HeavenStudio/Assets/Scripts/Games/KarateMan
Braedon fa519d25d7 A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
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BarrelDestroyEffect.cs Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
BarrelDestroyEffect.cs.meta Kick finalization 2022-01-03 10:15:48 -05:00
Bomb.cs Karate Man design overhaul 2022-01-19 00:40:49 -05:00
Bomb.cs.meta Karate Man Kick started 2022-01-01 13:54:17 -05:00
KarateJoe.cs A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
KarateJoe.cs.meta Karate Man started. 2021-12-29 01:52:48 -05:00
KarateMan.cs A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
KarateMan.cs.meta Karate Man started. 2021-12-29 01:52:48 -05:00
Pot.cs Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Pot.cs.meta Karate Man started. 2021-12-29 01:52:48 -05:00