatic icon game switching

before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍

* fix the rest of the stuff

the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns

* tweaks + zoom and sorting

this stuff will be in the pr desc so it doesn't matter

* oop one more thing

* icons look better now :D

mipmaps to the rescue

* double date fix
2023-06-19 16:40:50 -04:00
minenice55 9cf18a797d
Merge pull request #486 from RHeavenStudio/actions_rework
Rework GitHub Actions and build script
2023-06-19 20:28:58 +00:00
AstrlJelly e2d770c910
Editor Additions (#479)
* favoriting and pick block

favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well

* final star anim + automatic icon game switching

before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍

* fix the rest of the stuff

the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns

* tweaks + zoom and sorting

this stuff will be in the pr desc so it doesn't matter

* oop one more thing

* icons look better now :D

mipmaps to the rescue

* double date fix
2023-06-19 20:28:52 +00:00
patata bbbf77048c
Update README:
- Fix links to new workflows
- Add release_1 builds
- Remove note about Linux/Mac builds being broken
2023-06-19 18:24:18 +02:00
minenice55 9b62e3ca7c fix filename / filepaths
add build mac / build linux to editor
update packages
2023-06-18 23:49:16 -04:00
patataofcourse db0630e213 Merge remote-tracking branch 'minenice/new-buildscript-test' into actions_rework 2023-06-19 02:07:19 +02:00
minenice55 e9588080f9 try a new build script
add assetbundles to gitignore
2023-06-18 17:49:14 -04:00
patataofcourse 28a592ca35 tar linux as well 2023-06-17 21:49:49 +02:00
patataofcourse 32ef74f79a fix linux and mac runners 2023-06-17 21:34:42 +02:00