Commit graph

351 commits

Author SHA1 Message Date
ThatZeoMan ec7936b954 Track 5 fully functional
also fixed karate man's Set Background Effects
2022-07-28 17:16:20 -05:00
ThatZeoMan 774bbea916 Update TramAndPauline.cs 2022-07-26 18:19:05 -05:00
ThatZeoMan 818e8a4cd5
Merge branch 'megaminerjenny:master' into master 2022-07-26 19:05:32 -04:00
minenice55 06fe482f3d add controller selection, auto-search
- fix bug in master volume control where the text input doesn't work
- fix bug in the Fan Club minigame where the player wouldn't jump when they were supposed to
2022-07-23 22:24:07 -04:00
Mytiaoga f726fb93ce
First Contact - Fixed bug for [lookAt] 2022-07-11 16:55:35 +08:00
Mytiaoga 68d560b8bc
First Contact - Toggle Live Bar beat
- On beat or Off beat live bar
2022-07-11 15:38:34 +08:00
Mytiaoga 111fbaf159
First Contact - slight change on Mission Control 2022-07-11 15:21:17 +08:00
Mytiaoga e80c9dc3fa First Contact - Revert Offbeat to OnBeat Live 2022-07-11 14:06:30 +08:00
Mytiaoga 4f08887078 First Contact & Tap Trial
First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable

Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
ThatZeoMan 6754a34e26 Unified minigame titles 2022-07-09 22:02:59 -05:00
ThatZeoMan f27d16a1a5 Further simplified Coin Toss
Also added 3 new color attributes: colorD, colorE, and colorF
2022-07-09 21:42:28 -05:00
ThatZeoMan f7c6cedc08 Combined Coin Toss's "Set XXXXground color" into one
also renamed "Hit3" to "HitX"
2022-07-09 21:20:30 -05:00
Mytiaoga 614059a4d3 Updated Inputs for some minigames
First Contact & DJ School has their inputs methods updated
2022-07-08 13:27:10 +08:00
Mytiaoga b1a491b50a First Contact - Updated Input Manager
Also changed the game icon w/ mask
2022-07-03 16:42:18 +08:00
Mytiaoga 6165203061 First Contact - Re-initialization 2022-06-29 13:37:14 +08:00
minenice55 59aaf44d02 Pajama Party: no awake can be interrupted by other cues 2022-06-26 00:16:37 -04:00
minenice55 8aa554cbb1 trim Trick on the Class sfx, fix Pajama party sprites 2022-06-25 23:38:40 -04:00
minenice55 b246af7033
Merge pull request #117 from minenice55/game-mobTrick
Minigames: Trick on the Class & Rhythm Somen
2022-06-24 01:20:43 -04:00
minenice55 1f792eb6f2 Game scroll and other adjustments
add icons to Rhythm Somen, Trick on the Class
adjust bg colour of Rhythm Tweezers, Karate Man
2022-06-24 00:51:22 -04:00
saladplainzone 6d9e9b2a5f Rhythm Somen - Done Except Eating But I'm Fine With It For Now 2022-06-23 23:22:06 -04:00
saladplainzone 9d0b87924b Rhythm Somen - Basic Setup, Cues
No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55 9159d5209f Trick on the Class: basic functionality complete 2022-06-23 21:28:17 -04:00
huantian cfc137e749
Fix ScheduleInput docstring (#114) 2022-06-23 17:05:27 -07:00
huantian 9d6b2d25ee
Fix Tram and Pauline file locations (#113) 2022-06-23 17:05:19 -07:00
minenice55 3f420f6c4f Trick on the Class: player / girl animations done 2022-06-22 18:42:22 -04:00
minenice55 3112e208d7 Trick on the Class: update 2mo old code 2022-06-19 22:29:21 -04:00
minenice55 31dcf5410f Merge branch 'master' into game-mobTrick 2022-06-19 21:47:42 -04:00
minenice55 ef0f090ba7
Various small additions and changes (#105)
* Fan Club: spotlight effects

* new icons for Pajama Party, Karate Man

* Editor: make context use Rodin font

* idem for entities

* Blue Bear: import HQ texture

* Pajama Party: option to sleep forever

* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55 1dda4f9477
Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
Jellirby 2faa06a7bd
Launch Party Prefab Setup (#97)
This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55 b039ff219a
Small Bugfixes (#95)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55 a4d6537f9c
Animation speed helpers, stop on remix end (#91) 2022-06-06 09:54:49 -07:00
minenice55 52ecce8c3e
Gameplay: Timing windows use a "smart" BPM scaling system (#86)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded

* inverse-scale timing windows based on speed

* Fan Club: move to new input system

* Fan Club: allow forced animations during calls

* Crop Stomp: fix camera shake regression
2022-06-03 20:15:56 -07:00
minenice55 12fb8c2117
Feature: Textboxes and other text-related features (#90)
* Textboxes: setup prefab

* Textboxes: basic functionality finished

* Textbox: scaling

* Textbox: open captions

* Textbox: res edits

* Textbox: song artist

* Textbox: closed captions

* Textbox: fix not being able to use multiple text events

* I/O: save / load remixes using UTF-8 encoding

* Textboxes: stop editor shortcuts while typing
2022-06-03 20:15:05 -07:00
minenice55 ecc905a42f
Minigame: Pajama Party (#84)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55 545eb752cd
Global Camera Movement (#80)
* Global Camera: move Spaceball to new system

* Global Camera: holy shit I'm done already?????
2022-05-15 22:29:39 -07:00
minenice55 c46f653612
Minigame: Samurai Slice (Gold) (#79)
* Game: Samurai Slice (DS)

initial scene setup

* Samurai Slice (Gold) - Start animations

* Samurai Slice (Gold) - Finish core samurai animations

* Samurai Slice (Gold) - Basic interactions

* Samurai Slice (Gold): object prep

* Samurai Slice (Gold): object type setup

* Samurai Slice (Gold): object paths

* Samurai Slice (Gold): prep for other objects

* Samurai Slice (Gold): prep fish

* Samurai Slice (Gold): Objects complete

* Samurai Slice (Gold): dinero

quiero cien vbucks

* Samurai Slice (Gold): polish cash, slicing anim

* Samurai Slice (Gold): child catching

* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe 2749f9a782
Merge branch 'master' into master 2022-05-07 14:28:49 -07:00
Jenny Crowe 7d2bc548a5
Merge pull request #76 from Pengu12345/alternate_input_system
Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Jenny Crowe b437b5b392
Merge pull request #77 from freeformfunposting/master
(minor) Fix for a sound error with Autoplay in Spaceball
2022-05-07 14:18:04 -07:00
Stef Jenkins bdc5642710
Fixed a sound error with Autoplay 2022-05-06 15:14:01 -07:00
Pengu123 d4c2fe669a Clean up the debug messages 2022-05-06 22:30:17 +02:00
Pengu123 06c4bf0c16 Background control in Coin Flip 2022-05-06 22:23:52 +02:00
Pengu123 286b778676 Cleanup + new Shedule methods 2022-05-06 22:05:19 +02:00
Pengu123 34e29efae8 More comments, new method to detect expected inputs
IsExpectingInputNow() detects wether the player is expected to input something at the closest InputEvent
2022-05-04 20:37:52 +02:00
Pengu123 6384d28295 Added a list to keep track of all the scheduled inputs of a minigame
...Along with an Util function to return the closest scheduled input
2022-05-04 20:05:51 +02:00
Pengu123 f056b0d4b6 noAutoplay and autoplayOnly settings
Would be especially useful for menial optional inputs like the offbeat parts of flockstep
2022-05-04 19:21:11 +02:00
Pengu123 8911581873 Added Support for specific direction inputs
Added some comments on the PlayerInput class too for clarity
2022-05-04 18:42:06 +02:00
Pengu123 846e4c5c4c Fixed Input bugs + Optimizations
-- On the PlayerInput class --
FIXED: Bug where Directions input were still recorded even with autoplay on
OPTIMIZED: Moved the conditions wether player had control in it's own method so we can re-use the same condition on new methods
2022-05-04 18:05:05 +02:00
Pengu123 f41d9d9cf0 ScheduleInput Method added, tests awaiting 2022-05-03 22:36:55 +02:00