derrod
724ef4848c
[downloader] Check if files in resume file actually exist
...
Also improves logging to make it obvious to users that a
resume file is being used.
2020-05-19 16:14:01 +02:00
derrod
b89afeaefd
[downloader] Check for success before adding to resume file
2020-05-19 14:46:59 +02:00
derrod
8cda65fd3e
[core] Use and save existing base urls for manifest overrides
2020-05-19 14:44:45 +02:00
derrod
59f2ebb211
[core] Apply expanduser to config values as well
2020-05-18 10:59:38 +02:00
derrod
39f0d4c831
[cli/core/api] Allow setting locale/language
...
Fixes #35 as far as I can tell
2020-05-18 10:58:23 +02:00
derrod
812590db7c
[cli] Fix crash if metadata does not have customAttributes
2020-05-17 15:36:34 +02:00
derrod
35db69997b
Update README
2020-05-16 18:21:03 +02:00
derrod
ecf6572e5f
[utils] Show warning if savegame got truncated during packing
2020-05-16 16:55:30 +02:00
derrod
099e222a80
[core] Return platform specific version if override is used
2020-05-16 16:48:45 +02:00
derrod
297d3b7690
Bump version to 0.0.13
2020-05-16 13:58:13 +02:00
derrod
7d919c1f2a
[cli] Fix launch command on Windows
2020-05-16 13:57:57 +02:00
derrod
730eaebec9
[cli/core/models] Fix a whole bunch of cloud save issues
...
- Games that didn't already have cloud saves weren't synced
- Games that didn't have local saves didn't behave correctly
- Games that only had local saves also didn't work correctly
2020-05-16 12:50:28 +02:00
derrod
03c503b4e6
[core/utils] Show warning/info if no save files have been found
...
This should alert users in cases the exclude/include filters fail
2020-05-16 12:29:33 +02:00
derrod
8a60d1c436
Bum version to 0.0.12 and update README
2020-05-16 12:20:10 +02:00
derrod
8f656c5a25
[cli] Add flag to disable save game filtering
2020-05-16 12:19:44 +02:00
derrod
2ba036a654
[core/utils] Implement save game file filters
2020-05-16 12:19:06 +02:00
derrod
e88a369feb
[core] Honor existing installation directory
...
This prevents an issue where changing the base
path later on would cause an update to be written
to the wrong directory (or cause crashes).
2020-05-16 11:01:13 +02:00
derrod
532e1df237
[core] Show error if old manifest can't be loaded
...
Also prevents crashes.
2020-05-16 10:52:09 +02:00
derrod
1787e3ac74
Update graphic in README
2020-05-15 16:19:35 +02:00
derrod
289a1aa9e8
[core] Log if game installation directory does not exist
2020-05-15 12:38:27 +02:00
derrod
ce486afa8d
Update README for 0.0.11
2020-05-15 10:46:24 +02:00
derrod
90dce6bd71
Version 0.0.11
2020-05-15 10:28:12 +02:00
derrod
0a41a043ac
[api/downloader] Update user-agent
2020-05-15 10:25:39 +02:00
derrod
d6abbcc694
Cleanup! (Remove shebangs, unused files)
2020-05-15 07:01:30 +02:00
derrod
b6a701708b
[lfs] Honor XDG_CONFIG_HOME env variables
2020-05-15 06:52:58 +02:00
derrod
b55600f3e3
[cli] Allow specifying save path at install time
...
Also some minor cleanup
2020-05-14 16:40:27 +02:00
derrod
0f01e404a4
[cli/core/downloader] Support multiple filter arguments
...
Fixes #20
2020-05-14 16:32:08 +02:00
derrod
d648d29810
[cli] Automatic DLC installation and cloud save notice
2020-05-14 16:04:03 +02:00
derrod
98df2a0a38
[cli/core/models/utils] Add basic cloud save syncing support
2020-05-14 14:52:33 +02:00
derrod
0df80773c0
[cli] Add --code and --delete options to auth command
...
--code allows specifying an exchange code directly, e.g.
when the web authentication is handled by an external
application.
--delete simply deletes the current authentication data.
2020-05-12 20:01:25 +02:00
derrod
36c1a9591f
[utils] Add helper for packing save data
...
This helper creates manifests + chunks from
a given directory for uploading to the EOS
save game storage service.
2020-05-12 04:03:03 +02:00
derrod
ffe65b5b86
[api] Add method for deleting cloud saves
2020-05-12 04:02:06 +02:00
derrod
6cfe7a74ea
[models] Allow initializing ChunkPart values
2020-05-12 04:01:46 +02:00
derrod
b0f5ea15a3
[models] return chunk/manifest bytes written
2020-05-12 03:59:21 +02:00
derrod
2945c6c91f
[cli/core] Add flags/env vars to override WINE binary/prefix
2020-05-12 02:31:01 +02:00
derrod
f9d56b8d0d
[cli] Sort savegames by manifest and app name
2020-05-12 02:22:10 +02:00
derrod
8ae0fff1d7
[models] Support __setitem__ in CustomFields
2020-05-09 11:04:57 +02:00
derrod
8328a8ebaa
[models] Calculate group_num based on GUID
2020-05-09 11:04:29 +02:00
derrod
17ea65d2da
[models] Raise exception when chunk data too large
2020-05-09 11:03:54 +02:00
derrod
2c3bfdfd3a
[models] Use random GUID when creating Chunk()
2020-05-09 11:03:14 +02:00
derrod
3257b869e2
[models] Add get_chunk_by_path to CDL
2020-05-09 11:02:31 +02:00
derrod
d94d07a26b
[models] Support file objects in manifest/chunk serialization
2020-05-09 11:01:54 +02:00
derrod
60845fce48
[models] JSON manifest do not support serialization
2020-05-09 11:00:41 +02:00
derrod
ddd115812b
[utils] Fix typo in rolling hash function
2020-05-09 11:00:13 +02:00
derrod
3329bdf9af
[models] Set default meta feature level to 17
2020-05-09 04:26:44 +02:00
derrod
bdd2a14350
[models] Add Chunk serialisation
2020-05-06 19:50:40 +02:00
derrod
5d91b2b59f
[utils] Add FRollingHash implementation
...
Seems to be a variation on CRC-64-ECMA.
This python version is of course very slow.
That should not be a big issue however, since
it is only required for serialising rather
small save game data.
2020-05-06 19:49:45 +02:00
derrod
efed0f07da
[models] Set default manifest version to 17
...
This is what EGS currently delivers, and it also
appears there's a shorter header for some lower
versions so for compatibilities' sake just use 17.
2020-05-06 18:26:00 +02:00
derrod
d10fa6c65c
[models] Support manifest serialization
2020-05-06 18:21:26 +02:00
derrod
fb7b9d4548
Update README
2020-05-06 16:06:24 +02:00