* add entity to collapse function, start on new animation thingy im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/ * animation from beat functional, octo machine converted this looks fantastic i can't wait to implement this into more things * better anim function this is more efficient AND it'll produce more consistent results when starting an animation between tempo changes :D (it no longer iterates through a list twice) |
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| Fonts | ||
| Games | ||
| Models | ||
| Prefabs | ||
| Sfx | ||
| Sprites | ||
| Credits.txt | ||
| Credits.txt.meta | ||
| Cursors.meta | ||
| DOTweenSettings.asset | ||
| DOTweenSettings.asset.meta | ||
| Filters.meta | ||
| Fonts.meta | ||
| Games.meta | ||
| MainMixer.mixer | ||
| MainMixer.mixer.meta | ||
| Models.meta | ||
| Music.meta | ||
| Newtonsoft.Json-for-Unity.Converters.asset | ||
| Newtonsoft.Json-for-Unity.Converters.asset.meta | ||
| Prefabs.meta | ||
| Sfx.meta | ||
| Sprites.meta | ||
| tempBuildUI.png | ||
| tempBuildUI.png.meta | ||