Seanski2
f9906b50a5
Misc. Fixes and Tweaks ( #377 )
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* Fix Batch 1
fix batch 1
* fixes 2
tired
* fixes 3
* 1
* coin
coin
* Fixes 4
* Update README.md
* localization
* procrastination
heat death of the universe
* seal
* the funny 2023
* animatioon adjust
* more adjustment
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Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-04-01 04:00:04 +00:00
Seanski2
e1eb4dbd0d
DSGuy Color Fixes ( #343 )
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you can read
2023-03-12 22:20:28 +00:00
minenice55
c037901d34
Configurable Event Priority & Bugfixes ( #209 )
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* add event priority
fix crop stomp queuing inputs while chart is paused
fix rhythm tweezers not killing queued inputs when switching veggies
* file cleanup
* remove debug print
* remove more files
2023-01-18 21:31:08 -05:00
minenice55
330c538947
First PlayerActionEvent Pass ( #202 )
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* update blue bear to use PlayerActionEvent
* update built to scale DS to use PlayerActionEvent
* update clappy trio to use PlayerActionEvent
* update crop stomp to use PlayerActionEvent
* update drumming practice to use PlayerActionEvent
* update fork lifter to use PlayerActionEvent
* update minigame icons
* update wizard waltz' icon
2023-01-14 23:33:37 -05:00
minenice55
f209b2fd17
start implementation of new format
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needs fixes for some types
2022-08-21 19:46:45 -04:00
minenice55
647a2a0d19
finish conversions
2022-08-20 23:13:52 -04:00
minenice55
be41ff3014
Internal: separate minigame definitions
2022-04-12 12:14:46 -04:00
Jenny Crowe
4321e2c719
Merge pull request #63 from Slaith12/main
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Prevented out of order initialization
2022-03-25 21:48:51 -07:00
Slaith
ebeea121ed
Moved all minigame initialization to Awake()
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I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
minenice55
f6df1644bc
Conductor: property that returns secPerBeat scaled to song pitch
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NEEDS TESTING
2022-03-22 14:29:15 -04:00
Jenny Crowe
9f7b8ee278
The biggest of boi refactors
2022-03-14 07:21:05 -07:00
Jenny Crowe
147332cff2
Fork Lifter: Minor script tweak for readability.
2022-03-11 21:20:33 -07:00
Jenny Crowe
30d2931762
Organization refactor
2022-03-11 21:10:13 -07:00
Slaith
fca105259c
Implemented inactive functions for all game count ins
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Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Slaith
7e291e0bfa
Added inactive functions
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I'm going to flesh it out more in the next commit
2022-03-02 13:59:35 -08:00
Carson Kompon
93f7f31ca8
Fork Lifter Event Merge
2022-03-01 14:27:08 -05:00
Carson Kompon
d07dabf1c5
Fork now only holds up to 4 peas in Fork Lifter
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The commit looks a lot larger than it is. I just wrapped it all in an if statement
2022-02-28 12:32:08 -05:00
Jenny Crowe
889a74107e
Editor: Minor minigame info tweaks.
2022-02-22 20:28:27 -07:00
Braedon
acc68f6eb1
Fork Lifter food item rotation bug fixed
2022-02-07 20:24:26 -05:00
Braedon
f376e30ee2
You can no longer stab multiple peas at once (Fork Lifter)
2022-02-05 23:03:31 -05:00
Jenny Crowe
890dfecbad
Fork Lifter: Zoom sound scheduling takes song speed into account.
2022-02-05 06:22:18 -07:00
Jenny Crowe
dfed5a879f
Fork Lifter: Pea zoom sound lines up (mostly) independent of bpm
2022-02-05 06:08:33 -07:00
Braedon
e0db2a446e
Entity object parameters testing
2022-02-03 17:20:26 -05:00
Braedon
6ac919a232
Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
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However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00
Braedon
4be18d954c
Multisound + Combo miss animation
2022-01-20 20:24:30 -05:00
Braedon
06ef8986c7
Buggy timeline object resizing
2022-01-17 14:23:18 -05:00
Braedon
6a05f31506
Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general
2022-01-17 00:00:26 -05:00
Braedon
cb25e97699
Game switching in every game
2022-01-15 13:46:50 -05:00
Starpelly
2c2d43ac17
Karate Man Kick started
2022-01-01 13:54:17 -05:00
Starpelly
417986c08c
Stars background + Camera zooming *UNFINISHED*
2021-12-25 20:04:23 -05:00
Starpelly
866c8c80be
Spaceball swing + low ball throw + perspective camera
2021-12-25 07:16:40 -05:00
Starpelly
199abb7fd3
Logo upload + starting Spaceball
2021-12-25 01:22:09 -05:00
Starpelly
db79325393
Further input latency fixes
2021-12-24 21:37:03 -05:00
Starpelly
58ea8d5e4c
Better input latency, but not finalized. (weird results on low bpm's)
2021-12-24 18:41:35 -05:00
Starpelly
d72cb639b3
Fixed ForkLifter hand grab bug
2021-12-23 22:36:16 -05:00
Starpelly
aa3f999721
Fixed problem with Trio faces not changing
2021-12-23 19:58:48 -05:00
Starpelly
88d23ef8cc
Music sorting
2021-12-23 17:39:03 -05:00
Starpelly
575e47e384
Fork Lifter fully functional again + more progress on dynamic event caller
2021-12-22 20:49:16 -05:00
Starpelly
a0e2636ecd
Dynamic event manager
2021-12-22 19:08:35 -05:00
Starpelly
1bdf6c68e8
Got rid of all hard-coded ForkLifter code from GameManager.
2021-12-20 23:38:59 -05:00
Starpelly
0b383940ac
Proper namespaces
2021-12-20 20:10:49 -05:00