Commit graph

103 commits

Author SHA1 Message Date
Braedon c91d306a41 Instant camera easing 2022-02-04 17:54:38 -05:00
Braedon 686a8942f5 Spaceball camera easings 2022-02-04 17:16:22 -05:00
Braedon b55a6dcabc Spaceball's camera messed with other games 2022-02-04 13:15:28 -05:00
Braedon 9722ce7122 Spaceball camera and more entity parameters. (ugly UI) 2022-02-03 22:25:18 -05:00
Braedon e0db2a446e Entity object parameters testing 2022-02-03 17:20:26 -05:00
Jenny Crowe 4dd32279ac Karate Man: Resolved layering issues with pot sprites 2022-02-03 05:27:55 -07:00
Jenny Crowe 1b2aca94cd Minimizing Camera.main references 2022-02-03 01:25:27 -07:00
Jenny Crowe 39a3444fd5 GameManager no longer attempts to load games that are "fxOnly" (gameManager, countIn, etc) 2022-02-03 00:47:38 -07:00
Braedon cf24d11cf8 Playback speed slider 2022-02-03 02:28:14 -05:00
Braedon 44a36ba846 Count ins and event selector cleanup 2022-02-02 22:58:08 -05:00
Braedon 3941410e17 DJ School sounds 2022-02-02 21:09:50 -05:00
Braedon 147e41ca35 Space soccer polish and editor preview button 2022-02-02 03:36:20 -05:00
Braedon a7c1359f97 You can now press whenever you want on Space Soccer 2022-02-01 20:11:42 -05:00
Braedon 919320470b Same but for Game Manager events 2022-01-31 00:02:36 -05:00
Braedon 63155237c8 Event properties wouldn't update when calling multiple events at once. (FIXED) 2022-01-30 23:59:15 -05:00
Braedon 1373eefc70 Build crashed if discord wasn't open 2022-01-30 21:49:49 -05:00
Braedon dd9203cace Discord rich presence 2022-01-30 18:40:12 -05:00
Braedon e1f933a030 Make sure you can only select when the selection state is set 2022-01-30 14:04:15 -05:00
Braedon d361f45590 Basic saving and loading system 2022-01-30 07:03:37 -05:00
Braedon 7330d19ff6 Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
Braedon df5a64622e Game switch improvements + Karate man animation fixes (READ DESC)
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon eee8a3952f Karate man game switch cue fix 2022-01-29 18:30:29 -05:00
Braedon e4cc930b7e Keyboard shortcuts for timeline state 2022-01-29 16:59:20 -05:00
Braedon af24468f25 Some tempo changes improvements 2022-01-28 21:26:34 -05:00
Braedon 9185249dd1 Tempo change? (Don't update very buggy) 2022-01-27 21:50:57 -05:00
Braedon 8f268f4d60 Always check your code kids 2022-01-26 19:33:52 -05:00
Braedon 21aa06150e Karate Man combo bugs fixed and a default editor level 2022-01-26 17:41:51 -05:00
Braedon a6fcba54c1 Fixed a space soccer bug that slowly desyncs 2022-01-26 17:23:18 -05:00
Braedon 80ec9a350b Some facial expressions for Karate Man 2022-01-26 12:02:44 -05:00
Braedon 60cbe60ac4 Space Soccer HD textures (needs polish) 2022-01-26 00:38:12 -05:00
Braedon aa86cac41b Even more space soccer animations + Clappy Trio Autoplay bug fixed 2022-01-24 22:49:40 -05:00
Braedon 8a42130953 More space soccer crap, like fixing some animations 2022-01-24 20:02:45 -05:00
Braedon 0c51d8fd77 Space soccer animation testing 2022-01-24 05:13:46 -05:00
Braedon dcc378ce84 I'm tired 2022-01-23 21:15:23 -05:00
Braedon 6ac919a232 Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00
Braedon 2b88703e3f Autoplay began 2022-01-22 22:40:53 -05:00
Braedon 1ed2291844 Command pattern (Undo/Redo) system began. (Read desc)
I spent about 6 hours trying to fix this one specific bug involving the move undo. Turns out all I had to do was calm down and think logically instead of typing random bullshit for a few hours until it worked. I'm tired and I thank this for ruining my sleep schedule.
2022-01-22 05:44:19 -05:00
Braedon dea5860e95 Improvements to editor objects 2022-01-21 16:09:14 -05:00
Braedon fa519d25d7 A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon 4be18d954c Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Braedon f2c33e041e Fixed Karate Man combo pot scale bug 2022-01-20 02:26:53 -05:00
Braedon 2c917d6fc7 Karate man combos 2022-01-19 20:48:52 -05:00
Braedon 9d67d26fda Karate Man design overhaul 2022-01-19 00:40:49 -05:00
Braedon 2b0781d047 Better tooltip 2022-01-17 19:40:23 -05:00
Braedon ebc5d28e0e Improved selection, just cleaner overall 2022-01-17 18:54:25 -05:00
Braedon 70c5a8706a Some resizable fixes 2022-01-17 15:08:32 -05:00
Braedon 06ef8986c7 Buggy timeline object resizing 2022-01-17 14:23:18 -05:00
Braedon 6a05f31506 Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general 2022-01-17 00:00:26 -05:00
Braedon e735f1ccaf Fixed some play and pause bugs in the editor 2022-01-16 21:31:49 -05:00
Braedon d4ac426612 Finally perfected grid game selector 2022-01-16 19:40:14 -05:00