HeavenStudio/Assets/Scripts
AstrlJelly 33253e3c27
Miscellaneous Tweaks + New Scroll Script (#350)
* meat grinder prefab + sprite cutting/naming done + icon

title :)

* Boss Bop, Miss, & Signal Anims

can you read

* Boss Call Anim

self-explanatory

* fix the z axis + new sprite

still working on getting those bops working. they're a bit weird (not the anim itself)

* Restored Meat Grinder Animations

i have no idea what just happened with github but the animations are back

* All Tack Animations Complete

just missing the meat anims

* Literally two lines changed

skull emoji (forgot to set the light meat for the miss anim to inactive by default)

* Meat Grinder Anims (should be) Done

Added the Meat Hit anims

* goodnight

* bopping every beat
* tons of sfx
* meat calls with their corresponding sfx/animations have been added
* prefunctions...

* inputs + sfx + prefunction

making swift progress here :)

* little commit

more cues and animation stuff so that i can have new animations

* Meat Toss Anims

also fixed up some of tack's hit anims to make the smear more consistent

* night night

* moved all the meat stuff to a new script
 -this should help with instantiating the meat
* animations are a bit more comprehensive
* man, barelies are way easier than i thought they were gonna be

* instantiating works now

committing to work on my pc instead of my laptop

but i have been getting a lot done with the meat! it's just that most of that stuff is learning what i can't do...

* Boss Animation Tweaks

Adjusted Boss' bop and miss animations

* woohoo animation!

hi sean this is for u. tell me anything to tweak :)

* Quick Meat Toss Anim Fix

Prevents meat from playing the toss animation twice

* meat hit animation works!

sometimes there's a frame where the first frame of its animation pops up but i should be able to fix that

also just general improvements + framework for different meats

* it's done! or at least out of wip!

* you can select which meat type is tossed (defaults to random)
* ghost meat has been busted (it looped back to its first frame of anim sometimes right before being destroyed; i just added a single frame idle.)
* overall just optimized code
* removed WIP from game name

* a few touch-ups

* change all sfx to ogg
 -also amplified toss.ogg by 4db, was hard to hear at the same time as hitting a cue
* fixed boss not bopping a beat after a signal
 -a very small bit hacky but it really works fine. will fix if any problems come up (but i added a check so that there shouldn't be)

* i have stashed changes :P

* new bg + remove references

title

* boss weird bopping fixed + game switches fixed

* final touch-ups

* random things just broke

* for whatever reason animation controller for boss got reverted, breaking an animation
* and we forgot to merge two spritesheets instead of just replacing one with the other. oops

* sfx volume lowerd

* ok cool commit time

* added superscroll (MADE BY STARPELLY)
* fixed dog ninja backwards compatibility
* fixed meat grinder's startinterval need
* added d pad controls to dog ninja and meat grinder

* oops forgot to add dpad for dog ninja

* remove d-pad from meat grinder 😢

---------

Co-authored-by: Seanski2 <seanbenedit@gmail.com>
2023-03-18 04:40:20 +00:00
..
BeatmapFormats Minigame "Feel" Adjustments and Additions (#258) 2023-02-04 22:05:43 -05:00
Common Miscellaneous Tweaks + New Scroll Script (#350) 2023-03-18 04:40:20 +00:00
Deprecated
Games Miscellaneous Tweaks + New Scroll Script (#350) 2023-03-18 04:40:20 +00:00
InputSystem Bugfixes (#340) 2023-03-12 02:56:26 +00:00
LevelEditor improve game rendering setup (#342) 2023-03-12 22:20:22 +00:00
StudioDance
Transform
UI Bugfixes (#340) 2023-03-12 02:56:26 +00:00
Util Expose Song Pitch to Minigames (#301) 2023-02-21 16:26:08 +00:00
AppInfo.cs Dog Ninja (#268) 2023-03-07 22:55:44 +00:00
AppInfo.cs.meta
BeatmapFormats.meta
CircleCursor.cs
CircleCursor.cs.meta
Common.meta
Conductor.cs Game Overlays (#280) 2023-03-11 04:51:22 +00:00
Conductor.cs.meta
Datamodel.cs
Datamodel.cs.meta
DebugUI.cs
DebugUI.cs.meta
Deprecated.meta
Destroy.cs
Destroy.cs.meta
DiscordController.cs
DiscordController.cs.meta
DiscordRPC.cs
DiscordRPC.cs.meta
EventCaller.cs
EventCaller.cs.meta
GameCamera.cs Game Overlays (#280) 2023-03-11 04:51:22 +00:00
GameCamera.cs.meta
GameEvent.cs
GameEvent.cs.meta
GameManager.cs Bugfixes (#340) 2023-03-12 02:56:26 +00:00
GameManager.cs.meta
GameProfiler.cs
GameProfiler.cs.meta
GameProperties.cs
GameProperties.cs.meta
Games.meta
GlobalGameManager.cs improve game rendering setup (#342) 2023-03-12 22:20:22 +00:00
GlobalGameManager.cs.meta
Initializer.cs Bugfixes (#340) 2023-03-12 02:56:26 +00:00
Initializer.cs.meta
InputSystem.meta
InputType.cs
InputType.cs.meta
LevelEditor.meta
Minigames.cs Game Overlays (#280) 2023-03-11 04:51:22 +00:00
Minigames.cs.meta
PersistentDataManager.cs Bugfixes (#340) 2023-03-12 02:56:26 +00:00
PersistentDataManager.cs.meta
Settings.cs
Settings.cs.meta
SoundEffects.cs
SoundEffects.cs.meta
SpriteFlicker.cs
SpriteFlicker.cs.meta
StaticCamera.cs improve game rendering setup (#342) 2023-03-12 22:20:22 +00:00
StaticCamera.cs.meta Game Overlays (#280) 2023-03-11 04:51:22 +00:00
StudioDance.meta
Transform.meta
UI.meta
Util.meta