Commit graph

1262 commits

Author SHA1 Message Date
Rapandrasmus 04d79f53ce
Space dance improvements/additions + launch party rotation fix (#321)
* Almost done with space dance stuff additions

* Space dance improvements and additions

* Removed WIP text from Space Dance

* Removed WIP text from launch party and kitties and made the launch pad rotation actually be in the center of the launch pad
2023-02-27 20:13:10 +00:00
Rapandrasmus 31da780d3d
Boom (#319) 2023-02-27 03:05:40 +00:00
saladplainzone 06e4db40ec
Sneaky Spirits Visual Fixes (#318)
* Sneaky Spirits - Fix Easing

gost go woosh

* Sneaky Spirits - Tree Tweaks

Stops during slowdown now and realigned second animation frame
2023-02-27 03:05:33 +00:00
Rapandrasmus e9064f29bb
Marching orders fast face sound improvement + catchy tune control when da smile ends (#317)
* here do da fast one now

* boom

* lol

* Epic beat timing change
2023-02-25 03:41:18 +00:00
AstrlJelly f59040f103
Meat Grinder Fixes (#316)
* meat grinder prefab + sprite cutting/naming done + icon

title :)

* Boss Bop, Miss, & Signal Anims

can you read

* Boss Call Anim

self-explanatory

* fix the z axis + new sprite

still working on getting those bops working. they're a bit weird (not the anim itself)

* Restored Meat Grinder Animations

i have no idea what just happened with github but the animations are back

* All Tack Animations Complete

just missing the meat anims

* Literally two lines changed

skull emoji (forgot to set the light meat for the miss anim to inactive by default)

* Meat Grinder Anims (should be) Done

Added the Meat Hit anims

* goodnight

* bopping every beat
* tons of sfx
* meat calls with their corresponding sfx/animations have been added
* prefunctions...

* inputs + sfx + prefunction

making swift progress here :)

* little commit

more cues and animation stuff so that i can have new animations

* Meat Toss Anims

also fixed up some of tack's hit anims to make the smear more consistent

* night night

* moved all the meat stuff to a new script
 -this should help with instantiating the meat
* animations are a bit more comprehensive
* man, barelies are way easier than i thought they were gonna be

* instantiating works now

committing to work on my pc instead of my laptop

but i have been getting a lot done with the meat! it's just that most of that stuff is learning what i can't do...

* Boss Animation Tweaks

Adjusted Boss' bop and miss animations

* woohoo animation!

hi sean this is for u. tell me anything to tweak :)

* Quick Meat Toss Anim Fix

Prevents meat from playing the toss animation twice

* meat hit animation works!

sometimes there's a frame where the first frame of its animation pops up but i should be able to fix that

also just general improvements + framework for different meats

* it's done! or at least out of wip!

* you can select which meat type is tossed (defaults to random)
* ghost meat has been busted (it looped back to its first frame of anim sometimes right before being destroyed; i just added a single frame idle.)
* overall just optimized code
* removed WIP from game name

* a few touch-ups

* change all sfx to ogg
 -also amplified toss.ogg by 4db, was hard to hear at the same time as hitting a cue
* fixed boss not bopping a beat after a signal
 -a very small bit hacky but it really works fine. will fix if any problems come up (but i added a check so that there shouldn't be)

* i have stashed changes :P

* new bg + remove references

title

* boss weird bopping fixed + game switches fixed

* final touch-ups

* random things just broke

* for whatever reason animation controller for boss got reverted, breaking an animation
* and we forgot to merge two spritesheets instead of just replacing one with the other. oops

---------

Co-authored-by: Seanski2 <seanbenedit@gmail.com>
2023-02-23 02:54:04 +00:00
AstrlJelly d8eb69c033
Meat Grinder (#314)
* meat grinder prefab + sprite cutting/naming done + icon

title :)

* Boss Bop, Miss, & Signal Anims

can you read

* Boss Call Anim

self-explanatory

* fix the z axis + new sprite

still working on getting those bops working. they're a bit weird (not the anim itself)

* Restored Meat Grinder Animations

i have no idea what just happened with github but the animations are back

* All Tack Animations Complete

just missing the meat anims

* Literally two lines changed

skull emoji (forgot to set the light meat for the miss anim to inactive by default)

* Meat Grinder Anims (should be) Done

Added the Meat Hit anims

* goodnight

* bopping every beat
* tons of sfx
* meat calls with their corresponding sfx/animations have been added
* prefunctions...

* inputs + sfx + prefunction

making swift progress here :)

* little commit

more cues and animation stuff so that i can have new animations

* Meat Toss Anims

also fixed up some of tack's hit anims to make the smear more consistent

* night night

* moved all the meat stuff to a new script
 -this should help with instantiating the meat
* animations are a bit more comprehensive
* man, barelies are way easier than i thought they were gonna be

* instantiating works now

committing to work on my pc instead of my laptop

but i have been getting a lot done with the meat! it's just that most of that stuff is learning what i can't do...

* Boss Animation Tweaks

Adjusted Boss' bop and miss animations

* woohoo animation!

hi sean this is for u. tell me anything to tweak :)

* Quick Meat Toss Anim Fix

Prevents meat from playing the toss animation twice

* meat hit animation works!

sometimes there's a frame where the first frame of its animation pops up but i should be able to fix that

also just general improvements + framework for different meats

* it's done! or at least out of wip!

* you can select which meat type is tossed (defaults to random)
* ghost meat has been busted (it looped back to its first frame of anim sometimes right before being destroyed; i just added a single frame idle.)
* overall just optimized code
* removed WIP from game name

* a few touch-ups

* change all sfx to ogg
 -also amplified toss.ogg by 4db, was hard to hear at the same time as hitting a cue
* fixed boss not bopping a beat after a signal
 -a very small bit hacky but it really works fine. will fix if any problems come up (but i added a check so that there shouldn't be)

* i have stashed changes :P

* new bg + remove references

title

* boss weird bopping fixed + game switches fixed

* final touch-ups

---------

Co-authored-by: Seanski2 <seanbenedit@gmail.com>
2023-02-23 00:25:14 +00:00
Rapandrasmus a0626a1ab0
Rain now slows down in sneaky spirits (#313)
* Rain now slows down in sneaky spirits

* Visual adjustments

* Sigh
2023-02-22 23:58:01 +00:00
ev e76ac59c6e
Sneaky Spirits Upscale + Improvements (#311)
* hd sprites, animation imrovements

* more changes im done
2023-02-22 03:48:29 +00:00
Jellirby e93458546a
Fireworks Sound Effect Quality Improvement (#310)
Does exactly what the title says
2023-02-22 03:48:24 +00:00
Rapandrasmus 8409cb2818
Tunnel Defuckedificaition + small tweaks and additions (#309)
* tweaks and fixes

* SMALL FIX
2023-02-21 21:56:01 +00:00
Saraistupid 1454715f97
Revert "Prebuilt StreamingAssets for Linux/Mac prebuilts (#304)" (#308)
This reverts commit 8535459ab0.
2023-02-21 18:36:52 +00:00
Rapandrasmus 4bf4c6ecc9
Sneaky spirits has snuck its way into HS! Wow! Amazing! (#307)
* Started, off to a good start

* Animation shit

* I hope this looks okay

* expose song pitch to minigames

* clean up new additions

* They now lower down

* Da new pitch stuff needs update but I made cool stuff regardless

* Hit sprites implemented

* Added barely animation for ghost

* Missing and barely stuff implemented

* make new functions actually set music pitch

* Bow enter or exit

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-21 16:42:21 +00:00
Saraistupid 8535459ab0
Prebuilt StreamingAssets for Linux/Mac prebuilts (#304) 2023-02-21 16:27:38 +00:00
Bhaos 459940b10e
Kitties multiple bug fixes, lingering animations, etc. (#303)
* Kitties! (Initialization)

* Kitties Sprites Set-up

* Kitties (Placeholder Icon)

* Kitties (SFX added and some work on input)

* Kitties Animation Stuff

* Kitties Idle and Pop In

* Kitties Clap Animations and Inverse Spawn

* More Claps

* Face Claps

* Face Idle (Partially Done) and Mice

* Finished Claps

* Spins Partially Done

* Started On Fish

* Finished Rolls

* Fixed issue where animation flip would override code flip

* Fish Catch Animation Started

* Kitties Inputs Done and Custom Background sorta done

* Changed from "Initialization Only" to "WIP"

* fish bug fix

* Multiple Bug Fixes and Linger Animations
2023-02-21 16:26:20 +00:00
minenice55 cdbd1c9b7d
Expose Song Pitch to Minigames (#301)
* expose song pitch to minigames

* clean up new additions

* make new functions actually set music pitch

* fix playback speed slider bug
2023-02-21 16:26:08 +00:00
hayper f413ce9f98
feat: actually not overkill gitignore this time (#302) 2023-02-21 09:13:59 +00:00
saladplainzone 75c46c7ded
Space Dance - New Sprites, Gramps Anims (#300)
* Space Dance - New Textures (Kinda), Somen - Import Settings

* Space Dance - Finish Implementing Wes's Dancers

* Space Dance - Animation Refinements

* Space Dance - Some Gramps Stuff

* Gramps Animations

* remove reference images

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-20 22:41:28 +00:00
ev 6bebd21f5c
Upscaled Fireworks bg (#299) 2023-02-20 20:07:02 +00:00
Rapandrasmus e11381bae8
No way, fireworks is now feature-complete???! he did da impossible PART 2 (#298)
* Started

* Added bomb

* Just need more explosion types ig

* Count ins :D

* Remix 5 background

* This was painful

* Shity particles

* particle adjustments

* stuff

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-02-20 19:22:50 +00:00
hayper 8668122352
feat: add vscode extension and settings so editorconfig actually work (#294) 2023-02-20 05:50:46 +00:00
Rapandrasmus 1d32d17c4a
Tap troupe final tweaks and additions, the game can be marked as done now!!!!!!!!!!!!!! (#296)
* TWEAKS AND ZOOM OUT!

* Forgor these

* Another thing

* tink sfx improvement
2023-02-20 05:49:54 +00:00
AstrlJelly a2f2324373
HD Fork Lifter (#292)
* starting out with double date stuff :D

not even the background is finished
i just wanna get this on my fork so that it's safe

* double date getting more initialized

no animations, one block, nothing actually functions. but the boy is put in place, and the girl is almost put in place! just wanted to merge this with the main branch to play catchy tune

* initialization done!!!!!

gonna fix up the code, see what i can take out, see what i can standardize, see what i need to add. loving this so far, even with all of its annoyances

* ughhhh animation stuff.

this is gonna take me a day or two to even comprehend

* starting on animation

committing cause im traveling, i might work on this if i have time

* replace sounds, extend some stuff

replaced the rhre3 sounds and added a few things to make camera movements not look so out-of-bounds janky. still working on it, but it's coming along good so far

* starting on dog ninja

waiting for bread2unity to get merged, and i'm still probably gonna keep working on dog ninja until it's done even if it does.

* initialization and sprite trimming done

reference is from angrytapper2's video

Throw Object,
Cut Everything!, and
Here We Go!

were the cues added, in that order.

* temp icon w/ mask + bezier curves!!

the icon is temporary, but i did add a mask. i think it looks pretty good :) especially for  what it is. also bezier curves. i just figured those out, now i just need to figure out how to implement them into the object.

* getting there

i'm so close to getting the "Cut Everything!" block to work. i'm trying to figure out how to not play it as the default when the game is rendered

* added sfx
* added bird animations
* looked at double date for like 2 minutes
* have been editing blue bear's "treat" block to fit dog ninja for a while now

(im gonna try doing these commit notes from now on)

* keeping trying

* cues have sfx now
 - the "throw object" cues are not accurate yet
* animations adjusted to not keep bird on screen

* not much progress rn, getting into the harder stuff

* added more sfx
 - it's from rhre3, if somebody can find a clean rip that would be great, cause i can't)
* made a bop animation
 - still trying to figure out how to get it to play every beat :/
* replaced throw sfx, was using whiff sfx before
* extended background using a slice of the sky gradient and color picked blocks
* some code added to dogninja.cs and throwobject.cs is... bad. it's just torn from other games.

* i need to work out conflicts

really this is just pushing all my stuff so i don't lose it, tambourine is giving my fork conflicts for some reason 💀

* blehhh

figuring out git some more

* fork lifter hd sprites

courtesy of unbrokenmage

* had to remove more files

* had to add files!

* oops! more changes!

i gotta add the little hand now... people are asking me to add it...

* i cannot do the little hand :(

* put the two background elements into one group
* tweaked the position of the hand visual (it wasn't pointing right where the peas were coming from)

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patataofcourse <patataofcourse@gmail.com>
2023-02-20 05:49:45 +00:00
ev cfed7d2998
Minigame Improvements (CatchyTune, CoinToss, etc) (#291)
* catchy tune rework

* oops built asset bundles

* space soccer, coin toss, tap trial, and clappy trio

* built asset bundles again oops

* larger backgrounds

* lockstep more accurate animations

* fixed lockstep

* actually fixed lockstep it didnt save

* working dough 4k and big eyes

* kitties adjustments

* kitties bg bigger
2023-02-20 05:49:17 +00:00
Zeo 53df27f1bf
Tunnel Decrustification (#290)
decrustified tunnel sprites, somebody smarter than me will have to handle bg parallaxing/scrolling

Co-authored-by: Seanski2 <seanbenedit@gmail.com>
2023-02-20 05:49:03 +00:00
Braedon Lewis d8982095b6
Spaceball HD Textures (#289) 2023-02-20 05:48:50 +00:00
Rapandrasmus 2b1dff15a9
TAP TROUPE ADDED! OKAY! (#288)
* Started

* Imported new spritesheet

* Set up new spritesheets

* Added foreground elements

* Added bopping

* SOUND FILES

* Working dough fixx lol

* Stepping Added!

* minor tweak

* Tap troupe inputs are queued yippee

* Tapping math stuff done

* Added tapping animations for npcs

* OKAY!

* Party Popper!

* Improved da particle

* Vine boom

* Ready for PR!

* Little fix

* anim adjustments

* Updated some sounds and scaling

* all anims done

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-02-18 22:12:59 +00:00
Braedon Lewis d1511af689
Auto Spaceball dispense (#286) 2023-02-18 22:12:49 +00:00
Rapandrasmus dbe8f7dcf3
New animation helper function and rhythm rally scaled animations (#285) 2023-02-17 18:45:18 +00:00
Rapandrasmus e24bc63760
Fixed them bugs (#284) 2023-02-17 11:21:34 -05:00
Rapandrasmus 4ebf60cd45
Playable Launch Party! Hooray! issues with the BG stuff though lol (#282)
* Somewhat Playable Launch Party

Pitches/Animations are almost finished

* idk what you'd call this anymore

* More Launch Party Code

* Actually Approachable Code!

* Some other stuff idk

* Cleanup preparation

* Beginning too rebuild

* Got the rocket and cracker crackin'

* Basics done codewise

* Started setting up the movement of the launch pad

* You can now move da launch pad and rotate it too

* Scrolling Background effect added

* Small tweak

* Name changes

* Rise animation adjustment

* animations stuff

* miss and launch anims are in

* Implemented animations

* Adjusted sizing of launch pad

* Able to change scroll speed, but with major issues

* more anims

* More anim implementations

* more final touches

* Bug fixes

---------

Co-authored-by: Jellirby <80490342+Jellirby@users.noreply.github.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-17 01:14:53 +00:00
Rapandrasmus 52c9474c90
Fixed working dough and lockstep earrape bugs and tambourine interval bugs (#281)
* mr upbeat input fix + lockstep offbeat switch event seperation

* Lockstep + MrUpbeat animation fixes

* Fixes to lockstep, tambourine and wd
2023-02-15 21:40:20 +00:00
Rapandrasmus e213a7f900
fixed small bug with ssds (#273)
* Tons of stuff...

* Drumming practice improvements

* Easing for drumming practice

* Converted TOTC to prefunction

* Split scratch o into two

* Forthington voice lines can now be played outside of air rally

* Rhythm Rally Improvements

* Air rally sound improvements

* Spawn blocks rework

* BTS ds small tweaks

* Tap Trial fixes

* More tweaks to tap trial

* Final minor tweaks

* Fixed small ssds bug

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-14 18:12:08 +00:00
Rapandrasmus fe19ddc767
Tons of cleanup in TONS OF MINIGAMES!!! (#270)
* Tons of stuff...

* Drumming practice improvements

* Easing for drumming practice

* Converted TOTC to prefunction

* Split scratch o into two

* Forthington voice lines can now be played outside of air rally

* Rhythm Rally Improvements

* Air rally sound improvements

* Spawn blocks rework

* BTS ds small tweaks

* Tap Trial fixes

* More tweaks to tap trial

* Final minor tweaks
2023-02-14 16:31:51 +00:00
Saraistupid df11239b04
Add docs to the readme (#269) 2023-02-14 16:31:42 +00:00
Saraistupid ffa3ced7da
Merge pull request #272 from Saraistupid/newreadmelinks
Change links in the README.md
2023-02-14 17:07:31 +02:00
Saraistupid ad654a9315
change links 2023-02-14 17:06:04 +02:00
Amy54Desu e6667bb34d
Playable Marcher (#265)
* Marcher changes

As the title suggests, this implements da marcher changes, but also adds a nearMiss sound which was strangely missing.

* Fix some problems, add sound seqs

Fixes the game from not loading due to an asset bundle error, and removes some currently non-functioning stuff, and uses sound sequences for attention, march, and halt.

* correct grammar in display

* fix sarge sound sequences

fix marching inputs being unreliable

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-07 12:17:40 -05:00
minenice55 9e6e793c1b
Tram & Pauline Update (Fixed) (#264)
* Tram And Pauline Update

* Update ProjectVersion.txt

---------

Co-authored-by: adianfiuef <103307721+adianfiuef@users.noreply.github.com>
2023-02-05 15:49:02 -05:00
minenice55 179e1b63da
Revert "Tram And Pauline Update (#262)" (#263)
This reverts commit 0f8cae72ba.
2023-02-05 15:14:34 -05:00
adianfiuef 0f8cae72ba
Tram And Pauline Update (#262)
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-05 14:51:16 -05:00
Braedon Lewis b45c4315b5
Editor bug fixes (#261)
* Spaceball cleanup and small bug fix

* Replace old hit sound in spaceball

* Camera filters

* added 9 new filters, including 3 types of sepia

* oops

* remark

* normalization of fade out and fade in on filters are by 100

* GenerateFilterTypeEnum comments

* Pure black and white filter

* Zooming

* Constant playback bar offset

* Prepare box selector rewrite

* Update icons, finalize

* Bug fixes
2023-02-05 14:48:49 -05:00
Rapandrasmus 5ce7862369
Ringside: Fixed the camera sometimes being zoomed out on game switch, fixed the newspaper having the miss pose when it shouldn't and fixed the kids laughter playing endlessly. (Generally cleaned up code too) (#260)
* Update Ringside.cs

* make unwanted ringside inputs score misses

update game icons

* Camera doesn't zoom out when it shouldn't

* Fixed the camera fr this time

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-05 14:48:41 -05:00
minenice55 b5222b15c8
Minigame "Feel" Adjustments and Additions (#258)
* add alt cue to fan club

* add effects to rhythm somen

update rhythm somen hitsound
add near miss interaction for rhythm somen

* adjust trick on the class animation

* adjust fan club spectator animation timing

fix bug with legacy beatmap conversion
2023-02-04 22:05:43 -05:00
Braedon Lewis 495cc5ad4c
General editor improvements (#257)
* Spaceball cleanup and small bug fix

* Replace old hit sound in spaceball

* Camera filters

* added 9 new filters, including 3 types of sepia

* oops

* remark

* normalization of fade out and fade in on filters are by 100

* GenerateFilterTypeEnum comments

* Pure black and white filter

* Zooming

* Constant playback bar offset

* Prepare box selector rewrite

* Update icons, finalize
2023-02-04 22:05:36 -05:00
Rapandrasmus 465c5b525f
Fixed camera staying zoomed out on game switch (#256)
* Update Ringside.cs

* make unwanted ringside inputs score misses

update game icons

* Camera doesn't zoom out when it shouldn't

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-04 18:14:32 -05:00
Rapandrasmus e8ff771347
Ringside small fixes and tweaks (#255)
* Update Ringside.cs

* make unwanted ringside inputs score misses

update game icons

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-04 12:52:13 -05:00
Rapandrasmus 9d1e08ac99
Ringside Added! (Btw ignore the conflicting changes) (#254)
* Started

* Started Wrestler

* Animation + input whiff

* Stuff

* a bunch of animations

* Added extra sprites to the wrestler object

* Question + more sprites

* Woah you go big guy

* Event redesign

* more animations

* pose animations (only one as of now)

* wrestler shadow fixed lol

* Pose for the fans code logic improvement

* Fixing pose for the fans

* smears and animation fixes

* Fixed anims

* Fixed more anims

* Camera zoom out for pose for the fans and camera flashes

* tiny anim fixes

* Pose for the fans visual details

* Added ease to the camera zoom

* more anims lolol

* Bopping

* audience pose anim changed a little

* Small visual details and toggle bop

* Small anim fix

* more anim changes!!!!!!!!!!

* Little small change

* z axis thing

* fixed the 3d zoomout *

they need to be lower doe

* wait i forgot this

* Maybe fixed anim for audience

* Added sweat

* crowd anim fix

* Newspaper Added

* Added miss reporter anim

* Some few miss sounds

* miss and pose anims and more!!!!

* Added most of the miss animations

* boing noise

* ringside anims done!!!!

* Implemented all the poses and also added a feature to edit the camera zoom ease

* add stretchable ringside cue

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <43734252+minenice55@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-03 21:50:42 -05:00
minenice55 76702f110a
Air Rally Fixes (#252)
* fix clouds

* add hit effects

fix jank with shuttle movement

* make near miss effect snap to player hit position

* add easing to forthington movement

* try different shuttle rotation method

* Revert "try different shuttle rotation method"

This reverts commit 96c0d56fd6.

* try other rotation method
2023-02-01 01:02:59 -05:00
Rapandrasmus 99d987065d
Done (#251) 2023-01-31 11:16:01 -05:00
Rapandrasmus 3d3575301f
Multiple space kickers, minor issues (#250)
* Almost done

* Bezier curves are silly

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-31 11:15:51 -05:00