HeavenStudio/Assets/Resources/Sprites
AstrlJelly b22de5abdb
Collapsing Properties Update + Animation From Beat Method (#575)
* add entity to collapse function, start on new animation thingy

im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas

also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/

* animation from beat functional, octo machine converted

this looks fantastic i can't wait to implement this into more things

* better anim function

this is more efficient AND it'll produce more consistent results when starting an animation between tempo changes :D
(it no longer iterates through a list twice)
2023-10-27 20:19:11 +00:00
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Editor More editor shit (#561) 2023-10-08 19:38:56 +00:00
Games Collapsing Properties Update + Animation From Beat Method (#575) 2023-10-27 20:19:11 +00:00
GeneralPurpose Controller Support Update (#511) 2023-07-31 02:32:11 +00:00
UI Controller Support Update (#511) 2023-07-31 02:32:11 +00:00
CircleCursor.png Basic saving and loading system 2022-01-30 07:03:37 -05:00
CircleCursor.png.meta Basic saving and loading system 2022-01-30 07:03:37 -05:00
Editor.meta Timeline improvements 2022-01-09 18:35:55 -05:00
Games.meta Proper naming for sprites 2021-12-21 19:42:01 -05:00
GeneralPurpose.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
UI.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00