33253e3c27
* meat grinder prefab + sprite cutting/naming done + icon
title :)
* Boss Bop, Miss, & Signal Anims
can you read
* Boss Call Anim
self-explanatory
* fix the z axis + new sprite
still working on getting those bops working. they're a bit weird (not the anim itself)
* Restored Meat Grinder Animations
i have no idea what just happened with github but the animations are back
* All Tack Animations Complete
just missing the meat anims
* Literally two lines changed
skull emoji (forgot to set the light meat for the miss anim to inactive by default)
* Meat Grinder Anims (should be) Done
Added the Meat Hit anims
* goodnight
* bopping every beat
* tons of sfx
* meat calls with their corresponding sfx/animations have been added
* prefunctions...
* inputs + sfx + prefunction
making swift progress here :)
* little commit
more cues and animation stuff so that i can have new animations
* Meat Toss Anims
also fixed up some of tack's hit anims to make the smear more consistent
* night night
* moved all the meat stuff to a new script
-this should help with instantiating the meat
* animations are a bit more comprehensive
* man, barelies are way easier than i thought they were gonna be
* instantiating works now
committing to work on my pc instead of my laptop
but i have been getting a lot done with the meat! it's just that most of that stuff is learning what i can't do...
* Boss Animation Tweaks
Adjusted Boss' bop and miss animations
* woohoo animation!
hi sean this is for u. tell me anything to tweak :)
* Quick Meat Toss Anim Fix
Prevents meat from playing the toss animation twice
* meat hit animation works!
sometimes there's a frame where the first frame of its animation pops up but i should be able to fix that
also just general improvements + framework for different meats
* it's done! or at least out of wip!
* you can select which meat type is tossed (defaults to random)
* ghost meat has been busted (it looped back to its first frame of anim sometimes right before being destroyed; i just added a single frame idle.)
* overall just optimized code
* removed WIP from game name
* a few touch-ups
* change all sfx to ogg
-also amplified toss.ogg by 4db, was hard to hear at the same time as hitting a cue
* fixed boss not bopping a beat after a signal
-a very small bit hacky but it really works fine. will fix if any problems come up (but i added a check so that there shouldn't be)
* i have stashed changes :P
* new bg + remove references
title
* boss weird bopping fixed + game switches fixed
* final touch-ups
* random things just broke
* for whatever reason animation controller for boss got reverted, breaking an animation
* and we forgot to merge two spritesheets instead of just replacing one with the other. oops
* sfx volume lowerd
* ok cool commit time
* added superscroll (MADE BY STARPELLY)
* fixed dog ninja backwards compatibility
* fixed meat grinder's startinterval need
* added d pad controls to dog ninja and meat grinder
* oops forgot to add dpad for dog ninja
* remove d-pad from meat grinder 😢
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Co-authored-by: Seanski2 <seanbenedit@gmail.com>
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CoinToss | ||
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DJSchool | ||
DogNinja | ||
DoubleDate | ||
DrummingPractice | ||
FanClub | ||
Fireworks | ||
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ForkLifter | ||
GleeClub | ||
Global | ||
KarateMan | ||
Kitties | ||
LaunchParty | ||
Lockstep | ||
MarchingOrders | ||
MeatGrinder | ||
MrUpbeat | ||
PajamaParty | ||
RhythmRally | ||
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Spaceball | ||
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TheDazzles | ||
Tram&Pauline | ||
TrickClass | ||
Tunnel | ||
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WorkingDough | ||
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AirRally.meta | ||
BlueBear.meta | ||
BuiltToScaleDS.meta | ||
CatchyTune.meta | ||
CheerReaders.meta | ||
ClappyTrio.meta | ||
CoinToss.meta | ||
CropStomp.meta | ||
DJSchool.meta | ||
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DoubleDate.meta | ||
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FanClub.meta | ||
Fireworks.meta | ||
FirstContact.meta | ||
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Global.meta | ||
KarateMan.meta | ||
Kitties.meta | ||
LaunchParty.meta | ||
Lockstep.meta | ||
MarchingOrders.meta | ||
MeatGrinder.meta | ||
Minigame.cs | ||
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MrUpbeat.meta | ||
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Spaceball.meta | ||
SpaceDance.meta | ||
SpaceSoccer.meta | ||
Tambourine.meta | ||
TapTrial.meta | ||
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TheDazzles.meta | ||
Tram&Pauline.meta | ||
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WorkingDough.meta |